• Thumbnail for Hidden-surface determination
    graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination...
    11 KB (1,556 words) - 16:37, 4 May 2025
  • algorithm was initially proposed as a basic method to address the Hidden-surface determination problem by Martin Newell, Richard Newell, and Tom Sancha in 1972...
    14 KB (1,467 words) - 22:10, 12 May 2025
  • type of a variable-frequency drive Visible-surface determination, also known as hidden-surface determination Video Single Disc, a video disc format based...
    1 KB (224 words) - 22:02, 2 May 2024
  • Bounding volume Clip space Distance fog Guard-band clipping Hidden-surface determination Pruning (decision trees) Visibility (geometry) GPU Gems: Efficient...
    9 KB (949 words) - 19:38, 17 December 2023
  • Thumbnail for Hidden line
    central to computer graphics." Hidden-surface determination Technical drawing Perspective Drawing of Surfaces with Hidden Line Removal The arXiv article...
    6 KB (520 words) - 15:55, 8 May 2025
  • Thumbnail for Back-face culling
    address the problem of hidden-line removal, but only for closed convex geometry. Back-face culling can also be applied to flat surfaces other than polygons...
    10 KB (1,400 words) - 15:05, 21 May 2025
  • Thumbnail for Computer graphics
    pioneers – hidden surface determination. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind"...
    70 KB (8,842 words) - 22:45, 1 June 2025
  • alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal...
    6 KB (796 words) - 06:45, 15 December 2024
  • Thumbnail for Rasterisation
    rasterization. Font rasterization Sub-pixel resolution Image tracing Hidden-surface determination Bresenham's line algorithm for a typical method in rasterization...
    8 KB (838 words) - 16:10, 28 April 2025
  • Occluded front, part of cyclone formation Occlusion culling, or hidden surface determination, a 3D computer graphics process Occlusion effect, an audio phenomenon...
    1,012 bytes (159 words) - 18:17, 19 September 2023
  • Thumbnail for 3D rendering
    techniques, which are often studied independently: Surface shading - how light spreads across a surface (mostly used in scanline rendering for real-time...
    14 KB (1,541 words) - 19:51, 31 May 2025
  • Thumbnail for Texel (graphics)
    own texel centroid than any other centroid. When texturing a 3D surface or surfaces (a process known as texture mapping), the renderer maps texels to...
    3 KB (406 words) - 14:14, 2 June 2024
  • interacting with a light-scattering surface. After light strikes an object, it is reflected as a function of the surface properties of the object as well...
    25 KB (2,794 words) - 18:19, 4 May 2025
  • Thumbnail for Physically based rendering
    approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based...
    10 KB (1,079 words) - 16:08, 22 April 2025
  • Thumbnail for Software rendering
    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    11 KB (1,325 words) - 13:14, 8 May 2025
  • Thumbnail for Cel shading
    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    22 KB (2,229 words) - 00:05, 13 March 2025
  • animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    4 KB (502 words) - 22:43, 28 May 2025
  • Thumbnail for Voxel
    of polygon iso-surfaces that follow the contours of given threshold values. The marching cubes algorithm is often used for iso-surface extraction, however...
    26 KB (3,018 words) - 16:25, 12 May 2025
  • Thumbnail for Ray tracing (graphics)
    algorithm reframed rendering from being primarily a matter of surface visibility determination to being a matter of light transport. His paper inspired a...
    63 KB (7,805 words) - 15:54, 22 May 2025
  • Thumbnail for Computer graphics (computer science)
    with the surface at a given point) and shading (how material properties vary across the surface) are used to describe the appearance of a surface. In graphics...
    14 KB (1,273 words) - 16:40, 15 March 2025
  • Thumbnail for Translation (geometry)
    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    13 KB (1,720 words) - 17:00, 5 November 2024
  • Thumbnail for Path tracing
    Carlo method to accurately model global illumination, simulate different surface characteristics, and capture a wide range of effects observable in a camera...
    19 KB (2,338 words) - 02:46, 21 May 2025
  • Thumbnail for Subpixel rendering
    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    15 KB (1,727 words) - 08:54, 6 May 2025
  • Thumbnail for Ray casting
    image this way is difficult to achieve with hidden surface/edge removal. Plus, silhouettes of curved surfaces have to be explicitly solved for whereas it...
    29 KB (4,029 words) - 13:02, 16 February 2025
  • from an oblique angle, or when the shadow of a flat object falls on a surface that is not parallel to it. When the scale factor is larger than 1, (uniform...
    10 KB (1,609 words) - 00:25, 4 March 2025
  • Graphics suite Heightmap Hemicube (computer graphics) Hidden-line removal Hidden-surface determination High dynamic range High-dynamic-range rendering Image...
    9 KB (844 words) - 20:40, 8 February 2025
  • Thumbnail for Shear mapping
    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts...
    14 KB (1,963 words) - 09:09, 26 May 2025
  • an object's surface is in shadow, there will be more front facing shadow surfaces between it and the eye than back facing shadow surfaces. If their numbers...
    16 KB (2,234 words) - 20:16, 3 May 2025
  • Thumbnail for 3D projection
    used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project...
    32 KB (4,468 words) - 03:26, 16 May 2025
  • Thumbnail for Scanline rendering
    rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather...
    7 KB (1,058 words) - 01:14, 18 December 2023