offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture...
6 KB (614 words) - 00:26, 13 February 2025
9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher...
14 KB (914 words) - 00:00, 22 March 2025
in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
23 KB (2,547 words) - 21:34, 5 June 2025
overclock up to 400 MHz) Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition...
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Shading language (redirect from Shader language)
The shader assembly language cannot be directly used to program unified Shader Model 4.0, 4.1, 5.0, and 5.1, although it retains its function as a representation...
15 KB (1,566 words) - 03:31, 8 June 2025
TeraScale (microarchitecture) (section Unified shaders)
unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader...
42 KB (3,116 words) - 13:48, 8 June 2025
List of first-person shooter engines (section Late 2000s to 2010s: high-resolution textures, widescreen resolution, unified shader model)
This is a sortable list of first-person shooter engines. Some features may be integrated into engines. For instance for trees and foliage a special "engine"...
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Graphics processing unit (redirect from Unified Memory Architecture)
disparities between vertex and pixel shading were not addressed until the Unified Shader Model. In October 2002, with the introduction of the ATI Radeon 9700 (also...
82 KB (8,444 words) - 20:18, 1 June 2025
microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have...
60 KB (5,540 words) - 19:34, 6 June 2025
for low-end or ultra-budget smartphones. It replaces the MSM8225 S4 Play model as the lowest-end SoC in the entire Snapdragon lineup. The Snapdragon 4...
276 KB (8,406 words) - 12:43, 12 June 2025
Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
102 KB (10,167 words) - 19:56, 24 April 2025
Trilinear filtering True length Unbiased rendering Uncanny valley Unified shader model UV mapping Value noise Vanishing point Vector graphics Vector graphics...
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Radeon R400 series (section Table of models)
scrapped. R400 would have been more feature-complete, with unified Shader Model 3 shader support among other enhancements, but it is believed that ATI...
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post-processing is passed to the pixel shaders and OpenCL kernels. MPEG-2 decoding is not performed within UVD, but in the shader processors. The decoder meets...
26 KB (3,162 words) - 04:35, 2 November 2024
DP650. ARM also supplies tools to help in authoring OpenGL ES shaders named Mali GPU Shader Development Studio and Mali GPU User Interface Engine. Display...
80 KB (4,684 words) - 03:31, 7 June 2025
ROCm (section Unified Acceleration Foundation (UXL))
computing (HPC), and heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming)...
28 KB (2,098 words) - 06:48, 19 May 2025
Radeon R100 series (section Models)
adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics...
21 KB (2,502 words) - 11:54, 17 March 2025
new Tesla microarchitecture, it implemented the unified shader model. Initially just the 8800GTX model was launched, while the GTS variant was released...
71 KB (7,141 words) - 16:21, 25 May 2025
a unified shader model. This design replaced the previous fixed-function hardware of previous graphics cards with multipurpose, programmable shaders. Initially...
156 KB (15,967 words) - 04:08, 16 June 2025
Cypress. Half the shader engines, half the memory controllers, half the ROPs, half the TMUs, half everything. The 5750 had one shader engine disabled (of...
15 KB (2,055 words) - 11:17, 28 May 2025
the X850, the R520's shader units are vastly improved: they are Shader Model 3 capable, and received some advancements in shader threading that can greatly...
29 KB (2,988 words) - 11:52, 17 March 2025
GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. The Unified Video Decoder (UVD) SIP core is on-die in the...
31 KB (3,400 words) - 11:51, 17 March 2025
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
17 KB (2,283 words) - 13:42, 3 May 2025
(UVD). Video Core Next - AMD Video Coding Engine - AMD Unified Video Decoder - AMD Video Shader - ATI Intel Quick Sync Video – Intel's equivalent SIP core...
16 KB (2,542 words) - 02:42, 23 January 2025
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
18 KB (2,775 words) - 12:28, 8 June 2025
generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions...
480 KB (13,293 words) - 00:49, 16 June 2025
first microarchitecture implementing the unified shader model. The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL...
11 KB (1,197 words) - 06:15, 17 May 2025
the R100 series. R200 supports the R200 series. R300g supports pre-unified shader model microarchitectures: R300, R400 and R500. R600g supports all TeraScale...
58 KB (5,823 words) - 10:53, 21 May 2025
operations pipelines (ROP), 8 unified shaders 540 megahertz (MHz) core clock 256 MB DDR2, 400 MHz memory clock 1300 MHz shader clock 5.1 G texels/s fill rate...
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Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform...
195 KB (16,778 words) - 02:30, 15 June 2025