• Thumbnail for Procedural texture
    In computer graphics, a procedural texture is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data...
    6 KB (674 words) - 16:59, 22 March 2024
  • Thumbnail for Procedural generation
    can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications...
    21 KB (2,275 words) - 22:43, 1 August 2025
  • Thumbnail for Procedural animation
    Auto IV and Backbreaker.[citation needed] Procedural programming Procedural generation Procedural texture Physics engine Ragdoll physics Game physics...
    3 KB (370 words) - 12:43, 18 July 2025
  • Thumbnail for Texture mapping
    scene. A texture map is an image applied ("mapped") to the surface of a shape or polygon. This may be a bitmap image or a procedural texture. They may...
    32 KB (3,997 words) - 02:25, 3 August 2025
  • pictures. Procedural textures are a related technique which may synthesise textures from scratch with no source material. By contrast, texture synthesis...
    13 KB (1,535 words) - 11:20, 15 February 2023
  • Thumbnail for Perlin noise
    Perlin noise (category Procedural generation)
    limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most...
    16 KB (1,798 words) - 23:22, 24 July 2025
  • Alpha Combiners, Texture Combiners. DMP's MAESTRO-2G technology: Per-pixel lighting Fake sub-surface scattering Procedural texture Refraction mapping...
    10 KB (843 words) - 09:27, 18 July 2025
  • modelling. Procedural generation Generating data, such as textures, 3D geometry or whole scenes by algorithms (as opposed to manually). Procedural texture A texture...
    62 KB (6,477 words) - 05:36, 6 August 2025
  • Thumbnail for Worley noise
    distributed evenly through the region. Worley noise is used to create procedural textures. Worley noise of Euclidean distance is differentiable and continuous...
    4 KB (424 words) - 03:22, 15 May 2025
  • Thumbnail for Gradient noise
    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from[further explanation...
    1 KB (152 words) - 04:37, 8 September 2024
  • Thumbnail for Pixelation
    unit of area as a screen. Another solution sometimes used is procedural textures, textures such as fractals that can be generated on-the-fly at arbitrary...
    5 KB (497 words) - 14:14, 25 November 2024
  • Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules that may be...
    5 KB (441 words) - 17:05, 17 April 2025
  • Pre-rendering Precomputed Radiance Transfer Procedural generation Procedural surface Procedural texture Progressive meshes Projection mapping Projection...
    9 KB (847 words) - 15:16, 13 July 2025
  • Thumbnail for Value noise
    Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused...
    2 KB (149 words) - 10:58, 21 May 2021
  • rely on mathematical formulas to maintain their shape. Procedural textures "Bitmap Texturing 1". userpages.umbc.edu. Retrieved 2024-12-15. "File formats...
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  • combat and other missions. First Encounters was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet...
    11 KB (1,199 words) - 22:33, 24 May 2025
  • the .product". The demo achieved its small size through the use of procedural textures, a custom MIDI-based software synthesizer V2 (controlled through...
    8 KB (420 words) - 15:54, 11 January 2025
  • be used to create geometric elements at runtime of the renderer, procedural textures, bump and displacement maps, atmosphere and volume effects, environments...
    7 KB (672 words) - 10:09, 25 December 2024
  • programming language to write shading procedures commonly known as procedural textures and shaders. Lighting, and displacements on the surface, are also...
    8 KB (795 words) - 17:07, 6 April 2024
  • Thumbnail for Computer graphics
    one texture at a time on a polygon. Procedural textures (created from adjusting parameters of an underlying algorithm that produces an output texture),...
    71 KB (8,858 words) - 09:39, 30 June 2025
  • Thumbnail for Art of Illusion
    addition to that, properties of each object can be animated and procedural textures and materials can have animated features. Mesh objects can be rigged...
    17 KB (1,626 words) - 17:29, 19 June 2025
  • Thumbnail for DeepDream
    Hallucination (artificial intelligence) Neural style transfer Procedural textures Psychedelic art Texture synthesis Mordvintsev, Alexander; Olah, Christopher;...
    18 KB (1,779 words) - 23:58, 20 April 2025
  • Thumbnail for POV-Ray
    wrinkles, bumps, and ripples, for use in procedural textures and bump mapping radiosity support for textures and rendered output in many image formats...
    19 KB (2,246 words) - 22:20, 18 April 2025
  • Thumbnail for NeosVR
    Functionality". Road to VR. Retrieved 2020-07-22. "Procedural Meshes". Neos Wiki. Retrieved 2023-12-20. "Procedural Textures". Neos Wiki. Retrieved 2023-12-20. "Neos...
    9 KB (915 words) - 07:26, 28 September 2024
  • Thumbnail for Displacement mapping
    Displacement mapping (category Texture mapping)
    (multidimensional) procedural textures and patterns at arbitrarily high frequencies. The use of the term mapping becomes arguable then, as no texture map is involved...
    7 KB (828 words) - 21:50, 18 February 2025
  • Thumbnail for Demoscene
    executable compression and procedural generation, such as sound synthesis, mesh generation, procedural textures, and procedural animation. fr-08, a 64k PC...
    50 KB (3,730 words) - 12:26, 13 June 2025
  • Thumbnail for 3DMark
    and multi-texturing fillrate – fixed function rendering Vertex shader – SM1.1 vertex and pixel shaders Pixel shader 2.0 – procedural texturing Ragtroll...
    19 KB (528 words) - 21:49, 3 July 2025
  • created procedural textures to overcome the lack of available texture memory. Each level in Crash Bandicoot contains six to eight megabytes of textures. Baggett...
    86 KB (9,192 words) - 20:32, 30 July 2025
  • Thumbnail for 3D modeling
    created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. The product is called...
    28 KB (3,162 words) - 08:55, 6 August 2025
  • Thumbnail for Visual programming language
    js has a node material editor that can be used to build shaders, procedural textures, particle systems and post processing effects. Blender Game Engine...
    30 KB (3,453 words) - 18:27, 5 July 2025