• Thumbnail for High-Level Shader Language
    The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
    14 KB (914 words) - 00:00, 22 March 2025
  • A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
    15 KB (1,566 words) - 03:31, 8 June 2025
  • Thumbnail for Shader
    in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
    23 KB (2,547 words) - 21:34, 5 June 2025
  • Thumbnail for Cg (programming language)
    and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
    28 KB (1,331 words) - 09:42, 21 June 2025
  • Thumbnail for OpenGL Shading Language
    extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
    15 KB (1,372 words) - 22:58, 20 January 2025
  • to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
    22 KB (2,480 words) - 19:21, 20 May 2025
  • VB.NET, see .NET languages. See .NET languages below. MPI column: Whether supports message passing via MPI - commonly used for high-performance scientific...
    188 KB (6,797 words) - 00:28, 2 July 2025
  • Thumbnail for Torque (game engine)
    contained several ready-to-apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine...
    26 KB (2,235 words) - 20:00, 24 May 2025
  • for the new API. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization...
    9 KB (769 words) - 04:26, 5 April 2025
  • library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
    3 KB (204 words) - 11:25, 14 April 2025
  • Thumbnail for Displacement mapping
    3D computer graphics. In reference to Microsoft's proprietary High Level Shader Language, displacement mapping can be interpreted as a kind of "vertex-texture...
    7 KB (828 words) - 21:50, 18 February 2025
  • Thumbnail for Software rendering
    pixel/fragment, also known as shaders. Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like...
    11 KB (1,325 words) - 13:14, 8 May 2025
  • WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web Community...
    5 KB (468 words) - 05:53, 17 June 2025
  • passed to the next pipeline process: often a fragment shader; more recently, a geometry shader. The ARB Fragment Program extension provides APIs to load...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • proprietary Shader language called FLSL (FLare3D Shader Language), that makes writing Shader programs easier. HLAG is another example of a high-level Shader language...
    17 KB (1,819 words) - 12:42, 23 June 2025
  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    from Shader Model 7 on. The purposes of SPIR-V are to natively represent the primitives needed by compute and graphics; to separate high-level language from...
    15 KB (1,415 words) - 18:28, 11 February 2025
  • can be created on Silverlight elements using High Level Shader Language (HLSL) to make use of pixel shaders. A bitmap API is provided to let Silverlight...
    43 KB (3,965 words) - 20:12, 8 March 2025
  • Features new to Windows Vista (category CS1 German-language sources (de))
    Windows Display Driver Model (WDDM) and incorporates Microsoft's High-Level Shader Language 4.0. However, Direct3D 10 is not backward compatible with previous...
    122 KB (13,926 words) - 19:57, 16 March 2025
  • Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). Programmable shading with Cg OpenGL ES 1.1 extensions...
    2 KB (182 words) - 13:27, 27 April 2024
  • Kesson RenderMan Notes (notes on shader writing) RenderMan Shader Language by Dominik Susmel Rendering for Beginners RIB files and shaders from the book...
    8 KB (795 words) - 17:07, 6 April 2024
  • interpolate the surface normal between vertices. The second shader is a so-called fragment shader and implements the Blinn–Phong shading model in order to...
    12 KB (1,614 words) - 09:28, 22 April 2025
  • Features new to Windows XP (category CS1 German-language sources (de))
    of the High-Level Shader Language, support for floating-point texture formats, Multiple Render Targets, and texture lookups in the vertex shader. Windows...
    180 KB (20,807 words) - 16:28, 27 June 2025
  • Thumbnail for Metal (API)
    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions...
    24 KB (1,391 words) - 14:37, 26 June 2025
  • Thumbnail for OpenGL
    2012 Compute shaders leveraging GPU parallelism within the context of the graphics pipeline Shader storage buffer objects, allowing shaders to read and...
    60 KB (6,045 words) - 03:43, 27 June 2025
  • as OpenGL), or embedded directly in application code written in a high level language, as in the case of C++AMP. Microsoft support this as DirectCompute...
    4 KB (434 words) - 05:38, 9 May 2025
  • Thumbnail for Pascal (microarchitecture)
    Pascal (microarchitecture) (category CS1 French-language sources (fr))
    (FP32) shader processors On Fermi, 1 SM combines 32 single-precision (FP32) shader processors On Kepler, 1 SM combines 192 single-precision (FP32) shader processors...
    23 KB (1,989 words) - 16:59, 24 October 2024
  • Thumbnail for DirectX
    key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic...
    69 KB (6,288 words) - 07:01, 25 June 2025
  • Another key area of the PS4 is its programmable pixel shaders. Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4. PSSL is...
    41 KB (4,416 words) - 06:37, 26 March 2025