The Virtual Game Station (VGS, code named Bonestorm) was an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer...
6 KB (576 words) - 18:27, 21 March 2024
when Connectix finally closed in August 2003. Primary products included these: Virtual: Its original flagship product, which introduced virtual memory...
11 KB (1,132 words) - 06:34, 17 May 2024
PlayStation trademark had not been tarnished by Connectix Corp.'s sale of its emulator software, the Virtual Game Station. In July 1998, Connectix started...
11 KB (1,272 words) - 09:14, 31 May 2025
supports Game Boy and Game Boy Color) Nintendo 3DS Citra Nintendo Switch Yuzu Ryujinx Neo Geo CD NeoCD PlayStation bleem! bleemcast! Connectix Virtual Game Station...
3 KB (234 words) - 20:09, 12 May 2025
this demonization of emulators, video game historian Frank Cifaldi attributed it to the Connectix Virtual Game Station. Released in 1999, this commercial...
20 KB (2,145 words) - 17:30, 25 May 2025
infringement over Connectix's Virtual Game Station emulator, alleging that its proprietary BIOS code had been copied into Connectix's product without permission...
14 KB (1,655 words) - 12:42, 9 February 2025
objects Code morphing – Approach used in obfuscating software Connectix Virtual Game Station Counterfeiting – Making a copy or imitation which is represented...
57 KB (7,364 words) - 23:22, 2 June 2025
Accolade 977 F.2d 1510 (9th Cir. 1992), Sony Computer Entertainment, Inc. v. Connectix Corporation 203 F.3d 596 (2000), and Sony Computer Entertainment America...
35 KB (4,161 words) - 18:11, 3 June 2025
on to join Connectix, where he developed successful commercial emulators such as Virtual PC and Virtual Game Station. He became Connectix's Chief Technical...
2 KB (162 words) - 02:50, 12 July 2024
Sony sued Connectix, and the court issued a preliminary injunction against Connectix for copyright infringement on their Virtual Game Station, an emulator...
35 KB (3,488 words) - 02:43, 13 May 2025
United States case laws, such as Sony Computer Entertainment, Inc. v. Connectix Corp. (2000), have shown that developing emulation is a legal activity...
72 KB (8,460 words) - 23:49, 2 May 2025
successful emulation projects at Connectix such as Virtual Game Station and Virtual PC. Prior to Traut's arrival there, Connectix had released Speed Doubler...
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2003 in video games (redirect from 2003 in video gaming)
fully compatible with the GameCube. Early 2003 – Compile goes defunct. February 19 – Microsoft announces a deal to buy Connectix Corporation. Take-Two Interactive...
77 KB (1,590 words) - 11:10, 5 May 2025
Bleem! (category Video game controversies)
allowed them to create precise optimizations. Unlike Connectix's commercial Virtual Game Station, it made use of a PC's 3D graphics hardware for rendering...
14 KB (1,577 words) - 18:52, 27 February 2025
Accolade 977 F.2d 1510 (9th Cir. 1992), Sony Computer Entertainment, Inc. v. Connectix Corporation 203 F.3d 596 (2000), and Sony Computer Entertainment America...
36 KB (4,450 words) - 20:40, 2 April 2025
OS/2 (section Virtualization)
specifically for eComStation. VirtualPC from Microsoft (originally Connectix) has been able to run OS/2 without hardware virtualization support for many years...
84 KB (8,852 words) - 22:22, 8 June 2025
videos from the same Power Mac G3. Connectix presented its Virtual Game Station software for emulating the PlayStation on PowerPC Macs, and Microsoft demonstrated...
32 KB (3,564 words) - 19:26, 18 May 2025
Apple Design Awards (category Video game awards)
Retrieved 2018-02-06. "Apple Design Awards highlight excellence in app and game design". Apple Newsroom. 2018-06-05. Retrieved 2020-06-30. "Apple Design...
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August 3, 2009. Retrieved October 31, 2008. "Microsoft Corp acquires Connectix Corp-Assets". Thomson Financial. February 25, 2003. Archived from the...
243 KB (10,950 words) - 20:24, 14 May 2025