• Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
    3 KB (290 words) - 05:40, 26 August 2024
  • needed] The RenderMan Shading Language (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shading language for production-quality...
    15 KB (1,566 words) - 03:31, 8 June 2025
  • turn them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications...
    8 KB (795 words) - 17:07, 6 April 2024
  • and the render engine that generates the final high quality images. In the past RenderMan used the Reyes Rendering Architecture. The Renderman standard...
    10 KB (845 words) - 11:35, 22 June 2025
  • photorealistic images RenderMan Shading Language, a component of the RenderMan Interface Specification used to define shaders Pixar RenderMan, a RenderMan Interface...
    963 bytes (150 words) - 05:38, 26 August 2024
  • Thumbnail for OpenGL Shading Language
    language introduced by Gallium3D AMDIL, a low-level intermediate language used internally at AMD RenderMan Shading Language WGSL, a shading language with...
    15 KB (1,372 words) - 22:58, 20 January 2025
  • Thumbnail for Open Shading Language
    Jupiter's Legacy Luca F9 Shading language 3Delight Arnold Render Engine Blender Octane Render RenderMan "OpenShadingLanguage Releases". GitHub. "OSLin...
    9 KB (854 words) - 06:47, 28 May 2025
  • ability to produce photorealistic results. RenderMan Shading Language (RSL) Open Shading Language (OSL) These languages assist with generating lexical analyzers...
    90 KB (6,698 words) - 14:47, 15 June 2025
  • RAISE Specification Language, a formal approach to software development RenderMan Shading Language, a language from the RenderMan Interface Specification...
    2 KB (289 words) - 03:41, 15 August 2023
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    graphics processing unit (GPU), though this is not a strict requirement. Shading languages are used to program the GPU's rendering pipeline, which has mostly...
    23 KB (2,547 words) - 21:34, 5 June 2025
  • Shadeop (category Shading)
    shading and operation. The term is specifically used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant...
    2 KB (216 words) - 21:16, 21 May 2020
  • Thumbnail for Smoothstep
    Approach. General smoothstep equation. Using smoothstep (in the RenderMan Shading Language) by Prof. Malcolm Kesson. Interpolation tricks by Jari Komppa...
    13 KB (2,453 words) - 19:13, 19 April 2025
  • Thumbnail for Cg (programming language)
    for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • Thumbnail for Blender (software)
    Blender (software) (category CS1 Japanese-language sources (ja))
    Retrieved 2022-01-01. "RenderMan for Blender 24.0". Renderman Documentation. Retrieved 2022-01-05. "Blender Add-on for Thea Render". BlenderNation. 3 October...
    115 KB (9,060 words) - 00:38, 14 June 2025
  • Pixar's Rendering R&D group, working on the RenderMan Interface Specification and the RenderMan Shading Language. While at Pixar he was a Rendering Software...
    4 KB (388 words) - 18:34, 25 July 2023
  • Thumbnail for Reyes rendering
    RenderMan: Creating CGI for Motion Pictures. Morgan Kaufmann Publishers. ISBN 1-55860-618-1 REYES, Primitives & Some Philosophy Welcome to Renderman:...
    9 KB (1,058 words) - 17:07, 6 April 2024
  • Thumbnail for Houdini (software)
    (Vector Expression) is one of Houdini's internal languages. It is similar to the Renderman Shading Language. Using VEX a user can develop custom SOPs, POPs...
    15 KB (1,314 words) - 03:19, 1 February 2025
  • Thumbnail for Pat Hanrahan
    1989 Hanrahan was part of the design of the RenderMan Interface Specification and the RenderMan Shading Language. He was credited in Pixar productions including...
    13 KB (1,129 words) - 18:51, 27 April 2025
  • source renderer for non-photorealistic line drawing from 3D scenes. The program uses a shader script model inspired by the RenderMan Shading Language, allowing...
    3 KB (186 words) - 22:29, 5 July 2024
  • Thumbnail for Software rendering
    Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like programming languages for shaders...
    11 KB (1,325 words) - 13:14, 8 May 2025
  • Thumbnail for Rendering (computer graphics)
    allows storing many channels of data in a single file. Renderers such as Blender and Pixar RenderMan support a large variety of configurable values called...
    146 KB (14,114 words) - 19:16, 15 June 2025
  • 3Delight (category RenderMan)
    point-based global illumination. The 3Delight renderer was fully multi-threaded, supported RenderMan Shading Language (RSL) 1.0/2.0 with an optimized compiler...
    6 KB (618 words) - 04:42, 7 April 2025
  • Thumbnail for Robert L. Cook
    depth-of-field, glossy reflections, and translucency. Cook pioneered shading languages and physics-based shading, and co-authored the Renderman software. v t e...
    5 KB (456 words) - 02:12, 28 February 2025
  • Bendis, the show was made using computer-generated imagery (CGI) rendered in cel shading. It ran for only one season of 13 episodes, premiering on July...
    23 KB (1,285 words) - 20:16, 16 June 2025
  • Thumbnail for JrMan
    jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur...
    2 KB (121 words) - 20:43, 12 December 2020
  • a fully programmable API, and uses shaders written in C++ or Open Shading Language to define the materials and textures. Arnold is based on the Monte...
    11 KB (877 words) - 19:05, 11 June 2025
  • and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems. RenderWare (combined game...
    3 KB (346 words) - 01:54, 4 December 2024
  • Thumbnail for Displacement mapping
    available renderer to implement a micropolygon displacement mapping approach through REYES was Pixar's PhotoRealistic RenderMan. Micropolygon renderers commonly...
    7 KB (828 words) - 21:50, 18 February 2025
  • Thumbnail for Visual Molecular Dynamics
    exported to external rendering tools such as POV-Ray, RenderMan, Tachyon, Virtual Reality Modeling Language (VRML), and many others. Users can run their own...
    13 KB (1,234 words) - 05:40, 27 May 2025
  • Thumbnail for Voxel
    Voxel (redirect from Voxel renderer)
    ray casting (heightmap) engine, used to render the landscape, and a texture mapping polygon engine used to render objects. The "Engine Programming" section...
    26 KB (3,052 words) - 04:08, 9 June 2025