• Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford. Although initially intended to be...
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    Dragon Speech on YouTube on YouTube Crawford, Chris. Chris Crawford on Game Design, p. 443 Rouse III, Richard. Game Design: Theory and Practice, p. 281 "The...
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    objects in the game. Gameplay, which is the interaction between the player and the mechanics and systems. In Chris Crawford on Game Design, the author summarizes...
    31 KB (3,637 words) - 15:31, 26 May 2025
  • The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize...
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    and "Best d20 Game". Crawford is credited on the updated edition of Blue Rose (2017) as it carried forward parts of the setting design from the original...
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    Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 978-0-88134-117-1. Costikyan, Greg (1994). "I Have No Words & I Must Design"...
    41 KB (5,506 words) - 09:33, 31 May 2025
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    reproduce." Crawford, Chris (2003). Chris Crawford on Game Design. New Riders Publishing. pp. 163. ISBN 978-0-13-146099-7. In some ways, the emphasis on character...
    36 KB (4,423 words) - 15:58, 21 May 2025
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    Johnson, Deej (2024-04-02). "DUNGEONS & DRAGONS at 50: a chat with Chris Perkins, Game Design Architect, WOTC". Brands Untapped. Retrieved 2024-10-15. Hall...
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  • 11, 2024. Crawford, Chris (2003). Chris Crawford on Game Design. New Riders Publishing. "Space Panic". AllGame. Archived from the original on January 1...
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  • Trust & Betrayal: The Legacy of Siboot (category Chris Crawford (game designer) games)
    to Siboot (pronounced /ˈsiːbuːt/, SEE-boot), was a game designed and programmed by Chris Crawford for the Macintosh and published by Mindscape in 1987...
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  • earliest titles in this genre was Balance of Power, designed by Chris Crawford and published in 1985. This game features conflict at the height of the Cold War...
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  • resource management strategy video game for Atari 8-bit computers published in 1983. It was designed by Chris Crawford and developed with the help of Larry...
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  • Game of Armored Combat on the Eastern Front is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game....
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  • Game Company Ripping You Off?". Next Generation. No. 30. Imagine Media. June 1997. pp. 38–39. Crawford, Chris (2003). Chris Crawford on Game Design....
    51 KB (6,344 words) - 03:41, 25 May 2025
  • source code for general distribution. Crawford, Chris (2003). "Chapter 19: Gossip". Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7. Gossip...
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    Kingdom: Newsfield. 18 May 1989. pp. 24–5. Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7. Crazy Climber at the...
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  • Darrington Press (category Card game publishing companies)
    the tabletop game imprint for Critical Role Productions which launched in October 2020. Jeremy Crawford is the Game Director and Chris Perkins is the...
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  • lessons on game design ACM Queue article "Game Development: Harder Than You Think" by Jonathan Blow The Art of Computer Game Design by Chris Crawford Example...
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  • TRS-80. Prentice-Hall. ISBN 978-0-131-64749-7. Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 978-0-131-46099-7. Bettencourt...
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  • 1990s: The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already...
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  • The Global Dilemma: Guns or Butter (category Chris Crawford (game designer) games)
    video game written by Chris Crawford and published by Mindscape. It was originally released on the Macintosh, and then for IBM PC compatibles. The game is...
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  • of Power is a strategy video game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed...
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  • production of Wizard is detailed extensively in the book Chris Crawford on Game Design. Crawford wanted to write software for the new Atari 8-bit computers...
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  • Proceedings 2005, Online Game Architecture: Back-End Strategies, gamasutra.com Chris Crawford (2003), Chris Crawford on Game Design, New Riders Games, ISBN 0-13-146099-4...
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  • patent. Parser generator How to Build an Inverse Parser, an essay by Chris Crawford originally published in the Journal of Computer Game Design v t e...
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  • by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were...
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  • Space Panic (category Articles using Infobox video game using locally defined parameters)
    Invaders. Arco Publishing. p. 29. ISBN 978-0668055208. Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7. Thomasson, Michael...
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  •  44. Retrieved 29 July 2014. Chris Crawford, '"Chris Crawford on Game Design", New Riders, 2003, p. 218 Crawford, Chris (2013). "Source Code". Retrieved...
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  • Balance of the Planet (category Articles using Infobox video game using locally defined parameters)
    fund goal. Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. p. 472. ISBN 9780131460997. Balance of the Planet crawford. Chalk, Andy...
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  • ISBN 978-0321864970. Chris Crawford (2005). Chris Crawford on Interactive Storytelling. New Riders. ISBN 978-0-321-27890-6. Retrieved 8 April 2011. Crawford, Chris (Speaker)...
    31 KB (3,504 words) - 23:58, 1 May 2025