• Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four...
    4 KB (239 words) - 06:11, 27 July 2025
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    Magazine. 27 May 2025. Retrieved 27 May 2025. Fullerton, Tracy (2008). Game design workshop (2 ed.). Morgan Kaufmann Publishers. ISBN 978-0-240-80974-8. "Industrious"...
    26 KB (2,576 words) - 15:17, 3 July 2025
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    Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers...
    24 KB (1,230 words) - 14:04, 27 July 2025
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    digital keys and analog joysticks. Tracy Fullerton (February 8, 2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press....
    92 KB (10,220 words) - 18:58, 17 July 2025
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    Cluedo (redirect from Clue (board game))
    WAR II[self-published source?][dead link] Fullerton, Tracy (2008). Game design workshop (2 ed.). Morgan Kaufmann Publishers. ISBN 978-0-240-80974-8. "Cluedo/Clue"...
    41 KB (5,164 words) - 17:09, 19 July 2025
  • Wētā Workshop is a creative company delivering concept design, special effects, props, collectibles, immersive visitor experiences and video games. Based...
    22 KB (1,542 words) - 06:29, 24 June 2025
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    Rampant Coyote. N.p., n.d. Web. 18 Apr. 2013. Fullerton, Tracy (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games (3 ed.). CRC...
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    Fantasy Roleplaying Gamer's Bible. Obsidian Studios Corporation. ISBN 0967442907. Fullerton, Tracy (2014). Game Design Workshop: A Playcentric Approach...
    33 KB (3,424 words) - 11:43, 9 June 2025
  • Magical Quest Game is a fantasy-themed adventure board game for two to six players, originally designed and produced by Games Workshop. The game was first...
    39 KB (3,866 words) - 01:26, 27 July 2025
  • Hoffman, Steven (2008). "Indie Game Jam: An outlet for Innovation and Experimental Game Design". Game design workshop: a playcentric approach to creating...
    8 KB (898 words) - 23:57, 1 May 2025
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    Livingstone and Steve Jackson (not to be confused with U.S. game designer Steve Jackson), Games Workshop was originally a manufacturer of wooden boards for games...
    84 KB (7,981 words) - 19:02, 28 July 2025
  • April 23, 2009. Retrieved April 11, 2009. Fullerton, Tracy (2008). Game Design Workshop. Morgan Koffman. p. 214. ISBN 978-0-240-80974-8. "Arthouse Games"...
    88 KB (8,028 words) - 12:37, 7 May 2025
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    Hoffman, Steven (2008). "Indie Game Jam: An outlet for Innovation and Experimental Game Design". Game design workshop: a playcentric approach to creating...
    183 KB (15,203 words) - 18:23, 28 July 2025
  • Dexerto. Retrieved November 14, 2023. Fullerton, Tracy (2019). Game Design Workshop: A playcentric approach to creating innovative games (4th ed.). CRC...
    17 KB (1,947 words) - 16:47, 20 May 2025
  • Strategy Battle Game and The Hobbit: The Battle of Five Armies Strategy Battle Game) is a tabletop miniature wargame produced by Games Workshop. It is based...
    45 KB (4,125 words) - 02:10, 4 May 2025
  • Apocalypse: The Game of Nuclear Devastation is a board game of nuclear war released by Games Workshop in 1980. It is based on The Warlord, a game designed and self-published...
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    ISBN 978-0132104753. Retrieved 2014-12-19. Fullerton, Tracy (2008-02-08). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press....
    11 KB (1,338 words) - 15:04, 2 July 2025
  • Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick...
    45 KB (4,869 words) - 16:52, 8 July 2025
  • Dune II (category Articles using Infobox video game using locally defined parameters)
    ISBN 9781538725429. Tracy Fullerton, Chris Swain, Steven Hoffman, Game Design Workshop, p. 377, CMP Books, 2004, ISBN 1-57820-222-1 Alec Meer (September...
    32 KB (3,672 words) - 14:57, 16 July 2025
  • Spelunky (category Video games designed by Derek Yu)
    Fullerton, Tracy (April 19, 2024). "Designer Perspectives: Derek Yu". Game Design Workshop: A Playcentric Approach to Creating Innovative Games (5th ed.). CRC...
    33 KB (2,850 words) - 01:45, 8 March 2025
  • (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. Steve Jackson began his career...
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    Handbook of Computer Game Studies, MIT Press, 2005: Chapter on "Future of Games: Mobile Gaming" T. Fullerton & C. Swain, Game Design Workshop, CMP Books, 2004:...
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    fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.: 47 ...
    49 KB (6,147 words) - 16:48, 21 July 2025
  • Retrieved February 27, 2020. Fullerton, Tracy (February 8, 2008). Game design workshop: a playcentric approach to creating innovative games. CRC Press....
    196 KB (20,134 words) - 13:09, 22 July 2025
  • Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle...
    30 KB (3,591 words) - 17:29, 22 June 2025
  • Asheron's Call (category Articles using Infobox video game using locally defined parameters)
    Fullerton, Tracey; Swain, Christopher; Hoffman, Steven (2008). Game design workshop: a playcentric approach to creating innovative games. Morgan Kaufmann...
    32 KB (3,595 words) - 19:53, 12 March 2025
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    topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as game design, audio, topics in computer programming...
    37 KB (3,087 words) - 23:35, 25 May 2025
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    Warhammer 40,000 (category Games Workshop games)
    fictional setting of the game has been developed through a large body of novels published by Black Library (Games Workshop's publishing division). Warhammer...
    105 KB (13,288 words) - 12:28, 22 July 2025
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    Tracy Fullerton (category American video game designers)
    she became the co-director of the USC Game Innovation Lab. She also published her first book, Game Design Workshop, in 2004. In 2008, Fullerton became the...
    10 KB (985 words) - 11:05, 16 March 2025
  • ISBN 978-0-7864-7257-4. Fullerton, Tracy; Swain, Chris; Hoffman, Steve (2004). Game Design Workshop: Designing, Prototyping, & Playtesting Games. Taylor & Francis....
    38 KB (4,089 words) - 16:26, 4 July 2025