• Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD...
    13 KB (1,001 words) - 12:13, 15 April 2025
  • Thumbnail for Texture compression
    practical texture compression systems are S3 Texture Compression (S3TC), PVRTC, Ericsson Texture Compression (ETC) and Adaptive Scalable Texture Compression (ASTC);...
    6 KB (719 words) - 00:54, 6 December 2024
  • DirectDraw Surface PVRTC Adaptive Scalable Texture Compression (ASTC) Ericsson Texture Compression (ETC1 & ETC2) Color Cell Compression US 5956431  "Fixed-rate...
    16 KB (1,995 words) - 06:48, 13 April 2025
  • Texture Compression (S3TC) Adaptive Scalable Texture Compression (ASTC) iPACKMAN: High-Quality, Low-Complexity Textures Compression for Mobile Phones -- Jacob...
    6 KB (665 words) - 04:47, 10 March 2025
  • Thumbnail for Color Cell Compression
    early forerunner of modern texture compression algorithms, such as S3 Texture Compression and Adaptive Scalable Texture Compression. It is closely related...
    11 KB (1,293 words) - 09:09, 26 August 2023
  • Thumbnail for Tegra
    PS3, whilst consuming significantly less power. Support Adaptive Scalable Texture Compression. In late April 2014, Nvidia shipped the "Jetson TK1" development...
    122 KB (7,998 words) - 22:41, 5 May 2025
  • PVRTC (category Texture compression)
    same format (i.e. either both RGB or both RGBA). Texture compression Adaptive Scalable Texture Compression (ASTC) "More than 1 billion products including...
    4 KB (464 words) - 17:18, 8 April 2025
  • Thumbnail for Lossy compression
    compression) Cartesian Perceptual Compression, also known as CPC Fractal compression JBIG2 (lossless or lossy compression) S3TC texture compression for...
    26 KB (3,269 words) - 04:45, 2 January 2025
  • Thumbnail for Image compression
    may include color and texture statistics, small preview images, and author or copyright information. Processing power. Compression algorithms require different...
    19 KB (2,109 words) - 13:55, 5 May 2025
  • Thumbnail for Mali (processor)
    support cache coherency for the L2 cache with the CPU. Adaptive Scalable Texture Compression (ASTC) is supported by Mali-T620, T720/T760, T820/T830/T860/T880...
    80 KB (4,719 words) - 14:35, 20 April 2025
  • Thumbnail for VideoCore
    support S3 Texture Compression (S3TC). It probably also does not support Adaptive Scalable Texture Compression (ASTC). Of video compression algorithms...
    22 KB (1,447 words) - 18:11, 30 June 2024
  • Discrete cosine transform (category Data compression)
    motion-compensated DCT or adaptive scene coding, in 1981. Motion-compensated DCT later became the standard coding technique for video compression from the late 1980s...
    101 KB (11,988 words) - 14:51, 18 April 2025
  • Thumbnail for Advanced Video Coding
    Advanced Video Coding (category Video compression)
    264/AVC containing the amendment for Scalable Video Coding (SVC) containing Scalable Baseline, Scalable High, and Scalable High Intra profiles. Version 9 (Edition...
    89 KB (9,792 words) - 22:00, 21 April 2025
  • Springs, Northern Territory, Australia Adaptive Scalable Texture Compression, a lossy block-based texture compression algorithm Succinylornithine transaminase...
    1 KB (219 words) - 06:12, 19 March 2018
  • Microsoft Video 1 (category Lossy compression algorithms)
    design Smacker video, a codec based on a similar design S3 Texture Compression, a texture compression format based on a similar design "Troubleshooting Video...
    4 KB (447 words) - 17:16, 31 August 2024
  • Experts Group to enable lossless compression. However, the term may also be used to refer to all lossless compression schemes developed by the group, including...
    18 KB (2,449 words) - 10:20, 11 March 2025
  • Thumbnail for JPEG
    JPEG (redirect from Data compression/JPEG)
    image domain. JPEG compression artifacts blend well into photographs with detailed non-uniform textures, allowing higher compression ratios. Notice how...
    107 KB (13,410 words) - 14:09, 5 May 2025
  • Thumbnail for Volume rendering
    graphics systems use texture mapping to apply images, or textures, to geometric objects. Commodity PC graphics cards are fast at texturing and can efficiently...
    24 KB (2,829 words) - 19:25, 19 February 2025
  • distortions become less visible where there is significant activity or "texture" in the image. The predecessor of SSIM was called Universal Quality Index...
    26 KB (3,582 words) - 03:57, 6 April 2025
  • Thumbnail for Image segmentation
    smoother a boundary is, the shorter coding length it attains. Texture is encoded by lossy compression in a way similar to minimum description length (MDL) principle...
    75 KB (9,662 words) - 06:02, 3 April 2025
  • enough evidence that it is adaptive to all kinds of input data. Also, this method is narrowly restricted to be use on texture analysis and image processing...
    40 KB (7,060 words) - 14:16, 12 February 2025
  • order to adapt the data bit streams to the constraints related to the limitation of the bandwidths a reduction of the size of the data by compression of the...
    50 KB (5,364 words) - 05:17, 23 April 2025
  • assumed. <texture> The optional texture element defines one or more images or textures for color or texture mapping, each with an associated texture ID. <constellation>...
    21 KB (2,834 words) - 01:02, 10 November 2024
  • Thumbnail for Neural network (machine learning)
    Neural network (machine learning) (category Pages using multiple image with auto scaled images)
    perceptrons did not have adaptive hidden units. However, Joseph (1960) also discussed multilayer perceptrons with an adaptive hidden layer. Rosenblatt...
    168 KB (17,637 words) - 20:48, 21 April 2025
  • Unified Shaders : Texture Mapping Units : Render Output Units Lacks hardware video encoder The R9 285 utilizes loss-less colour compression which can increase...
    195 KB (16,753 words) - 18:51, 27 April 2025
  • right. VTF – Valve Texture Format WEBP – WebP, an image format designed for the web that can provide both lossless and lossy compression. XBM – X Window...
    129 KB (14,641 words) - 02:28, 2 May 2025
  • Asymmetric numeral systems (category Lossless compression algorithms)
    utilities, NVIDIA nvCOMP high speed compression library, Dropbox DivANS compressor, Microsoft DirectStorage BCPack texture compressor, and JPEG XL image compressor...
    29 KB (3,719 words) - 06:30, 14 April 2025
  • Thumbnail for Xbox technical specifications
    Xbox technical specifications (category Pages using multiple image with auto scaled images)
    416–729,166 triangles per frame at 30 frames per second 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)...
    9 KB (727 words) - 08:10, 5 December 2024
  • compression. The GPU is capable of dual display output (HydraVision) and is equipped with a video decoding engine (Video Immersion II) with adaptive hardware...
    17 KB (2,429 words) - 11:53, 17 March 2025
  • Thumbnail for Hopper (microarchitecture)
    choose between several compression algorithms. The Nvidia Hopper H100 increases the capacity of the combined L1 cache, texture cache, and shared memory...
    19 KB (1,803 words) - 03:59, 4 May 2025