• geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models. While geometry pipelines...
    4 KB (459 words) - 17:29, 18 January 2024
  • far larger than what could fit into memory at once. The geometry step (with Geometry pipeline), which is responsible for the majority of the operations...
    28 KB (4,405 words) - 15:24, 2 June 2025
  • inserted between elements. Computer-related pipelines include: Instruction pipelines, such as the classic RISC pipeline, which are used in central processing...
    15 KB (2,207 words) - 16:47, 23 February 2025
  • Thumbnail for Shader
    Shader (redirect from Geometry shader)
    moves through the rendering pipeline. Shaders can act on data such as vertices and primitives — to generate or morph geometry — and fragments — to calculate...
    18 KB (1,850 words) - 14:38, 2 August 2025
  • Thumbnail for Silicon Graphics
    computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that...
    73 KB (7,401 words) - 05:42, 2 August 2025
  • Direct3D (section Pipeline)
    hardware (such as multitexture and stencil buffers) as well as optimized geometry pipelines for x87, SSE and 3DNow! and optional texture management to simplify...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • Thumbnail for James H. Clark
    electrical engineering (1979-1982). Clark's research work concerned geometry pipelines, specialized software or hardware that accelerates the display of...
    32 KB (2,945 words) - 23:23, 23 April 2025
  • rendering system, world volumetric lighting, 4K HDR, as well as a new GPU geometry pipeline. The game features Activision's proprietary Ricochet Anti-Cheat at...
    70 KB (5,960 words) - 05:12, 31 July 2025
  • Texture mapping unit (category Geometry in computer vision)
    of the shader pipeline and decoupled from the Render Output Pipelines (ROPs). For example, in AMD's Cypress GPU, each shader pipeline (of which there...
    7 KB (994 words) - 13:41, 10 June 2025
  • Thumbnail for Pigging
    Pigging (redirect from Pig (pipeline))
    oil and gas industries to clean or clear pipelines. Intelligent or "Smart pigs" are used to inspect pipelines to assess their condition and to prevent...
    27 KB (3,428 words) - 20:27, 23 July 2025
  • Thumbnail for 3D rendering
    rendered. Architectural rendering Ambient occlusion Computer vision Geometry pipeline Geometry processing Graphics Graphics processing unit (GPU) Graphical output...
    14 KB (1,541 words) - 11:34, 17 July 2025
  • Stages, a new optional geometry pipeline replacing the traditional pipeline (Input Assembler-Vertex-Hull-Tesselator-Domain-Geometry and Stream Output stages)...
    44 KB (4,687 words) - 13:07, 15 June 2025
  • Thumbnail for RDNA 2
    result, the mesh shaders feature enables greater control of the GPU geometry pipeline. Real-time hardware accelerated ray tracing is a new feature for RDNA...
    27 KB (2,977 words) - 00:49, 13 July 2025
  • Thumbnail for Vertex (geometry)
    In geometry, a vertex (pl.: vertices or vertexes), also called a corner, is a point where two or more curves, lines, or line segments meet or intersect...
    8 KB (914 words) - 02:53, 10 July 2025
  • called Deferred Geometry Pipeline seeks to minimize leakage in fixed-function geometry units by utilizing an imbalance between geometry and fragment computation...
    11 KB (1,231 words) - 22:24, 24 June 2025
  • integration with OpenCL, idle state rendering, and GPU-efficient geometry pipelines. The system gained a redesigned UI, multitouch support, and new workflow...
    23 KB (2,298 words) - 12:24, 27 July 2025
  • Thumbnail for GeForce 256
    predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine...
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  • the same geometry data. Intersection test Determining if two pieces of geometry intersect, commonly required in simulation, rendering pipelines, and 3D...
    61 KB (6,469 words) - 11:29, 4 June 2025
  • (4 pipelines per quad.) This organization internally allowed ATI to disable defective "quads" and sell chips with 12, 8 or even 4 pixel pipelines, an...
    27 KB (2,028 words) - 14:16, 21 July 2025
  • Thumbnail for InfiniteReality
    InfiniteReality pipelines can be hosted. The pipelines can be operated in three modes: multi-seat, multi-display and multi-pipe. In multi-seat mode, each pipeline can...
    21 KB (2,787 words) - 17:11, 27 April 2025
  • The function of the vertex pipeline in any GPU is to take geometry data (usually supplied as vector points), work with it if needed with either fixed...
    1 KB (150 words) - 02:38, 22 October 2021
  • Thumbnail for DECstation
    architecture is a geometry pipeline that consists of a DMA engine, a geometry engine and a PixelStamp. The DMA engine interfaces the pipeline to the system...
    47 KB (6,148 words) - 04:43, 4 August 2025
  • Thumbnail for Guided wave testing
    many engineering structures, particularly for the inspection of metallic pipelines around the world. In some cases, hundreds of meters can be inspected from...
    10 KB (1,275 words) - 17:09, 1 April 2025
  • Thumbnail for Real-time computer graphics
    architecture of the real-time rendering pipeline can be divided into conceptual stages: application, geometry and rasterization. The application stage...
    14 KB (1,604 words) - 08:29, 26 February 2025
  • Thumbnail for Cathodic protection
    protection was used widely on oil pipelines in the United States—cathodic protection was applied to steel gas pipelines beginning in 1928 and more widely...
    46 KB (5,615 words) - 23:07, 27 June 2025
  • Thumbnail for Emotion Engine
    high-level modeling computations. The second VPU, VPU1, is dedicated to geometry-transformations and lighting and operates independently, parallel to the...
    16 KB (1,992 words) - 14:40, 29 June 2025
  • On more recent GPU pipelines, geometry shaders can be used to generate the shadow volumes. On systems that do not support geometry shaders, vertex shaders...
    16 KB (2,270 words) - 02:37, 17 June 2025
  • Thumbnail for Physically based rendering
    as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the...
    10 KB (1,079 words) - 16:08, 22 April 2025
  • Thumbnail for Unified shader model
    processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read...
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  • (rotating) ring and a primary (stationary) ring. When operating, lifting geometry in the rotating ring generates a fluid-dynamic lifting force causing the...
    4 KB (545 words) - 22:02, 26 November 2024