• Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers...
    61 KB (5,181 words) - 12:05, 9 May 2025
  • Thumbnail for Mantle (API)
    While the API was officially discontinued, Clément Guérin started a Mantle to Vulkan translation layer called GRVK in mid 2020. This allows the API and ultimately...
    25 KB (2,248 words) - 02:08, 11 May 2025
  • MoltenVK (category Vulkan (API))
    MoltenVK library. Valve announced that Dota 2 will run on macOS using the Vulkan API with the aid of MoltenVK, and that they had made an arrangement with developer...
    11 KB (1,024 words) - 17:14, 8 June 2025
  • Thumbnail for Metal (API)
    It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift...
    24 KB (1,391 words) - 12:41, 14 June 2025
  • with only a driver update.[citation needed] API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    18 KB (2,775 words) - 12:28, 8 June 2025
  • utilized in other Vega product lines. Vulkan 1.2 is supported with Adrenalin 20.1.2 and Linux Mesa3D 20.0.0. Vulkan 1.3 is supported with Adrenalin 22.1...
    17 KB (1,624 words) - 16:22, 30 March 2025
  • operations), so long as the non-overlapping assumption is respected. The Vulkan API provides the intermediate SPIR-V representation to describe both Graphical...
    4 KB (434 words) - 05:38, 9 May 2025
  • Thumbnail for OpenGL
    OpenGL (category 3D graphics APIs)
    core profile. Active development of OpenGL was dropped in favor of the Vulkan API, released in 2016, and codenamed glNext during initial development. In...
    60 KB (6,045 words) - 00:53, 22 May 2025
  • Id Tech 7 (category Game engines that support Vulkan (API))
    Khan, Billy [@billykhan] (August 11, 2018). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates...
    9 KB (798 words) - 11:44, 25 January 2025
  • necessary with OpenCL 2.0 conformant Cards. API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    13 KB (2,205 words) - 10:41, 1 April 2025
  • Thumbnail for Radeon HD 7000 series
    Windows, Vulkan 1.0 requires GCN-Architecture. Vulkan 1.1 requires actual 2nd Gen. of GCN or higher (here only HD 7790). On newer AMD drivers Vulkan 1.1 on...
    17 KB (2,283 words) - 13:42, 3 May 2025
  • Thumbnail for S&box
    S&box (category Game engines that support Vulkan (API))
    S&box (pronounced Sandbox) is an upcoming game engine and platform developed by Facepunch Studios, intended to be a spiritual successor to Garry's Mod...
    11 KB (1,163 words) - 02:10, 7 June 2025
  • Thumbnail for Standard Portable Intermediate Representation
    used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel. It is also used as...
    15 KB (1,415 words) - 18:28, 11 February 2025
  • compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3). Rockchip...
    88 KB (5,166 words) - 07:32, 17 June 2025
  • necessary with OpenCL 2.0 conformant Cards. API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    19 KB (2,863 words) - 03:01, 10 May 2025
  • the Mantle API and Vulkan API OpenGL 4.5 support for TeraScale 2 with AMD Crimson Beta (driver version 15.30 or higher) OpenGL 4.5 and Vulkan 1.0 support...
    13 KB (1,516 words) - 11:15, 28 May 2025
  • Thumbnail for Gaijin Entertainment
    Gaijin Entertainment (category Game engines that support Vulkan (API))
    Gaijin Entertainment is a Hungarian video game developer headquartered in Budapest. The company is mostly known for War Thunder, Crossout, Star Conflict...
    29 KB (2,068 words) - 07:20, 4 June 2025
  • API, along with the Voodoo 2 and Voodoo 3 specifications, under an open source license, which later evolved into an open source project. Vulkan (API)...
    6 KB (407 words) - 12:28, 28 August 2024
  • Thumbnail for Mesa (computer graphics)
    Mesa (computer graphics) (category Rendering APIs available on Linux)
    Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific...
    92 KB (9,314 words) - 14:15, 13 March 2025
  • Thumbnail for Source 2
    Source 2 (category Game engines that support Vulkan (API))
    created more efficiently. Valve also stated that it would support the Vulkan graphics API and use a new in-house physics engine called Rubikon, which would...
    18 KB (1,216 words) - 15:09, 31 January 2025
  • Thumbnail for Godot (game engine)
    Godot (game engine) (category Game engines that support Vulkan (API))
    major update that overhauls the rendering system, adds support for Vulkan graphics API, improves GDScript performance and usability, enhances physics and...
    57 KB (4,671 words) - 14:57, 12 June 2025
  • increasing. Android uses OpenGL ES & Vulkan (API). DirectX is a collection of game APIs. Direct3D is DirectX's 3D API. Direct3D is freely available from...
    26 KB (2,976 words) - 14:05, 7 May 2025
  • Look up Vulkan, vulkan, or vulkán in Wiktionary, the free dictionary. Vulkan is a cross-platform 3D graphics and computing API. Vulkan may also refer to:...
    1 KB (189 words) - 02:39, 23 December 2024
  • Thumbnail for Rockstar Advanced Game Engine
    Rockstar Advanced Game Engine (category Game engines that support Vulkan (API))
    clouds and fog values, pre-calculated global illumination as well as a Vulkan renderer in the Windows version in addition to DirectX 12. The Euphoria...
    28 KB (1,980 words) - 17:04, 24 May 2025
  • Frostbite (game engine) (category Game engines that support Vulkan (API))
    version of Battlefield 4 would be powered by Mantle, a low-overhead rendering API co-developed by AMD and DICE. However, due to lack of interest and support...
    83 KB (5,534 words) - 17:58, 30 May 2025
  • Thumbnail for Graphics processing unit
    OpenGL API DirectX Video Acceleration (DxVA) API for Microsoft Windows operating-system. Mantle (API) Vulkan (API) Video Acceleration API (VA API) VDPAU...
    82 KB (8,444 words) - 20:18, 1 June 2025
  • Thumbnail for Wine (software)
    Wine (software) (category Linux APIs)
    Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject, and WineD3D has in 2019 been experimentally ported to use the Vulkan API....
    85 KB (7,756 words) - 08:41, 15 June 2025
  • DXVK (category Vulkan (API))
    open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers, VirtualBox...
    11 KB (889 words) - 17:26, 18 May 2025
  • Thumbnail for Nouveau (software)
    with this implementation. As of December 2023[update], Nouveau has some Vulkan API support through the experimental NVK driver. Mesa 3D supports multiple...
    21 KB (1,851 words) - 09:57, 1 May 2025
  • Id Tech 6 (category Game engines that support Vulkan (API))
    refer to the engine. The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine...
    15 KB (1,444 words) - 15:14, 3 May 2025