• Thumbnail for Unified shader model
    offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture...
    6 KB (622 words) - 05:56, 30 July 2025
  • Thumbnail for High-Level Shader Language
    9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher...
    14 KB (914 words) - 00:00, 22 March 2025
  • Thumbnail for Shader
    new shader class called a tessellation shader has been added. It adds two new shader stages to the traditional model: tessellation control shaders (also...
    18 KB (1,850 words) - 14:38, 2 August 2025
  • overclock up to 400 MHz) Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition...
    74 KB (3,139 words) - 03:33, 3 August 2025
  • The shader assembly language cannot be directly used to program unified Shader Model 4.0, 4.1, 5.0, and 5.1, although it retains its function as a representation...
    15 KB (1,566 words) - 03:31, 8 June 2025
  • unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader...
    42 KB (3,116 words) - 13:48, 8 June 2025
  • This is a sortable list of first-person shooter engines. Some features may be integrated into engines. For instance for trees and foliage a special "engine"...
    18 KB (80 words) - 11:20, 14 June 2025
  • Trilinear filtering True length Unbiased rendering Uncanny valley Unified shader model UV mapping Value noise Vanishing point Vector graphics Vector graphics...
    9 KB (847 words) - 15:16, 13 July 2025
  • Thumbnail for Radeon
    microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have...
    60 KB (5,507 words) - 14:54, 16 July 2025
  • scrapped. R400 would have been more feature-complete, with unified Shader Model 3 shader support among other enhancements, but it is believed that ATI...
    27 KB (2,028 words) - 14:16, 21 July 2025
  • for low-end or ultra-budget smartphones. It replaces the MSM8225 S4 Play model as the lowest-end SoC in the entire Snapdragon lineup. The Snapdragon 4...
    278 KB (8,414 words) - 21:30, 29 July 2025
  • post-processing is passed to the pixel shaders and OpenCL kernels. MPEG-2 decoding is not performed within UVD, but in the shader processors. The decoder meets...
    26 KB (3,158 words) - 05:44, 30 July 2025
  • Thumbnail for Mali (processor)
    DP650. ARM also supplies tools to help in authoring OpenGL ES shaders named Mali GPU Shader Development Studio and Mali GPU User Interface Engine. Display...
    80 KB (4,684 words) - 02:19, 20 June 2025
  • Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • Thumbnail for ROCm
    computing (HPC), and heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming)...
    28 KB (2,068 words) - 09:54, 27 July 2025
  • Thumbnail for Radeon R100 series
    adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics...
    21 KB (2,495 words) - 14:11, 21 July 2025
  • Thumbnail for Tesla (microarchitecture)
    first microarchitecture implementing the unified shader model. The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL...
    11 KB (1,197 words) - 06:15, 17 May 2025
  • Cypress. Half the shader engines, half the memory controllers, half the ROPs, half the TMUs, half everything. The 5750 had one shader engine disabled (of...
    15 KB (2,048 words) - 14:04, 21 July 2025
  • Thumbnail for AMD
    a unified shader model. This design replaced the previous fixed-function hardware of previous graphics cards with multipurpose, programmable shaders. Initially...
    159 KB (16,183 words) - 05:46, 29 July 2025
  • Thumbnail for Radeon HD 7000 series
    has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
    18 KB (2,280 words) - 14:08, 21 July 2025
  • Thumbnail for GeForce
    new Tesla microarchitecture, it implemented the unified shader model. Initially just the 8800GTX model was launched, while the GTS variant was released...
    72 KB (7,354 words) - 11:00, 28 July 2025
  • generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions...
    482 KB (13,489 words) - 01:07, 1 August 2025
  • Thumbnail for Radeon X1000 series
    the X850, the R520's shader units are vastly improved: they are Shader Model 3 capable, and received some advancements in shader threading that can greatly...
    29 KB (2,985 words) - 14:22, 21 July 2025
  • Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform...
    195 KB (16,850 words) - 17:47, 2 August 2025
  • (UVD). Video Core Next - AMD Video Coding Engine - AMD Unified Video Decoder - AMD Video Shader - ATI Intel Quick Sync Video – Intel's equivalent SIP core...
    16 KB (2,523 words) - 08:00, 9 July 2025
  • GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. The Unified Video Decoder (UVD) SIP core is on-die in the...
    31 KB (3,378 words) - 01:18, 16 July 2025
  • has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
    18 KB (2,772 words) - 13:57, 21 July 2025
  • Thumbnail for GeForce 9 series
    operations pipelines (ROP), 8 unified shaders 540 megahertz (MHz) core clock 256 MB DDR2, 400 MHz memory clock 1300 MHz shader clock 5.1 G texels/s fill rate...
    38 KB (2,892 words) - 00:15, 14 June 2025
  • implement TeraScale 1 microarchitecture. The RV770 extends the R600's unified shader architecture by increasing the stream processing unit count to 800 units...
    23 KB (2,190 words) - 11:50, 17 March 2025
  • Thumbnail for Radeon HD 6000 series
    is with DDR memory. Unified Shaders : Texture Mapping Units : Render Output Units All models are based on the VLIW5 ISA All models support DirectX 11.0...
    17 KB (2,770 words) - 14:05, 21 July 2025