Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the...
51 KB (5,844 words) - 19:33, 31 July 2025
overview of and topical guide to human–computer interaction: Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences...
15 KB (1,463 words) - 19:07, 26 June 2025
context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such...
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3D human–computer interaction is a form of human–computer interaction where users are able to move and perform interaction in 3D space. Both the user...
39 KB (5,124 words) - 04:53, 29 April 2025
"Designing Transparent Interaction for Ubiquitous Computing: Theory and Application". Human-Computer Interaction. Interaction Design and Usability. Berlin...
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The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh...
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interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language processing...
56 KB (6,549 words) - 02:48, 30 June 2025
methods, Human-Computer Interaction vol.13 no.3, 203–61. Gray, W.D. & Salzman, M.C. (1998) Repairing Damaged Merchandise: A rejoinder. Human-Computer Interaction...
13 KB (1,752 words) - 11:51, 7 June 2024
emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary...
17 KB (1,971 words) - 01:05, 20 August 2024
Heuristic evaluation (redirect from Human-computer interaction/heuristic evaluation)
most informal methods of usability inspection in the field of human–computer interaction. There are many sets of usability design heuristics; they are...
22 KB (2,732 words) - 14:05, 17 June 2025
Ben Shneiderman (category Human–computer interaction)
University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas...
30 KB (3,151 words) - 20:37, 21 January 2025
LMA is used in Human-Computer Interaction as a means of extracting useful features from a human's movement to be understood by a computer, as well as generating...
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science or engineering field. Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture...
22 KB (2,213 words) - 00:25, 18 July 2025
Freudian slip (section Human-computer interaction)
tongue, these accidental human errors also commonly occur in the realm of human-computer interaction. In the context of interaction design, slips refer to...
13 KB (1,669 words) - 00:41, 10 July 2025
more than 150 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction, which currently holds 40+ textbooks written by 100+ leading designers...
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In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface...
13 KB (1,450 words) - 02:47, 18 May 2025
Keystroke-level model (redirect from KLM (Human Computer Interaction))
In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors...
27 KB (2,803 words) - 22:09, 15 July 2025
ELIZA effect (category Human–computer interaction)
In computer science, the ELIZA effect is a tendency to project human traits — such as experience, semantic comprehension or empathy — onto rudimentary...
16 KB (1,832 words) - 14:23, 3 August 2025
Interactivity (section Human to human communication)
concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little...
13 KB (1,564 words) - 07:48, 16 May 2025
exoskeleton[citation needed]. Human machine system engineering is different from the more general and well known fields like human–computer interaction and sociotechnical...
5 KB (618 words) - 12:26, 28 August 2024
In computer science, human–computer interaction, and interaction design, direct manipulation is an approach to interfaces which involves continuous representation...
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introduced as a methodology by Brenda Dervin in the 1980s and to human–computer interaction by PARC researchers Daniel M. Russell, Mark Stefik, Peter Pirolli...
7 KB (752 words) - 08:57, 8 January 2025
Virtual Human-Computer Interaction (VHCI) laboratory is a research laboratory focused on exploring immersive technology's cognitive, affective, and behavioral...
5 KB (484 words) - 20:35, 15 November 2023
User interface (redirect from Computer-human-interface)
of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is...
43 KB (4,997 words) - 02:32, 25 May 2025
Intelligence TC 13: Human-Computer Interaction TC 14: Entertainment Computing The current IFIP TC1, which focuses on Foundations of Computer Science, was established...
35 KB (4,158 words) - 08:32, 24 July 2025
Mihai Nadin (category Romanian computer scientists)
and researcher in electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial...
7 KB (861 words) - 04:47, 3 February 2024
Activity theory (section Human–computer interaction)
Activity theory and human computer interaction In B. A. Nardi (Ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction (pp. 1–8). Cambridge...
39 KB (5,189 words) - 19:03, 16 July 2025
Ergonomics (redirect from Human factors and ergonomics)
within the field of cognitive ergonomics may include usability, human–computer interaction, and user experience engineering. Some specializations may cut...
66 KB (8,112 words) - 15:14, 16 July 2025
User experience (category Human–computer interaction)
tangible computing technologies have moved human-computer interaction into practically all areas of human activity. This has led to a shift away from...
18 KB (1,989 words) - 17:40, 2 June 2025
Conference on Computer Graphics and Interactive Techniques Conferences on human–computer interaction and user interfaces: CHI - ACM Conference on Human Factors...
15 KB (1,407 words) - 17:19, 24 July 2025