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    A ludic interface is an inherently "playful" type of computer interface. This field of human–computer interaction research and design draws on concepts...
    7 KB (827 words) - 07:21, 22 October 2024
  • models Ludic interface, in computing Ludic linguistics Ludology, or game studies This disambiguation page lists articles associated with the title Ludic. If...
    273 bytes (69 words) - 11:42, 9 November 2024
  • starts with an analysis of interface structures and challenges the keyboard-mouse paradigm with what is called a "ludic interface". Academics across both...
    40 KB (4,676 words) - 06:36, 25 May 2025
  • Thumbnail for Gamification
    Gamification (category User interface techniques)
    Fuchs points out that gamification might be driven by new forms of ludic interfaces. Gamification conferences have also retroactively incorporated simulation;...
    102 KB (9,862 words) - 00:28, 30 May 2025
  • Thumbnail for Location-based game
    that in terms of the main objective, these games may be categorized as ludic (e.g., games that are created for fun), pedagogic, (e.g., games created...
    16 KB (1,810 words) - 04:40, 25 May 2025
  • Lindley, Craig A. (October 2005). "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design". Game Studies. 5 (1). Archived...
    112 KB (10,829 words) - 23:54, 6 May 2025
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    Magnetics. 29 (1): 975–979. Bibcode:1993ITM....29..975H. doi:10.1109/20.195711. Ludic Science (4 October 2014), How to Make a Simple Railgun., archived from the...
    110 KB (12,301 words) - 05:26, 25 May 2025
  • Archived (PDF) from the original on 10 September 2016. De Castell, S. (2011). "Ludic Epistemology: What Game-Based Learning Can Teach Curriculum Studies". Journal...
    172 KB (18,242 words) - 15:39, 24 May 2025
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    Dana (October 2015). "'From Russia with Fun!': Tetris, Korobeiniki and the Ludic Soviet". The Soundtrack. 8 (1–2): 7–24. doi:10.1386/st.8.1-2.7_1. Archived...
    118 KB (10,918 words) - 16:17, 26 May 2025
  • initiative to engage students in computer science, by providing 60 minute-long ludic introduction tutorials (for instance with Minecraft or Frozen components)...
    11 KB (1,546 words) - 21:06, 23 March 2025
  • Schmidt, A. Steed, N. Villar, B. Walker: "The drift table: designing for ludic engagement", In: ACM, 2004 M. Kranz, P. Holleis, A. Schmidt: "Embedded Interaction...
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  • Alliance. Wiesbaden: Springer-VS. Moseley, R. (2016). Keys to Play: Music as a Ludic Medium from Apollo to Nintendo. California: University of California Press...
    31 KB (3,892 words) - 14:56, 15 May 2025
  • Youtube. Retrieved 17 July 2022. "AT Play (k) 0:00 / 6:05 Interview with Ludic Society@Coded Cultures Vienna". YouTube. "People at playfulness". DAAL -...
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  • August 22, 2022. Retrieved November 8, 2021. Seiwald, Regina (2021). "The Ludic Nature of Paratexts: Playful Material in and Beyond Video Games". Paratextualizing...
    88 KB (7,784 words) - 17:23, 29 May 2025
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    27, 2010). "Me, My Self, My Character, and I: Role-playing Identities in Ludic Space". Online Conference on Networks and Communities. Archived from the...
    55 KB (6,231 words) - 05:30, 23 May 2025
  • ISBN 978-1-4020-3904-1. Lecomte, Alain (2011-03-22). Meaning, Logic And Ludics. World Scientific. p. 99. ISBN 978-1-908978-24-0. Kamath, Pritish (2015)...
    271 KB (30,237 words) - 18:29, 25 April 2025
  • Thumbnail for Scott Smith (futurist)
    Ethnographic Praxis in Industry Conference Proceedings 2006(1) · September 2006. Ludic Foresight (with Suzanne Stein). 2011. The Singularity is Boring: An Open...
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  • and pragma-dialectics by Frans H. van Eemeren and Rob Grootendorst. The ludics approach, initiated by Jean-Yves Girard, which provides an overall theory...
    44 KB (5,324 words) - 18:22, 15 May 2025
  • Independence-friendly logic Interactive computation Intuitionistic logic Ludics J. Hintikka and G. Sandu, 2009, "Game-Theoretical Semantics" in Keith Allan...
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  • the lyrics, labeling the mentioned "chaos" as something "make believe, ludic". He accused the band of throwing everything "in the same bag in the old...
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  • which the photographs become rewards for the completion of puzzles in the ludic experience. In addition, Adventure Gamers thought that while far from a...
    16 KB (1,538 words) - 19:38, 5 March 2025
  • echoraum. ISBN 9783901941153. Pederson, Claudia Costa (2021). Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press. ISBN 9780253054500...
    111 KB (10,858 words) - 15:53, 28 May 2025