Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games,...
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video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry...
29 KB (3,431 words) - 10:51, 5 June 2025
A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created...
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Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in...
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Experience design Fashion design Floral design Game design Graphic design Information architecture Information design Industrial design Instructional design Interaction...
34 KB (3,497 words) - 11:50, 31 May 2025
Illwinter Game Design is a Swedish independent video game developer composed of Johan Karlsson and Kristoffer Osterman. The company was started in the...
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game development standpoint, a sandbox game incorporates elements of sandbox design, a range of game systems that encourage free play. Sandbox design...
43 KB (4,916 words) - 21:37, 2 June 2025
for the game. Game design is used to reinforce the non-entertainment purpose of the game, such as using video game technology for the game's interactive...
142 KB (14,991 words) - 02:01, 31 May 2025
Intelligent design (ID) is a pseudoscientific argument for the existence of God, presented by its proponents as "an evidence-based scientific theory about...
179 KB (19,821 words) - 14:54, 23 May 2025
Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window...
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Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques...
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Mechanism design (sometimes implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called...
33 KB (5,063 words) - 04:46, 19 March 2025
Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages...
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tasks of developing a game — programming, graphical design, sound effects, etc. It could take as little as six weeks to develop a game. However, the high...
105 KB (12,468 words) - 20:00, 23 May 2025
graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and...
39 KB (4,551 words) - 00:33, 2 June 2025
Level (video games) (redirect from Level design)
player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or...
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a bimonthly newsletter for game developers, The Journal of Computer Game Design, since 1987. One of the subscribers, game programmer Nicky Robinson, suggested...
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them from action games. In the book Andrew Rollings and Ernest Adams on Game Design, the authors state that: "this [reduced emphasis on combat] doesn't mean...
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begins with a game design, which itself has several possible origins. Occasionally the game development process starts with no clear design in mind, but...
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Rollings and Ernest Adams on Game Design. New Riders Games. ISBN 978-1-59273-001-8. Adams, Ernest (2013). Fundamentals of Game Design (3rd ed.). San Francisco:...
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A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs...
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Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance...
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importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics...
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game developed and published by Atari, Inc. and released on May 13, 1976. Breakout was released in Japanese arcades by Namco. The game was designed by...
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Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four...
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Astro Bot (redirect from Astro Bot (2024 video game))
becoming the highest-rated game of 2024. Critics praised the gameplay, level design, and content, with some comparing the game to Nintendo franchises, particularly...
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in game design. He is best known for being the original designer of The Sims series, of which Maxis developed the first entry in 2000. The game spawned...
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Interior design is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing environment for the...
51 KB (6,290 words) - 18:47, 4 June 2025
of Game Design. Prentice Hall. Archived from the original on 2017-12-31. Retrieved 2009-02-10. Mark H. Walker (2002-02-01). "Strategy Gaming". GameSpy...
65 KB (6,687 words) - 22:16, 23 May 2025
Rules of Play (redirect from Rules of Play: Game Design Fundamentals)
Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press. Rules of Play expresses the...
6 KB (654 words) - 06:54, 16 August 2024