• In Conway's Game of Life (and related cellular automata), the speed of light is a propagation rate across the grid of exactly one step (either horizontally...
    4 KB (498 words) - 09:59, 18 October 2024
  • of Light may also refer to: Speed of light (cellular automaton), the greatest rate of information propagation in a cellular automaton "Speed of Light",...
    1 KB (207 words) - 03:40, 20 February 2025
  • Thumbnail for Spaceship (cellular automaton)
    In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a...
    5 KB (495 words) - 18:32, 27 May 2025
  • Thumbnail for Seeds (cellular automaton)
    a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman and named by Mirek Wójtowicz. It consists of an...
    4 KB (434 words) - 08:38, 18 October 2024
  • Thumbnail for Gun (cellular automaton)
    In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships...
    3 KB (289 words) - 05:40, 17 August 2023
  • Thumbnail for Breeder (cellular automaton)
    In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary...
    32 KB (180 words) - 00:53, 22 May 2025
  • Thumbnail for Highlife (cellular automaton)
    cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton...
    4 KB (444 words) - 17:25, 11 June 2025
  • Thumbnail for Methuselah (cellular automaton)
    In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More...
    4 KB (282 words) - 21:40, 25 April 2025
  • illusion in John Horton Conway's Game of Life where spaceships seem faster than the speed of light (cellular automaton) Stargate, a fictional accusation in...
    4 KB (592 words) - 05:50, 18 May 2025
  • Thumbnail for Sawtooth (cellular automaton)
    In a cellular automaton, a finite pattern is called a sawtooth if its population grows without bound but does not tend to infinity. In other words, a sawtooth...
    4 KB (406 words) - 01:36, 8 February 2022
  • A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells...
    18 KB (1,753 words) - 13:35, 7 May 2025
  • Thumbnail for Replicator (cellular automaton)
    In cellular automata, a replicator is a pattern that produces copies of itself. In the one-dimensional Rule 90 cellular automaton, every pattern is a replicator...
    2 KB (149 words) - 20:36, 12 August 2023
  • Thumbnail for Reflector (cellular automaton)
    In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without...
    2 KB (201 words) - 06:31, 19 June 2025
  • a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of generations...
    4 KB (454 words) - 00:04, 24 March 2025
  • Thumbnail for Conway's Game of Life
    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in...
    56 KB (6,408 words) - 22:05, 22 June 2025
  • Thumbnail for Lenia
    Mordvintsev et al. investigated the emergence of self-repairing pattern generation. Gilpin found that any cellular automaton could be represented as a convolutional...
    12 KB (1,997 words) - 20:08, 1 December 2024
  • Thumbnail for Day and Night (cellular automaton)
    Day and Night is a cellular automaton rule in the same family as Game of Life. It is defined by rule notation B3678/S34678, meaning that a dead cell becomes...
    2 KB (240 words) - 10:26, 27 December 2023
  • Thumbnail for Garden of Eden (cellular automaton)
    In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot...
    28 KB (3,537 words) - 22:01, 27 March 2025
  • Thumbnail for Rule 90
    Rule 90 (category Cellular automaton rules)
    study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional array of cells...
    25 KB (3,317 words) - 05:49, 26 August 2024
  • In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from...
    12 KB (1,177 words) - 00:27, 28 February 2025
  • In a cellular automaton, a puffer train, or simply puffer, is a finite pattern that moves itself across the "universe", leaving debris behind. Thus a pattern...
    4 KB (499 words) - 19:33, 24 February 2024
  • Thumbnail for Rake (cellular automaton)
    the lexicon of cellular automata, is a type of puffer train, which is an automaton that leaves behind a trail of debris. In the case of a rake, however...
    6 KB (629 words) - 17:12, 20 October 2023
  • Thumbnail for Brian's Brain
    Brian's Brain (category Cellular automaton rules)
    cellular automaton devised by Brian Silverman, which is very similar to his Seeds rule. Brian's Brain consists of an infinite two-dimensional grid of...
    4 KB (354 words) - 03:02, 11 November 2023
  • Thumbnail for Life without Death
    Life without Death (category Cellular automaton rules)
    Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial...
    9 KB (1,063 words) - 16:48, 26 December 2022
  • Thumbnail for Spark (cellular automaton)
    In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern...
    3 KB (296 words) - 21:22, 17 January 2025
  • Thumbnail for Glider (Conway's Game of Life)
    "Object synthesis in Conway's Game of Life and other cellular automata". In Adamatzky, Andrew (ed.). Game of Life Cellular Automata. Springer-Verlag. pp. 115–134...
    9 KB (953 words) - 14:39, 28 May 2025
  • Thumbnail for Golly (program)
    Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; it can be scripted...
    4 KB (256 words) - 17:09, 26 May 2024
  • Thumbnail for Rule 184
    Rule 184 (category Cellular automaton rules)
    Rule 184 is a one-dimensional binary cellular automaton rule, notable for solving the majority problem as well as for its ability to simultaneously describe...
    28 KB (3,475 words) - 03:03, 18 May 2024
  • Thumbnail for Moore neighborhood
    Moore neighborhood (category Cellular automata)
    distance of 1. The concept can be extended to higher dimensions, for example forming a 26-cell cubic neighborhood for a cellular automaton in three dimensions...
    4 KB (564 words) - 15:52, 10 December 2024
  • Thumbnail for Hashlife
    Hashlife (category Cellular automaton software)
    possible using alternative algorithms that simulate each time step of each cell of the automaton. The algorithm was first described by Bill Gosper in the early...
    11 KB (1,558 words) - 04:04, 7 May 2024