In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. Swizzles can also project from a vector of one...
2 KB (271 words) - 15:45, 23 December 2024
Swizzling may refer to: Pointer swizzling – a computer science term. Swizzling (computer graphics) – a computer graphics term. Method swizzling Texture...
334 bytes (66 words) - 08:41, 24 June 2020
skating Swizzling (computer graphics), a method of rearranging the elements of a vector Pointer swizzling, the manipulation of object references Swizzle stick...
510 bytes (93 words) - 19:54, 7 October 2019
Supersampling Swizzling (computer graphics) T-spline Technical drawing Temporal anti-aliasing Tessellation (computer graphics) Texel (graphics) Texture atlas...
9 KB (847 words) - 15:16, 13 July 2025
for displacement mapping. Swizzled texture A texture map stored out of the natural pixel order; see swizzling (computer graphics). For example, it may be...
62 KB (6,477 words) - 05:36, 6 August 2025
Texture mapping (redirect from Texture (computer graphics))
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,...
32 KB (3,997 words) - 02:25, 3 August 2025
Z-order curve (redirect from Texture Swizzling)
graphs for point clouds", IEEE Transactions on Visualization and Computer Graphics (PDF), archived from the original (PDF) on 2011-08-13 Har-Peled, S...
21 KB (2,708 words) - 18:03, 16 July 2025
Direct3D (redirect from Windows Graphics Foundation)
providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering; however, since version...
103 KB (10,215 words) - 05:33, 6 August 2025
4D vector (category Computer hardware)
(vector maths library)". "Microsoft DirectX Maths". "GLSL data types & swizzling". "AMD graphics core next". Archived from the original on 19 June 2011....
5 KB (444 words) - 05:24, 6 August 2025
OpenGL ES (category 3D graphics APIs)
subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by...
49 KB (3,448 words) - 05:51, 6 August 2025
PlayStation 2 technical specifications (redirect from Graphics Synthesizer)
mask, flat shading, Gouraud shading, cel shading, dithering, texture swizzling. Multi-pass rendering ability Four passes: 300 Mpixel/s (75 Mpixels/pass)...
34 KB (3,805 words) - 20:05, 4 August 2025
available. HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex...
23 KB (1,962 words) - 05:31, 6 August 2025
practice in the mobile app space. Companies like Rollout.io use method swizzling to deliver hot patches to the iOS ecosystem. Another method for hot-patching...
15 KB (3,567 words) - 09:01, 22 July 2025
photographic enlargements Fractal in soil mechanics Computer and video game design Computer Graphics Organic environments Procedural generation Fractography...
76 KB (8,403 words) - 15:38, 1 August 2025
Vector processor (redirect from Vector computer)
physically resembles a graphics coprocessor, but instead of serving as a co-processor, it is the main computer with the PC-compatible computer into which it is...
69 KB (9,582 words) - 12:20, 6 August 2025
High-Level Shader Language (redirect from C for graphics)
detail increases as well as many special effects in both 2D and 3D computer graphics.[citation needed] HLSL programs come in six forms: pixel shaders (fragment...
14 KB (930 words) - 05:38, 6 August 2025
Cache (computing) (redirect from Dirty (computer science))
management unit (MMU). Earlier graphics processing units (GPUs) often had limited read-only texture caches and used swizzling to improve 2D locality of reference...
30 KB (4,140 words) - 20:24, 21 July 2025
AMD 700 chipset series (category Computer-related introductions in 2008)
Vista-based or a Windows Server 2008-based computer that has an integrated graphics processor and a graphics card". Support.microsoft.com. 2012-12-13....
56 KB (5,265 words) - 05:25, 6 August 2025
details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable...
13 KB (1,001 words) - 12:13, 15 April 2025
introduced in July, making the 4000 the first STAR to be capable of generating graphics and the first to incorporate the channel's logo in the forecast segments...
55 KB (6,797 words) - 22:25, 28 May 2025