context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such...
8 KB (882 words) - 20:16, 29 March 2025
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the...
50 KB (5,817 words) - 16:09, 17 June 2025
prompt action in the world". Denotation Narrative paradigm Modality (human–computer interaction) Semantics Syntactics Pragmatics Borchers, Timothy (2006)...
4 KB (602 words) - 09:08, 24 June 2024
sound Modality Partnership, a British primary care provider Transportation modality, a mode of transport Modality (human–computer interaction), a path...
2 KB (321 words) - 13:04, 21 December 2023
User interface (redirect from Computer-human-interface)
of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is...
43 KB (4,997 words) - 02:32, 25 May 2025
Mode (user interface) (redirect from Quasimode (computer interface))
book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current...
25 KB (3,235 words) - 16:31, 4 June 2025
understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information...
26 KB (3,086 words) - 05:02, 21 January 2025
several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments...
31 KB (5,137 words) - 15:55, 14 March 2024
Heuristic evaluation (redirect from Human-computer interaction/heuristic evaluation)
most informal methods of usability inspection in the field of human–computer interaction. There are many sets of usability design heuristics; they are...
22 KB (2,732 words) - 14:05, 17 June 2025
Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged...
14 KB (1,613 words) - 06:22, 28 May 2025
paradigm. Human-computer interaction can exploit other recording modalities, such as electrooculography and eye-tracking. These modalities do not record...
142 KB (16,507 words) - 19:14, 10 June 2025
Fitts's law (category Human–computer interaction)
cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time...
30 KB (3,928 words) - 17:44, 25 March 2025
consideration of user preferences like language, colour schemes, modality of interaction, menu options or security properties, and numberless other personal...
8 KB (973 words) - 02:00, 28 August 2024
with Older People", Perspectives on Human-Computer Interaction Research with Older People, Human–Computer Interaction Series, Cham: Springer International...
110 KB (13,060 words) - 14:07, 22 May 2025
Humanistic intelligence (category Human–computer interaction)
computational process and a human being, where the human and computer are inextricably intertwined. In the field of human-computer interaction (HCI) it has been...
5 KB (565 words) - 04:56, 25 August 2024
Turing test (category Human–computer interaction)
22 March 2008 Thomas, Peter J. (1995), The Social and Interactional Dimensions of Human-Computer Interfaces, Cambridge University Press, ISBN 978-0-521-45302-8...
102 KB (12,548 words) - 01:00, 13 June 2025
using USB. Electronics portal Computer accessibility Footmouse Graphics tablet Gesture recognition Human–computer interaction (HCI) Mouse keys Mouse tracking...
127 KB (13,638 words) - 19:32, 14 June 2025
Multimodal learning (category Multimodal interaction)
while cross-modal retrieval enables dynamic multimedia searches. Robotics and human-computer interaction: multimodal learning improves interaction in robotics...
9 KB (2,212 words) - 22:40, 1 June 2025
\Sigma _{yy}} are the within-modality covariance matrices, and Σ x y {\displaystyle \Sigma _{xy}} is the between-modality covariance matrix. However,...
15 KB (2,009 words) - 18:48, 21 May 2025
Larry Tesler (category Human–computer interaction researchers)
1945 – February 16, 2020) was an American computer scientist who worked in the field of human–computer interaction. Tesler worked at Xerox PARC, Apple, Amazon...
25 KB (2,757 words) - 20:24, 9 August 2024
couple a human with a machine to do things usually done unaided, such as shaping a three-dimensional object using multiple modality interactions with a...
13 KB (1,439 words) - 15:12, 25 February 2025
Affective computing (redirect from Computer simulation of emotions)
recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science...
55 KB (6,464 words) - 02:18, 20 June 2025
NLS (oN-Line System) was a revolutionary computer collaboration system developed in the 1960s. It was designed by Douglas Engelbart and implemented by...
18 KB (2,161 words) - 19:54, 18 May 2025
Ergonomics (redirect from Human factors and ergonomics)
within the field of cognitive ergonomics may include usability, human–computer interaction, and user experience engineering. Some specializations may cut...
66 KB (8,112 words) - 00:15, 20 June 2025
Activity recognition (redirect from Human activity detection)
connection to many different fields of study such as medicine, human-computer interaction, or sociology. Due to its multifaceted nature, different fields...
42 KB (5,157 words) - 13:35, 27 February 2025
Artificial general intelligence (redirect from Human-level AI)
full AI, human-level AI, human-level intelligent AI, or general intelligent action. Some academic sources reserve the term "strong AI" for computer programs...
129 KB (14,171 words) - 00:10, 19 June 2025
Augmented reality (category 3D human-computer interaction)
Transactions on Computer-Human Interaction. 5 (3): 185–223. doi:10.1145/292834.292836. S2CID 672378. Office of Tomorrow Media Interaction Lab. The big idea:Augmented...
145 KB (15,923 words) - 14:22, 19 June 2025
Interruption science (category Human–computer interaction)
interruptions. Interruption science is a branch of human factors psychology and emerged from human–computer interaction and cognitive psychology. Being ubiquitous...
20 KB (2,311 words) - 13:01, 25 April 2025
refreshable braille display is a necessary accommodation for interaction with a computer. About 8% of men and about 0.4% of women have some form of color-blindness...
33 KB (3,615 words) - 14:28, 21 June 2025
Ken Hinckley (category American computer scientists)
form-factors, and modalities of interaction. Hinckley has received numerous professional distinctions in the field of human-computer interaction. He has published...
10 KB (1,067 words) - 23:44, 23 September 2023