• Thumbnail for Memory management controller (Nintendo)
    Multi-memory controllers or memory management controllers (MMC) are different kinds of special chips designed by various video game developers for use...
    19 KB (2,173 words) - 00:19, 2 May 2025
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    costs. Nintendo officially referred to such chips as "memory management controllers" (MMC); they were originally described as "multi-memory controllers" in...
    155 KB (15,376 words) - 12:45, 8 May 2025
  • Sixty-four". The Nintendo 64 controller (NUS-005) features a distinctive "M"-shaped design, with a "control stick", making Nintendo the first manufacturer...
    53 KB (4,617 words) - 00:27, 2 May 2025
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    of withered technology" that has been part of Nintendo's approach for several decades. The Pro controller was also similarly redesigned for the Switch...
    101 KB (9,905 words) - 22:45, 8 May 2025
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    Wii U (redirect from Wii-U Controller)
    GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. The Wii U additionally is backward compatible with...
    168 KB (14,230 words) - 20:07, 4 May 2025
  • first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001. The GameCube controller was released alongside the...
    25 KB (3,092 words) - 14:00, 1 May 2025
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    security technique involved in preventing exploitation of memory corruption vulnerabilities. Nintendo made efforts to design the system software to be as minimalist...
    28 KB (2,778 words) - 02:42, 3 May 2025
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    Controller Adapter for Nintendo Switch". Nintendo. Moon, Mariella (October 24, 2017). "Nintendo's Switch now supports your old GameCube controllers"...
    386 KB (30,968 words) - 15:36, 8 May 2025
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    oversaw the release of the Nintendo DS handheld (2004) with a touchscreen, and the Wii home console (2006) with a motion controller; both were extraordinarily...
    136 KB (14,591 words) - 23:54, 1 May 2025
  • Thumbnail for Nintendo DS
    The Nintendo DS is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers'...
    96 KB (9,038 words) - 07:14, 6 May 2025
  • Thumbnail for Nintendo 64
    The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on...
    99 KB (9,918 words) - 00:27, 2 May 2025
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    retail version of the game. In the case of the Nintendo 3DS, the New Nintendo 3DS, featured upgraded memory and processors, with new games that could only...
    92 KB (10,218 words) - 01:08, 2 May 2025
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    that Nintendo had attempted to legally block the release of the controller outside Japan due to similarities with the Nintendo 64 controller's Rumble...
    147 KB (13,838 words) - 13:24, 8 May 2025
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    sales as of 2017. In 1997, Nintendo released the Rumble Pak, a plug-in device that connects to the Nintendo 64 controller and produces a vibration during...
    232 KB (19,959 words) - 05:23, 2 May 2025
  • Thumbnail for Memory hierarchy
    and controller cards. On-line mass storage – secondary storage. Off-line bulk storage – tertiary and off-line storage. This is a general memory hierarchy...
    12 KB (1,204 words) - 23:21, 8 March 2025
  • Thumbnail for Game Boy Micro
    The shape itself is oblong, similar to the style of the Nintendo Entertainment System controller. The Game Boy Micro features a removable, decorative housing...
    27 KB (2,217 words) - 15:11, 3 May 2025
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    NES Classic Edition (category Nintendo Entertainment System emulators)
    (NERD). The emulation included limited support for some of the memory management controllers, aka mappers, used in NES cartridges to extend the ability of...
    48 KB (3,954 words) - 05:23, 2 May 2025
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    Xbox (redirect from Xbox game controller)
    and Nintendo's GameCube. Built around a 733 MHz 32-bit Intel Pentium III CPU and a 233 MHz Nvidia GeForce 3-based NV2A GPU with 64 MB of memory, the...
    100 KB (7,890 words) - 20:16, 5 May 2025
  • Thumbnail for History of the Nintendo Entertainment System
    history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global...
    93 KB (9,655 words) - 23:54, 1 May 2025
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    hardware alterations, including detachable controllers. Nakayama and Sega co-founder David Rosen arranged a management buyout with financial backing from CSK...
    73 KB (7,363 words) - 21:26, 20 April 2025
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    meaning that games that support GameCube controller rumble work with the vibration of the Switch controllers. Nintendo released several add-ons for the Game...
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    often called the 16-bit era. Initially launched in Japan to compete with Nintendo's Famicom, the system’s delayed U.S. release pitted it against the more...
    48 KB (5,774 words) - 06:29, 8 May 2025
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    flash memory chips (each holding many flash memory cells), along with a separate flash memory controller chip. The NAND type is found mainly in memory cards...
    189 KB (17,307 words) - 01:24, 20 April 2025
  • these Nintendo-themed games are commonly cited by critics as being among the worst ever made. Much criticism was also aimed at the CD-i's controller. Although...
    192 KB (20,406 words) - 17:26, 4 May 2025
  • 2021-05-29. "Homebrew DS-DSLR Uses Nintendo DS as a Canon EOS Remote". 17 September 2008. Retrieved 2019-10-05. "Memory Pit Exploit for DSi - All DSi Can...
    85 KB (10,652 words) - 07:01, 5 May 2025
  • MMC3 may refer to: MMC3, a Memory Management Controller used in Nintendo Entertainment System games MMC-3, one of the designations of the USS Triumph...
    262 bytes (72 words) - 07:38, 4 October 2013
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    GameCube controllers, perfect audio emulation, and bug fixes for problems which had been present since the emulator's earliest days. Memory management unit...
    100 KB (8,163 words) - 10:15, 3 April 2025
  • Thumbnail for Atari Jaguar
    Atari Jaguar (redirect from Memory Track)
    Gouraud shading, with 64-bit internal registers. DRAM controller, 8-, 16-, 32- and 64-bit memory management Jerry chip, 26.59 MHz Digital Signal Processor –...
    65 KB (6,544 words) - 17:03, 20 April 2025
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    the more modern flash memory for game data rather than built-in ROM chips on PCBs for the same purpose. In recent years, Nintendo has moved away from utilizing...
    21 KB (2,082 words) - 05:29, 1 May 2025
  • Thumbnail for Dynamic random-access memory
    usually needs to operate with a memory controller; the memory controller needs to know DRAM parameters, especially memory timings, to initialize DRAMs,...
    92 KB (11,073 words) - 13:52, 5 April 2025