graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination...
11 KB (1,556 words) - 16:37, 4 May 2025
algorithm was initially proposed as a basic method to address the Hidden-surface determination problem by Martin Newell, Richard Newell, and Tom Sancha in 1972...
14 KB (1,467 words) - 22:10, 12 May 2025
type of a variable-frequency drive Visible-surface determination, also known as hidden-surface determination Video Single Disc, a video disc format based...
1 KB (224 words) - 22:02, 2 May 2024
Bounding volume Clip space Distance fog Guard-band clipping Hidden-surface determination Pruning (decision trees) Visibility (geometry) GPU Gems: Efficient...
9 KB (949 words) - 19:38, 17 December 2023
central to computer graphics." Hidden-surface determination Technical drawing Perspective Drawing of Surfaces with Hidden Line Removal The arXiv article...
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Back-face culling (redirect from Surface culling)
address the problem of hidden-line removal, but only for closed convex geometry. Back-face culling can also be applied to flat surfaces other than polygons...
10 KB (1,400 words) - 15:05, 21 May 2025
pioneers – hidden surface determination. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind"...
70 KB (8,842 words) - 22:45, 1 June 2025
alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal...
6 KB (796 words) - 06:45, 15 December 2024
rasterization. Font rasterization Sub-pixel resolution Image tracing Hidden-surface determination Bresenham's line algorithm for a typical method in rasterization...
8 KB (838 words) - 16:10, 28 April 2025
Occluded front, part of cyclone formation Occlusion culling, or hidden surface determination, a 3D computer graphics process Occlusion effect, an audio phenomenon...
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3D rendering (section Surface shading algorithms)
techniques, which are often studied independently: Surface shading - how light spreads across a surface (mostly used in scanline rendering for real-time...
14 KB (1,541 words) - 19:51, 31 May 2025
Texel (graphics) (redirect from Surface texel)
own texel centroid than any other centroid. When texturing a 3D surface or surfaces (a process known as texture mapping), the renderer maps texels to...
3 KB (406 words) - 14:14, 2 June 2024
interacting with a light-scattering surface. After light strikes an object, it is reflected as a function of the surface properties of the object as well...
25 KB (2,794 words) - 18:19, 4 May 2025
Physically based rendering (section Surfaces)
approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based...
10 KB (1,079 words) - 16:08, 22 April 2025
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
11 KB (1,325 words) - 13:14, 8 May 2025
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
22 KB (2,229 words) - 00:05, 13 March 2025
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
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of polygon iso-surfaces that follow the contours of given threshold values. The marching cubes algorithm is often used for iso-surface extraction, however...
26 KB (3,018 words) - 16:25, 12 May 2025
algorithm reframed rendering from being primarily a matter of surface visibility determination to being a matter of light transport. His paper inspired a...
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with the surface at a given point) and shading (how material properties vary across the surface) are used to describe the appearance of a surface. In graphics...
14 KB (1,273 words) - 16:40, 15 March 2025
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
13 KB (1,720 words) - 17:00, 5 November 2024
Carlo method to accurately model global illumination, simulate different surface characteristics, and capture a wide range of effects observable in a camera...
19 KB (2,338 words) - 02:46, 21 May 2025
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
15 KB (1,727 words) - 08:54, 6 May 2025
image this way is difficult to achieve with hidden surface/edge removal. Plus, silhouettes of curved surfaces have to be explicitly solved for whereas it...
29 KB (4,029 words) - 13:02, 16 February 2025
from an oblique angle, or when the shadow of a flat object falls on a surface that is not parallel to it. When the scale factor is larger than 1, (uniform...
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Graphics suite Heightmap Hemicube (computer graphics) Hidden-line removal Hidden-surface determination High dynamic range High-dynamic-range rendering Image...
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animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
14 KB (1,963 words) - 09:09, 26 May 2025
an object's surface is in shadow, there will be more front facing shadow surfaces between it and the eye than back facing shadow surfaces. If their numbers...
16 KB (2,234 words) - 20:16, 3 May 2025
used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project...
32 KB (4,468 words) - 03:26, 16 May 2025
rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather...
7 KB (1,058 words) - 01:14, 18 December 2023