• Thumbnail for Compulsion loop
    A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed...
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  • Thumbnail for Video game
    a compulsion loop in their core design that can create dopamine that can help reinforce the desire to continue to play through that compulsion loop and...
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  • steep hill Compulsion loop, a habitual chain of activities that will be repeated by the user to cause them to continue the activity Loop (biochemistry)...
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  • fight against the monsters. The core feature of Monster Hunter is its compulsion loop. Unlike traditional computer role-playing games, a player's Hunter...
    60 KB (5,076 words) - 00:27, 17 May 2025
  • Thumbnail for Compulsive behavior
    Compulsive behavior (or compulsion) is defined as performing an action persistently and repetitively. Compulsive behaviors could be an attempt to make...
    19 KB (2,064 words) - 13:07, 5 June 2025
  • Candy Crush Saga is considered to be an addictive game as it uses a compulsion loop that provides pleasurable reinforcement the more one plays. The game...
    55 KB (5,511 words) - 15:36, 3 May 2025
  • Thumbnail for Reinforcement
    the aggression. Most video games are designed around some type of compulsion loop, adding a type of positive reinforcement through a variable rate schedule...
    77 KB (10,078 words) - 04:45, 18 June 2025
  • The majority[citation needed] of video games are designed around a compulsion loop, adding a type of positive reinforcement through a variable rate schedule...
    69 KB (9,071 words) - 10:10, 2 June 2025
  • Thumbnail for Shooter game
    missions with potentially more powerful rewards, forming the game's compulsion loop. Loot shooters are inspired by similar loot-based action role-playing...
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  • dependence, or both, depending on the specific substance involved. Compulsion loop Emotional security Habituation Substance dependence Substance use disorder...
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  • contexts, can make people addicted. Addiction psychology Slot machine Compulsion loop "Addiction By Design". Princeton University Press. 11 May 2014. Retrieved...
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  • Thumbnail for Loot box
    boxes are considered part of the compulsion loop of game design to keep players invested in a game. Such compulsion loops are known to contribute towards...
    181 KB (20,118 words) - 14:50, 11 June 2025
  • have been compared to loot boxes, which are considered part of the compulsion loop of game design, and in the 2010s, been compared to gambling and have...
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  • gameplay-affecting equipment. Since loot boxes are designed as part of a compulsion loop in video game design, some players will be enticed to purchase more...
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  • However, the alpha version was praised by Rock Paper Shotgun for its compulsion loop and visuals. Rossignol, Jim (July 15, 2013). "Some Time With: Cube...
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  • purposefully rack up a high bill from purchasing in-game items, while the compulsion loop caused by loot boxes has drawn comparisons to gambling addiction. The...
    105 KB (7,346 words) - 18:05, 6 May 2025
  • be obtainable through other in-game means Activities that encourage compulsion loops are not allowed Game developers must disclose the percentage probability...
    14 KB (1,718 words) - 14:47, 25 September 2023
  • enabling in-game purchases Time-limited rewards and daily login bonuses Compulsion loop design patterns common in open-world games Multiplayer games facilitate...
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  • Thumbnail for Obsessive–compulsive disorder
    thoughts (an obsession) and feels the need to perform certain routines (compulsions) repeatedly to relieve the distress caused by the obsession, to the extent...
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  • player who focuses on achieving 100% completion in the games they play. compulsion loop A cycle of gameplay elements designed to keep the player invested in...
    278 KB (32,381 words) - 17:08, 13 June 2025
  • Thumbnail for Video game addiction
    focus on the presumed built-in reward systems of video games, such as compulsion loops, to explain their potentially addictive nature. The anticipation of...
    120 KB (12,746 words) - 19:19, 10 June 2025
  • cause what is basically a feedback loop which confuses him to oscillate around the point where the two compulsions are of equal strength, which makes...
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  • series, and the first of a trilogy, along with two sequels: Spiral (1995) and Loop (1998). The original Ring novel sold 500,000 copies by January 1998, and...
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  • Thumbnail for Paul McCartney
    Casbah club in 1959. According to Spitz, Rhone felt that McCartney had a compulsion to control situations. He often chose clothes and makeup for her, encouraging...
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  • a compulsion to be submerged in hot water, and end up taking several baths during the duration of an episode. For some the psychological compulsion to...
    27 KB (2,893 words) - 23:19, 25 May 2025
  • Thumbnail for Internet addiction disorder
    identity. Compulsive VR use (colloquially virtual-reality addiction) is a compulsion to use virtual reality or virtual, immersive environments. Currently,...
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  • Thumbnail for John Wayne Gacy
    hatred against his client. He attempted to portray Gacy as "driven by compulsions he was unable to control", contending the State had not met their burden...
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  • limited alpha-testing access and more concrete gameplay videos. Similarly, Compulsion Games, who premiered their game We Happy Few at PAX East 2015 to similar...
    243 KB (20,754 words) - 19:49, 10 June 2025
  • Thumbnail for Dan Aykroyd
    February 10, 2021. [1][dead link] Aykroyd, Peter H. (1992). The anniversary compulsion: Canada's centennial celebration, a model mega-anniversary. Dundurn Press...
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  • expounding his conflicted feelings regarding wealth and desire, describing a compulsion to spend that overwhelms any and all other objectives in life. He ties...
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