• In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort...
    7 KB (994 words) - 17:13, 4 November 2024
  • Thumbnail for Texture mapping
    Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,...
    32 KB (3,945 words) - 20:33, 22 March 2025
  • to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s...
    195 KB (16,753 words) - 18:51, 27 April 2025
  • shaders: texture mapping units: render output units To calculate the processing power, see Performance. Full G80 contains 32 texture address units and 64...
    482 KB (13,345 words) - 02:05, 1 May 2025
  • Thumbnail for UV mapping
    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of...
    5 KB (678 words) - 11:04, 18 January 2024
  • graphics processing unit Texture sampling unit A fixed-function unit performing texture sampling; also known as a texture mapping unit. Texture buffer A region...
    61 KB (6,460 words) - 00:21, 2 December 2024
  • Thumbnail for RDNA 2
    RDNA 2 (section Compute Unit)
    a FMA operation. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU) Navi 24 lacks hardware video encoder...
    27 KB (2,977 words) - 15:43, 24 April 2025
  • Radeon RX Vega series (category Graphics processing units)
    based on a FMA operation. Unified shaders : Texture mapping units : Render output units and Compute units (CU) GlobalFoundries' 14 nm 14LPP FinFET process...
    14 KB (3,728 words) - 23:36, 13 December 2024
  • GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU) Single-precision performance is calculated...
    18 KB (6,978 words) - 13:08, 24 April 2025
  • Thumbnail for Normal mapping
    normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It...
    18 KB (2,303 words) - 06:18, 7 March 2025
  • Thumbnail for GeForce RTX 50 series
    output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied...
    55 KB (4,467 words) - 09:01, 3 May 2025
  • Thumbnail for RDNA 3
    operation. Unified shaders : Texture mapping units : Render output units : Ray accelerators : AI accelerators and Compute Units (CU) Officially declared half-precision...
    30 KB (2,915 words) - 13:25, 27 March 2025
  • Thumbnail for Intel Xe
    (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units    (tensor cores (XMX): execution units: render slices) Texture fillrate...
    32 KB (3,423 words) - 13:04, 30 April 2025
  • stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock...
    5 KB (199 words) - 17:52, 7 March 2025
  • Thumbnail for Intel Arc
    Intel Arc (category Graphics processing units)
    (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units    (tensor cores (XMX): execution units: render slices) Texture fillrate...
    26 KB (2,317 words) - 21:17, 16 February 2025
  • Thumbnail for Graphics processing unit
    totaled around 75.5 million units, down 19% year-over-year. [needs update] UALink Texture mapping unit (TMU) Render output unit (ROP) Brute force attack...
    82 KB (8,446 words) - 07:47, 3 May 2025
  • Thumbnail for List of Intel graphics processing units
    e shading cores (ALU):texture mapping units (TMU):render output units (ROP):ray tracing units:tensor cores (XMX):execution Units Boost values (if available)...
    86 KB (3,033 words) - 14:04, 1 May 2025
  • Thumbnail for Radeon Pro
    shaders : Texture mapping units : Render output units and Compute units (CU) Boost values (if available) are stated below the base value in italic. Texture fillrate...
    35 KB (6,765 words) - 01:08, 1 July 2024
  • Thumbnail for Radeon RX 9000 series
    Radeon RX 9000 series (category Graphics processing units)
    output units (ROPs) multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied...
    11 KB (794 words) - 13:06, 30 April 2025
  • Thumbnail for 3dfx
    slightly upgraded Voodoo Graphics chipset with an extra texture mapping unit and additional texture memory. The Voodoo Rush was 3dfx's first commercial failure...
    59 KB (5,930 words) - 23:06, 1 May 2025
  • Thumbnail for Radeon HD 6000 series
    600 MHz. Ultra-mobile v t e Unified Shaders : Texture Mapping Units : Render Output Units : Compute units TDP specified for AMD reference designs, includes...
    17 KB (2,774 words) - 13:39, 3 May 2025
  • for display. Historically the number of ROPs, texture mapping units (TMUs), and shader processing units/stream processors have been equal. However, from...
    3 KB (335 words) - 20:27, 7 March 2025
  • Thumbnail for Radeon RX 7000 series
    Radeon RX 7000 series (category Graphics processing units)
    operation. Unified shaders : Texture mapping units : Render output units : Ray accelerators : AI accelerators and Compute Units (CU) Officially declared half-precision...
    16 KB (1,968 words) - 01:03, 28 April 2025
  • each with 1 texture mapping unit (an 8x1 design). While this differed from the older chips using 2 (or 3 for the original Radeon) texture units per pipeline...
    31 KB (2,714 words) - 22:08, 23 February 2025
  • Texture mapping unit : Render output units 2 Unified shaders : Texture mapping unit : Render output units 1 Unified shaders : Texture mapping units :...
    59 KB (2,707 words) - 06:48, 29 March 2025
  • Radeon RX 5000 series (category Graphics processing units)
    based on a FMA operation. Unified shaders : Texture mapping units : Render output units and Compute units (CU) v t e Boost values (if available) are stated...
    17 KB (1,624 words) - 16:22, 30 March 2025
  • Pixel shaders : Texture mapping units : Render output units. 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. "ATI Catalyst™...
    26 KB (2,004 words) - 02:16, 3 April 2025
  • (graphics) Texture atlas Texture compression Texture filtering Texture mapping Texture mapping unit Thin lens Tiled rendering Tone mapping Transform,...
    9 KB (844 words) - 20:40, 8 February 2025
  • Thumbnail for Voodoo2
    RAM and one with 12 MB RAM. The 8 MB card has 2 MB of memory per texture mapping unit (TMU) vs. 4 MB on the 12 MB model. The 4 MB framebuffer on both cards...
    11 KB (1,130 words) - 03:52, 4 January 2025
  • Thumbnail for Voodoo 5
    Voodoo 5 (category Graphics processing units)
    one pixel pipeline with twin texture mapping units (Voodoo2/3) to a dual pixel pipeline design with one texture mapping unit on each. This design, commonly...
    19 KB (2,088 words) - 19:43, 28 March 2025