There are various consumer brain–computer interfaces available for sale. These are devices that generally use an electroencephalography (EEG) headset to...
4 KB (513 words) - 03:56, 27 March 2025
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity...
144 KB (16,742 words) - 02:47, 26 June 2025
interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface"...
50 KB (5,817 words) - 16:09, 17 June 2025
believe that the headset does indeed read EEGs. Consumer brain–computer interfaces Brain-Computer Interface MindFlex Games, archived from the original on...
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be: Excess post-exercise oxygen consumption Emotiv EPOC, consumer brain–computer interface devices for PC. EPOC (operating system), the precursor OS...
923 bytes (99 words) - 17:07, 27 October 2024
Emotiv Systems (category Brain–computer interface)
Systems. Electroencephalography Neurofeedback Comparison of consumer brain–computer interfaces "Blog Archive » Emotiv EPOC Neuroheadset Update". grinding...
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Electroencephalography (redirect from Brain activity)
Cerebral function monitoring Comparison of consumer brain-computer interface devices Direct brain interfaces EEG measures during anesthesia EEG microstates...
133 KB (15,926 words) - 03:10, 13 June 2025
the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended...
157 KB (20,597 words) - 09:42, 24 June 2025
OpenBCI (category Brain–computer interface)
OpenBCI is an open-source brain–computer interface platform created by Joel Murphy and Conor Russomanno, after a successful Kickstarter campaign in late...
12 KB (1,130 words) - 17:31, 19 February 2025
NeuroSky (category Brain–computer interface)
NeuroSky, Inc. is a manufacturer of brain-computer interface (BCI) technologies for consumer product applications, which was founded in 2004 in Silicon...
28 KB (2,827 words) - 03:56, 27 March 2025
Mindball (category Brain–computer interface)
has 32 available steam achievements to date. Comparison of consumer brain–computer interfaces Interactive Productline Community Hub Page Mindball Play on...
4 KB (556 words) - 22:25, 23 December 2023
Neural Impulse Actuator (category Brain–computer interface)
The Neural Impulse Actuator (NIA) is a brain–computer interface (BCI) device developed by OCZ Technology. BCI devices attempt to move away from the classic...
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Imagined speech (category Brain–computer interface)
characteristics. Brainwave synchronization Comparison of consumer brain-computer interface devices Evoked potential Emotiv Systems Hemoencephalography...
10 KB (1,103 words) - 17:19, 4 September 2024
The VideoBrain Family Computer (model 101) is an 8-bit home computer manufactured by Umtech Incorporated, starting in 1977. It is based on the Fairchild...
22 KB (1,451 words) - 04:54, 28 August 2024
Force Trainer (category Brain–computer interface)
creates the illusion of performing Force-powered telekinesis. The brain–computer interface toy, released was Uncle Milton Industries' Star Wars Science line...
3 KB (327 words) - 10:10, 26 June 2025
Historically, computers have relied on text-based user interfaces and graphical user interfaces (GUIs) (such as the user pressing a "back" button) to translate...
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Bill Atkinson (category American computer programmers)
June 5, 2025) was an American computer engineer, computer programmer, and photographer. Atkinson worked at Apple Computer from 1978 to 1990. Some of Atkinson's...
11 KB (961 words) - 05:44, 12 June 2025
instead of dedicated computer peripherals, the home computer allowed the consumer to own a computer at a fraction of the price of computers oriented to small...
46 KB (1,890 words) - 22:25, 7 June 2025
Workstation (redirect from Computer workstation)
workstations tend to use proprietary disk interfaces until the SCSI standard of the mid-1980s. Although SCSI interfaces soon became available for IBM PCs, they...
35 KB (3,750 words) - 02:40, 29 June 2025
Output device (category Computer output devices)
uses in the automotive field, aircraft simulation systems, and brain-computer interfaces. In mobile devices, Apple added haptic technology in various devices...
19 KB (2,176 words) - 04:46, 29 April 2025
(SpO2) monitors. Under the definition of wearable computers, we also include novel user interfaces such as Google Glass, an optical head-mounted display...
56 KB (6,600 words) - 20:46, 23 June 2025
Feed (Anderson novel) (category Fiction about brain–computer interface)
popularity of internetworking brain implants called feeds. The novel portrays a near-future in which the feednet, a huge computer network (apparently an advanced...
26 KB (3,634 words) - 05:23, 29 March 2025
Neurotrophic electrode (category Brain–computer interface)
in Brain-Machine Interfaces: Uses and Developments accepted 2017 Brumberg, J. S., Nieto-Castanon, A., Kennedy, P. R., & Guenther, F. H. (2010). Brain-computer...
18 KB (2,751 words) - 13:14, 15 February 2025
planning, information databases, man-machine interfaces, etc. The specific implementation of a computer vision system also depends on whether its functionality...
68 KB (7,809 words) - 14:24, 20 June 2025
PC game (redirect from Home computer games)
underperformed, the popularity of personal computers for education rose dramatically. In 1983, American consumer interest in console video games dwindled...
80 KB (7,918 words) - 08:16, 8 June 2025
executive committee. In 2016, he got a Brain-Computer Interface Award for the work Brain-Computer Interfaces based on fMRI for Volitional Control of...
10 KB (1,007 words) - 14:53, 8 December 2024
Aesthetic–usability effect (category Human–computer interaction)
designing user interfaces. Aesthetic tastes differ from culture to culture. Therefore, it is unreasonable to design a single common user interface for everyone...
16 KB (1,989 words) - 12:27, 24 June 2025
History of video games (redirect from Timeline of computer and video games)
early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play...
205 KB (23,791 words) - 13:19, 13 June 2025
Video game (redirect from Computer games)
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard...
142 KB (15,011 words) - 13:02, 26 June 2025
Neuroscience (redirect from Brain science)
translational research is brain–computer interfaces (BCIs), or machines that are able to communicate and influence the brain. They are currently being...
99 KB (7,572 words) - 13:55, 5 June 2025