In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is...
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Instancing may refer to: Geometry instancing, a technique used in realtime rendering Dungeon instancing, a technique used in online games to provide individual...
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Geometry (from Ancient Greek γεωμετρία (geōmetría) 'land measurement'; from γῆ (gê) 'earth, land' and μέτρον (métron) 'a measure') is a branch of mathematics...
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Euclidean geometry is a mathematical system attributed to ancient Greek mathematician Euclid, which he described in his textbook on geometry, Elements...
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non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the...
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affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines...
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In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical...
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granular way; for example D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT exposes partial support for instancing on feature level 9_1 and 9_2 hardware, otherwise...
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mathematics, hyperbolic geometry (also called Lobachevskian geometry or Bolyai–Lobachevskian geometry) is a non-Euclidean geometry. The parallel postulate...
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Algebraic geometry is a branch of mathematics which uses abstract algebraic techniques, mainly from commutative algebra, to solve geometrical problems...
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Real-time computer graphics (section Geometry stage)
pixels or picture elements. Bounding interval hierarchy Demoscene Geometry instancing Optical feedback Quartz Composer Real time (media) Real-time raytracing...
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Triangle (redirect from Triangle (geometry))
polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called vertices, are zero-dimensional points while the...
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In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely...
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scenes such as the space station in Elysium, it makes heavy use of geometry instancing, which helps it render trillions of visible polygons in a reasonable...
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programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders)...
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In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object...
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heuristics). BVHs can also be combined with scene graph methods, and geometry instancing, to reduce memory usage, improve structure update and full rebuild...
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scene graph. For this reason, many large scene graph systems use geometry instancing to reduce memory costs and increase speed. In our example above,...
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Computational geometry is a branch of computer science devoted to the study of algorithms that can be stated in terms of geometry. Some purely geometrical...
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paradox Gibson, C. G. (2003). "7.1 Midpoint Loci". Elementary Euclidean Geometry: An Introduction. Cambridge University Press. pp. 65–68. ISBN 9780521834483...
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have no children. Leaf nodes specify lights, geometry, and sounds. They specify special linking and instancing abilities for sharing scene graphs and provide...
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Noncommutative geometry (NCG) is a branch of mathematics concerned with a geometric approach to noncommutative algebras, and with the construction of spaces...
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The Ackermann steering geometry (also called Ackermann's steering trapezium) is a geometric arrangement of linkages in the steering of a car or other vehicle...
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own use and application of the idea, social geometry is an instance of Pure Sociology. While social geometry might entail other elements as well (or instead)...
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In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that...
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introduced gradually as well: DirectX 10 (Shader Model 4) and Cg 2.0 introduced geometry shaders. DirectX 11 (Shader Model 5) introduced compute shaders (GPGPU)...
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In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing...
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In geometry, the orientation, attitude, bearing, direction, or angular position of an object – such as a line, plane or rigid body – is part of the description...
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In mathematics, tropical geometry is the study of polynomials and their geometric properties when addition is replaced with minimization and multiplication...
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Foundations of geometry is the study of geometries as axiomatic systems. There are several sets of axioms which give rise to Euclidean geometry or to non-Euclidean...
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