A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called...
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mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0...
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In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships...
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A reversible cellular automaton is a cellular automaton in which every configuration has a unique predecessor. That is, it is a regular grid of cells,...
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Codd's cellular automaton is a cellular automaton (CA) devised by the British computer scientist Edgar F. Codd in 1968. It was designed to recreate the...
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A quantum cellular automaton (QCA) is an abstract model of quantum computation, devised in analogy to conventional models of cellular automata introduced...
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In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot...
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Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman and named by Mirek Wójtowicz. It consists...
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In a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of...
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A block cellular automaton or partitioning cellular automaton is a special kind of cellular automaton in which the lattice of cells is divided into non-overlapping...
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A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells...
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A rake, in the lexicon of cellular automata, is a type of puffer train, which is an automaton that leaves behind a trail of debris. In the case of a rake...
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In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More...
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cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton...
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The movable cellular automaton (MCA) method is a method in computational solid mechanics based on the discrete concept. It provides advantages both of...
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Conway's Game of Life (category Cellular automaton rules)
of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It...
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In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a...
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locally interacting Markov chains are an important extension of cellular automaton. Cellular automata are a discrete-time dynamical system of interacting...
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Neumann's universal constructor. Nobili cellular automaton is a variation of von Neumann's cellular automaton, augmented with the ability for confluent...
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corridors compared with Maze, with the rule B3/S12345. Since these cellular automaton rules are deterministic, each maze generated is uniquely determined...
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Rule 110 (redirect from Rule 110 cellular automaton)
The Rule 110 cellular automaton (often called simply Rule 110) is an elementary cellular automaton with interesting behavior on the boundary between stability...
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A cyclic cellular automaton is a kind of cellular automaton rule developed by David Griffeath and studied by several other cellular automaton researchers...
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In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary...
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making it extremely practical to perform computing with them. A cellular automaton (CA) is a discrete dynamical system consisting of a uniform (finite...
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A second-order cellular automaton is a type of reversible cellular automaton (CA) invented by Edward Fredkin where the state of a cell at time t depends...
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Critters is a reversible block cellular automaton with similar dynamics to Conway's Game of Life, first described by Tommaso Toffoli and Norman Margolus...
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In cellular automata, a replicator is a pattern that produces copies of itself. In the one-dimensional Rule 90 cellular automaton, every pattern is a replicator...
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In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern...
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Day and Night is a cellular automaton rule in the same family as Game of Life. It is defined by rule notation B3678/S34678, meaning that a dead cell becomes...
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the new states influence other cells. In contrast, an asynchronous cellular automaton is able to update individual cells independently, in such a way that...
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