• Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
    102 KB (10,167 words) - 19:56, 24 April 2025
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    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
    68 KB (6,216 words) - 23:32, 1 May 2025
  • Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
    37 KB (1,608 words) - 08:52, 3 May 2025
  • and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the...
    61 KB (5,180 words) - 12:05, 9 May 2025
  • support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL...
    72 KB (3,075 words) - 04:38, 20 May 2025
  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully...
    481 KB (13,342 words) - 13:26, 21 May 2025
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    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10...
    14 KB (914 words) - 00:00, 22 March 2025
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    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library...
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  • interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
    44 KB (4,661 words) - 01:22, 10 January 2025
  • DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers...
    11 KB (889 words) - 17:26, 18 May 2025
  • two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded...
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    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1...
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    offered a notable leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. GeForce 256 was marketed as "the world's first...
    14 KB (1,296 words) - 23:28, 16 March 2025
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    128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a...
    18 KB (1,778 words) - 14:46, 4 March 2025
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    parties – but never turned into a product. Released in 1996, Microsoft's Direct3D eventually became the main competitor of OpenGL. Over 50 game developers...
    60 KB (6,045 words) - 00:53, 22 May 2025
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    processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported...
    23 KB (2,536 words) - 20:58, 11 May 2025
  • as Direct3D. Direct2D is a native code API based on C++ that can be called by managed code and uses a "lightweight COM" approach just like Direct3D, with...
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  • and SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally...
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    is on the left side of the triangle. This rule is implemented e.g. by Direct3D and many OpenGL implementations (even though the specification doesn't...
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  • In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library...
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  • added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture...
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  • A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands or instructions that are run...
    12 KB (1,580 words) - 11:50, 23 April 2025
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    performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL. Some games also had exclusive 3D features when used with Glide...
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  • Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D...
    31 KB (2,714 words) - 22:08, 23 February 2025
  • Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex...
    12 KB (1,614 words) - 09:28, 22 April 2025
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    following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment...
    14 KB (1,310 words) - 01:34, 10 January 2025
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    processing unit (GPU). This is achieved with the underlying Vulkan, Metal, or Direct3D 12 system APIs. In JavaScript WebGPU can be provided by a web browser or...
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  • Swap chain (section Direct3D)
    taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain...
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    longevity because some games were still tailored more towards Glide than Direct3D or OpenGL. Long after the chipset's obsolescence, some dedicated enthusiasts...
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  • purchased by Microsoft in February 1995 and Reality Lab formed the basis for Direct3D. Microsoft's acquisition statement of RenderMorphics contained a description...
    3 KB (316 words) - 08:55, 9 January 2025