• next-generation Renderware products". GamesIndustry.biz. Archived from the original on 2022-03-26. Retrieved 2022-03-26. Guilbert, Oskar (2004). "RenderWare: Speed...
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  • Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game...
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  • Arts in October 2004. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by...
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  • of the renderer to RNA (RenderWare New Architecture), complete replacement of the math library with RenderWare Math, integration of RenderWare Physics...
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  • mod also serves as a derivative engine to Rockstar's interpretation of RenderWare. The release of Grand Theft Auto III, a critically acclaimed sandbox-style...
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  • Thumbnail for Rockstar Advanced Game Engine
    and primarily its Rockstar North studio, mostly used Criterion Games' RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as...
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  • Grand Theft Auto: San Andreas (category RenderWare games)
    differently.: 122  San Andreas was built using the game engine RenderWare.: 74  Its render pipeline was rewritten for increased graphics and scope, allowing...
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  • Active Worlds (category RenderWare games)
    under the pseudonym "Pocketomi". Virtual world Metaverse Croquet project Renderware — rendering engine used by Active Worlds CyberTown Second Life Snow Crash...
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  • releases (with the exception of Battlefield 2: Modern Combat, which used RenderWare). In 2009, EA released two download-only games, Battlefield Heroes, a...
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  • Bully (video game) (category RenderWare games)
    the game uses an advanced Grand Theft Auto: San Andreas engine through RenderWare. Rockstar Vancouver decided to make every student in the school have a...
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  • Grand Theft Auto: Vice City (category RenderWare games)
    the game world alongside roughly 50 story characters; each character is rendered using twice the amount of polygons and textures found in Grand Theft Auto...
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  • Grand Theft Auto III (category RenderWare games)
    Auto III is the first 3D game in the series, using Criterion Games's RenderWare game engine. Executive producer Sam Houser had always wanted the series...
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  • Sonic Heroes (category RenderWare games)
    proprietary software, Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each...
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  • Reality Lab (redirect from RenderMorphics)
    3D middleware marketplace at the time, alongside Criterion Software's RenderWare and Argonaut Software's BRender. Reality Lab was a scene graph API providing...
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  • Manhunt (video game) (category RenderWare games)
    development of Manhunt in the mid-early nineties, building the game with the RenderWare engine that had been used for the Grand Theft Auto titles. In September...
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  • Total Overdose (category RenderWare games)
    Total Overdose: A Gunslinger's Tale in Mexico (commonly referred to as simply Total Overdose) is an open world third-person shooter video game developed...
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  • authentication, and logging. Game engine software such as Gamebryo and RenderWare are sometimes described as middleware because they provide services to...
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  • OpenSceneGraph (now obsolete OSG.JS for WebPlatforms) OpenSG QSDK RAMSES RenderWare Panda3D Zea Engine Unigine VTK Phoenix Engine ArkGraphics 3D There is...
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  • Club! MIT Used to develop visual novels and first-person adventure games RenderWare C++ 1993 RWX Yes 3D Windows, Mac OS, GameCube, Wii, Xbox, Xbox 360, PlayStation...
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  • Jackass: The Game (category RenderWare games)
    Jackass: The Game is a party video game based on the MTV reality stunt show of the same name. It was developed by Sidhe for the PlayStation 2 and PlayStation...
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  • AirBlade (category RenderWare games)
    with IGN claiming that the game was "a brilliant advertisement for the RenderWare graphics engine". However, 1UP.com and GameSpot both criticized the game's...
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  • Monsters, Inc. (video game) (category RenderWare games)
    Monsters, Inc. is a 2001 platform game based on the 2001 film of the same name released for Game Boy Color, Game Boy Advance, and PlayStation 2. The Game...
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  • Monte Cristo Publisher(s) FRA: Monte Cristo UK: Digital Jesters Engine RenderWare Platform(s) Windows, PlayStation 2 Release FRA: May 13, 2005 UK: May 20...
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  • the GameCube and PlayStation 2. The prototype was assembled using the RenderWare game engine and assets from prior Vision Scape and Sonic games. Vision...
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  • Blitz: The League II (category RenderWare games)
    Blitz: The League II is an American football video game developed and published by Midway as part of its NFL Blitz series. It is a sequel to Blitz: The...
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  • Abbati (PC) Martin Schioeler (GBA) Series SpongeBob SquarePants Engine RenderWare (PS2, GC, Xbox) Platform(s) Xbox PlayStation 2 GameCube Game Boy Advance...
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  • directories, in file system permissions Read–write memory Rewritable media RenderWare, a 3-D rendering engine produced by Criterion Software Random walk, a...
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  • repayment for his assistance. As stated in an IGN preview, "Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution...
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  • proprietary software, Sonic Team USA partnered with Criterion Software to use RenderWare so Heroes could be programmed and ported across platforms. Iizuka described...
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  • – COLLADA (.dae) DFF – RenderWare binary stream, commonly used by Grand Theft Auto III-era games as well as other RenderWare titles DPM – DeepMesh (...
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