geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models. While geometry pipelines...
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far larger than what could fit into memory at once. The geometry step (with Geometry pipeline), which is responsible for the majority of the operations...
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inserted between elements. Computer-related pipelines include: Instruction pipelines, such as the classic RISC pipeline, which are used in central processing...
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Shader (redirect from Geometry shader)
moves through the rendering pipeline. Shaders can act on data such as vertices and primitives — to generate or morph geometry — and fragments — to calculate...
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computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that...
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electrical engineering (1979-1982). Clark's research work concerned geometry pipelines, specialized software or hardware that accelerates the display of...
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rendering system, world volumetric lighting, 4K HDR, as well as a new GPU geometry pipeline. The game features Activision's proprietary Ricochet Anti-Cheat at...
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Texture mapping unit (category Geometry in computer vision)
of the shader pipeline and decoupled from the Render Output Pipelines (ROPs). For example, in AMD's Cypress GPU, each shader pipeline (of which there...
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Pigging (redirect from Pig (pipeline))
oil and gas industries to clean or clear pipelines. Intelligent or "Smart pigs" are used to inspect pipelines to assess their condition and to prevent...
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rendered. Architectural rendering Ambient occlusion Computer vision Geometry pipeline Geometry processing Graphics Graphics processing unit (GPU) Graphical output...
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Stages, a new optional geometry pipeline replacing the traditional pipeline (Input Assembler-Vertex-Hull-Tesselator-Domain-Geometry and Stream Output stages)...
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result, the mesh shaders feature enables greater control of the GPU geometry pipeline. Real-time hardware accelerated ray tracing is a new feature for RDNA...
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In geometry, a vertex (pl.: vertices or vertexes), also called a corner, is a point where two or more curves, lines, or line segments meet or intersect...
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called Deferred Geometry Pipeline seeks to minimize leakage in fixed-function geometry units by utilizing an imbalance between geometry and fragment computation...
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integration with OpenCL, idle state rendering, and GPU-efficient geometry pipelines. The system gained a redesigned UI, multitouch support, and new workflow...
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predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine...
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Glossary of computer graphics (redirect from Geometry (computer graphics))
the same geometry data. Intersection test Determining if two pieces of geometry intersect, commonly required in simulation, rendering pipelines, and 3D...
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(4 pipelines per quad.) This organization internally allowed ATI to disable defective "quads" and sell chips with 12, 8 or even 4 pixel pipelines, an...
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InfiniteReality (section Geometry board)
InfiniteReality pipelines can be hosted. The pipelines can be operated in three modes: multi-seat, multi-display and multi-pipe. In multi-seat mode, each pipeline can...
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The function of the vertex pipeline in any GPU is to take geometry data (usually supplied as vector points), work with it if needed with either fixed...
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architecture is a geometry pipeline that consists of a DMA engine, a geometry engine and a PixelStamp. The DMA engine interfaces the pipeline to the system...
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many engineering structures, particularly for the inspection of metallic pipelines around the world. In some cases, hundreds of meters can be inspected from...
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Real-time computer graphics (section Geometry stage)
architecture of the real-time rendering pipeline can be divided into conceptual stages: application, geometry and rasterization. The application stage...
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Cathodic protection (section Pipelines)
protection was used widely on oil pipelines in the United States—cathodic protection was applied to steel gas pipelines beginning in 1928 and more widely...
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high-level modeling computations. The second VPU, VPU1, is dedicated to geometry-transformations and lighting and operates independently, parallel to the...
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On more recent GPU pipelines, geometry shaders can be used to generate the shadow volumes. On systems that do not support geometry shaders, vertex shaders...
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as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the...
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processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read...
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(rotating) ring and a primary (stationary) ring. When operating, lifting geometry in the rotating ring generates a fluid-dynamic lifting force causing the...
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