Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using...
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Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the...
18 KB (1,700 words) - 08:10, 14 February 2025
a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics 2D geometric model 3D computer graphics 3D modeling...
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In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital...
63 KB (7,799 words) - 04:17, 16 June 2025
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective...
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F. (20 July 1977). "Models of light reflection for computer synthesized pictures". ACM SIGGRAPH Computer Graphics. 11 (2): 192–198. doi:10.1145/965141...
146 KB (14,114 words) - 19:16, 15 June 2025
3D rendering (section Reflection and shading models)
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or...
14 KB (1,541 words) - 20:51, 11 June 2025
of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading"...
14 KB (2,224 words) - 22:34, 18 February 2025
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of...
19 KB (2,111 words) - 10:57, 12 June 2025
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity...
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2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital...
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Phong shading (redirect from Phong reflection)
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading...
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study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing. Computer graphics studies manipulation of...
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theory Reflection symmetry, the property of being unchanged by a reflection Reflection (computer graphics), simulation of reflective surfaces Reflection mapping...
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Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film...
70 KB (8,842 words) - 22:45, 1 June 2025
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect...
21 KB (2,668 words) - 02:34, 18 June 2025
(1977). "Models of light reflection for computer synthesized pictures". Proceedings of the 4th annual conference on Computer graphics and interactive techniques...
24 KB (2,891 words) - 20:07, 18 June 2025
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on...
4 KB (502 words) - 22:43, 28 May 2025
Voxel (redirect from Voxel graphics)
employed this graphics technique for effects such as reflection and bump-mapping and usually for terrain rendering. Outcast's graphics engine was mainly...
26 KB (3,052 words) - 04:08, 9 June 2025
Lambertian reflectance (redirect from Lambertian reflection)
perfect Lambertian reflectance. In computer graphics, Lambertian reflection is often used as a model for diffuse reflection. This technique causes all closed...
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In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include...
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producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are...
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Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model in...
12 KB (1,614 words) - 09:28, 22 April 2025
Physically based rendering (category Computer graphics)
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics...
10 KB (1,079 words) - 16:08, 22 April 2025
Back-face culling (category Computer graphics algorithms)
In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer...
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standards. They typically differ from mainstream personal computers by using high-performance graphics cards, a high core-count CPU with higher raw performance...
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Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface. The law of reflection states that a...
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a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B...
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(GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms...
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Jim Blinn (category Computer graphics professionals)
Wrinkled Surfaces, Computer Graphics, Vol. 12 (3), pp. 286–292 SIGGRAPH-ACM (August 1978) Blinn, James F.: Texture and Reflection In Computer Generated Images...
8 KB (688 words) - 09:33, 22 April 2025