• There are various consumer braincomputer interfaces available for sale. These are devices that generally use an electroencephalography (EEG) headset to...
    4 KB (513 words) - 03:56, 27 March 2025
  • Thumbnail for Brain–computer interface
    A braincomputer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity...
    144 KB (16,742 words) - 02:47, 26 June 2025
  • Thumbnail for Human–computer interaction
    interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface"...
    50 KB (5,817 words) - 16:09, 17 June 2025
  • believe that the headset does indeed read EEGs. Consumer braincomputer interfaces Brain-Computer Interface MindFlex Games, archived from the original on...
    2 KB (248 words) - 22:26, 25 June 2025
  • be: Excess post-exercise oxygen consumption Emotiv EPOC, consumer braincomputer interface devices for PC. EPOC (operating system), the precursor OS...
    923 bytes (99 words) - 17:07, 27 October 2024
  • Emotiv Systems (category Braincomputer interface)
    Systems. Electroencephalography Neurofeedback Comparison of consumer braincomputer interfaces "Blog Archive » Emotiv EPOC Neuroheadset Update". grinding...
    3 KB (278 words) - 00:36, 24 January 2025
  • Thumbnail for Electroencephalography
    Cerebral function monitoring Comparison of consumer brain-computer interface devices Direct brain interfaces EEG measures during anesthesia EEG microstates...
    133 KB (15,926 words) - 03:10, 13 June 2025
  • Thumbnail for History of personal computers
    the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended...
    157 KB (20,597 words) - 09:42, 24 June 2025
  • Thumbnail for OpenBCI
    OpenBCI (category Braincomputer interface)
    OpenBCI is an open-source braincomputer interface platform created by Joel Murphy and Conor Russomanno, after a successful Kickstarter campaign in late...
    12 KB (1,130 words) - 17:31, 19 February 2025
  • NeuroSky (category Braincomputer interface)
    NeuroSky, Inc. is a manufacturer of brain-computer interface (BCI) technologies for consumer product applications, which was founded in 2004 in Silicon...
    28 KB (2,827 words) - 03:56, 27 March 2025
  • Thumbnail for Mindball
    Mindball (category Braincomputer interface)
    has 32 available steam achievements to date. Comparison of consumer braincomputer interfaces Interactive Productline Community Hub Page Mindball Play on...
    4 KB (556 words) - 22:25, 23 December 2023
  • Neural Impulse Actuator (category Braincomputer interface)
    The Neural Impulse Actuator (NIA) is a braincomputer interface (BCI) device developed by OCZ Technology. BCI devices attempt to move away from the classic...
    7 KB (681 words) - 03:56, 27 March 2025
  • Imagined speech (category Braincomputer interface)
    characteristics. Brainwave synchronization Comparison of consumer brain-computer interface devices Evoked potential Emotiv Systems Hemoencephalography...
    10 KB (1,103 words) - 17:19, 4 September 2024
  • Thumbnail for VideoBrain Family Computer
    The VideoBrain Family Computer (model 101) is an 8-bit home computer manufactured by Umtech Incorporated, starting in 1977. It is based on the Fairchild...
    22 KB (1,451 words) - 04:54, 28 August 2024
  • Force Trainer (category Braincomputer interface)
    creates the illusion of performing Force-powered telekinesis. The braincomputer interface toy, released was Uncle Milton Industries' Star Wars Science line...
    3 KB (327 words) - 10:10, 26 June 2025
  • Historically, computers have relied on text-based user interfaces and graphical user interfaces (GUIs) (such as the user pressing a "back" button) to translate...
    8 KB (961 words) - 11:30, 29 November 2024
  • Thumbnail for Bill Atkinson
    Bill Atkinson (category American computer programmers)
    June 5, 2025) was an American computer engineer, computer programmer, and photographer. Atkinson worked at Apple Computer from 1978 to 1990. Some of Atkinson's...
    11 KB (961 words) - 05:44, 12 June 2025
  • Thumbnail for List of home computers
    instead of dedicated computer peripherals, the home computer allowed the consumer to own a computer at a fraction of the price of computers oriented to small...
    46 KB (1,890 words) - 22:25, 7 June 2025
  • Thumbnail for Workstation
    workstations tend to use proprietary disk interfaces until the SCSI standard of the mid-1980s. Although SCSI interfaces soon became available for IBM PCs, they...
    35 KB (3,750 words) - 02:40, 29 June 2025
  • Output device (category Computer output devices)
    uses in the automotive field, aircraft simulation systems, and brain-computer interfaces. In mobile devices, Apple added haptic technology in various devices...
    19 KB (2,176 words) - 04:46, 29 April 2025
  • Thumbnail for Wearable computer
    (SpO2) monitors. Under the definition of wearable computers, we also include novel user interfaces such as Google Glass, an optical head-mounted display...
    56 KB (6,600 words) - 20:46, 23 June 2025
  • Feed (Anderson novel) (category Fiction about braincomputer interface)
    popularity of internetworking brain implants called feeds. The novel portrays a near-future in which the feednet, a huge computer network (apparently an advanced...
    26 KB (3,634 words) - 05:23, 29 March 2025
  • Thumbnail for Neurotrophic electrode
    Neurotrophic electrode (category Braincomputer interface)
    in Brain-Machine Interfaces: Uses and Developments accepted 2017 Brumberg, J. S., Nieto-Castanon, A., Kennedy, P. R., & Guenther, F. H. (2010). Brain-computer...
    18 KB (2,751 words) - 13:14, 15 February 2025
  • planning, information databases, man-machine interfaces, etc. The specific implementation of a computer vision system also depends on whether its functionality...
    68 KB (7,809 words) - 14:24, 20 June 2025
  • Thumbnail for PC game
    PC game (redirect from Home computer games)
    underperformed, the popularity of personal computers for education rose dramatically. In 1983, American consumer interest in console video games dwindled...
    80 KB (7,918 words) - 08:16, 8 June 2025
  • Thumbnail for John-Dylan Haynes
    executive committee. In 2016, he got a Brain-Computer Interface Award for the work Brain-Computer Interfaces based on fMRI for Volitional Control of...
    10 KB (1,007 words) - 14:53, 8 December 2024
  • Aesthetic–usability effect (category Human–computer interaction)
    designing user interfaces. Aesthetic tastes differ from culture to culture. Therefore, it is unreasonable to design a single common user interface for everyone...
    16 KB (1,989 words) - 12:27, 24 June 2025
  • Thumbnail for History of video games
    early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play...
    205 KB (23,791 words) - 13:19, 13 June 2025
  • Thumbnail for Video game
    Video game (redirect from Computer games)
    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard...
    142 KB (15,011 words) - 13:02, 26 June 2025
  • Thumbnail for Neuroscience
    Neuroscience (redirect from Brain science)
    translational research is braincomputer interfaces (BCIs), or machines that are able to communicate and influence the brain. They are currently being...
    99 KB (7,572 words) - 13:55, 5 June 2025