A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing...
8 KB (916 words) - 05:20, 2 May 2025
stealth and dialogue systems when encountering hostile non-playable characters in the overworld. The game also retains its predecessor's dialogue tree system...
12 KB (1,114 words) - 03:52, 12 May 2025
processing: Parse trees Modeling utterances in a generative grammar Dialogue tree for generating conversations Document Object Models ("DOM tree") of XML and...
17 KB (2,207 words) - 19:23, 4 May 2025
little combat. Instead, events are resolved through skill checks and dialogue trees using a system of 24 skills representing different aspects and personalities...
103 KB (9,642 words) - 18:32, 11 May 2025
Katana Zero (section Story and dialogue)
sequences where the player converses with non-player characters through dialogue trees. Katana Zero was conceptualized by video game designer Justin Stander...
74 KB (6,703 words) - 01:08, 10 May 2025
character. More advanced RPGs feature interactive dialogue, or branching dialogue (dialogue trees). An example are the games produced by Black Isle Studios...
14 KB (1,680 words) - 00:28, 2 May 2025
form Family tree, used in genealogy to show familial relationships Decision tree, a tree model of decisions and their consequences Dialogue tree, used to...
5 KB (711 words) - 19:39, 13 May 2025
over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery...
26 KB (2,395 words) - 08:05, 13 May 2025
Ultima VII retains the old keywords themselves, but uses a dialogue tree where dialogue options are picked with a mouse rather than entered on keyboard;...
36 KB (4,586 words) - 02:30, 4 May 2025
engages in conversations with non-player characters (NPCs) through a dialogue tree, uncovering additional information about the game world. Certain NPCs...
72 KB (6,043 words) - 17:03, 9 May 2025
enemies and creating character builds than following a proper narrative and dialogue-heavy journey. After its success many other games tried to mix its influences...
59 KB (5,705 words) - 01:13, 4 May 2025
Multi-user dungeon (redirect from LPMud family tree)
a psychological problem of identity for today's youths. "A Story About A Tree" is a short essay written by Raph Koster regarding the death of a LegendMUD...
82 KB (9,177 words) - 13:36, 12 May 2025
finite-state machines Decision trees Behavior trees Hierarchical task networks Hierarchical control systems Utility systems Dialogue tree (for selecting what to...
2 KB (166 words) - 14:33, 18 November 2024
also initiate conversations with non-player characters in the form of dialogue trees, and their responses determine their reputation among the different...
77 KB (7,107 words) - 17:59, 5 May 2025
Players also can decide the outcome of some conversations through a dialogue tree. The game gives access to the multiplayer of Uncharted 4, with additional...
57 KB (4,399 words) - 17:36, 10 May 2025
relationships and sexual minorities. It also originated the dialogue wheel, a mechanic similar to dialogue trees, enabling players to dynamically steer conversations...
136 KB (12,167 words) - 09:53, 13 May 2025
recreated, and hires actors to inhabit these sets and practice different dialogue trees with his clients dozens of times to try to prepare them for every variable...
37 KB (1,814 words) - 08:18, 13 May 2025
with both party members and non-playable characters. A dialogue tree offers several dialogue options for the player to select. Many situations in the...
44 KB (4,289 words) - 23:33, 1 May 2025
are also controlled by artificial intelligence. The game introduces a dialogue tree, allowing players to decide the outcome of some conversations, though...
145 KB (11,547 words) - 08:27, 13 May 2025
At certain points in the game, the player makes key decisions via dialogue trees that affect the relationships between Guardians and change the outcome...
74 KB (6,760 words) - 03:28, 5 May 2025
Non-player character Player character Mechanics Collision detection Cutscene Dialogue tree Fog of war Game over HUD Invisible wall Item Line of sight Loading screen...
14 KB (1,566 words) - 00:33, 2 May 2025
innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree. Also...
27 KB (2,190 words) - 07:31, 25 April 2025
is done with hand-drawn cutscenes; some conversations may involve a dialogue tree where the player must choose from certain options, which occasionally...
10 KB (975 words) - 14:37, 13 February 2025
list. Risky dialogue choices are marked, and players can remove them from the list if they do not wish to risk following a dialogue tree. Otherwise, choices...
6 KB (505 words) - 01:16, 1 November 2023
Turn‑based RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
108 KB (10,991 words) - 15:06, 3 May 2025
a reference to the Gamergate controversy. The second is an optional dialogue tree in which the cleric Mizhena mentions that she was raised as a boy, indicating...
24 KB (2,253 words) - 23:37, 7 January 2025
Turn‑based RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
3 KB (124 words) - 08:07, 20 February 2025
increasing crossbow damage. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters...
121 KB (9,655 words) - 00:10, 11 May 2025
concepts included the minimization of dialogue trees and a greater focus on exploration. The team believed that dialogue trees "broke the fiction" of games; Church...
72 KB (7,709 words) - 15:04, 3 May 2025
precarious situations; "Backtalk" may also make a situation worse. A dialogue tree is used when a conversation or commentary is prompted. Occasional decisions...
63 KB (4,694 words) - 00:06, 2 May 2025