• common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry...
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    Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games,...
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    A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created...
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  • Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in...
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    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard...
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    A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent...
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  • Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as...
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  • A video game producer is the top person in charge of overseeing development of a video game. The earliest documented use of the term producer in games...
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  • arcade video game developed and published by Atari, Inc. and released on May 13, 1976. Breakout was released in Japanese arcades by Namco. The game was designed...
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  • Berzerk is a video game designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. The game involves a Humanoid Intruder...
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    player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or...
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    Video design or projection design is a creative field of stagecraft. It is concerned with the creation and integration of film, motion graphics and live...
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  • A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs...
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  • In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player...
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    A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined...
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  • Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical...
    278 KB (32,351 words) - 09:49, 30 May 2025
  • will be required to create the game, split into different roles. People who write video games are part of the design team, during pre-production, and...
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  • Inside is included on multiple lists of the greatest video games of all time as compiled by game journalists. Inside is a puzzle platformer. The player...
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  • history of video games. It has also been used in scholarly research since its release, including for machine learning, video game aesthetics and design, and...
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  • Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization...
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  • A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game...
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  • A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting...
    108 KB (13,077 words) - 09:45, 28 May 2025
  • was a sci-fi player-versus-player hero shooter video game played from a first-person perspective. The game featured a variety of human and alien characters...
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  • Sports: Driving) is a 3D racing video game developed by Distinctive Software and published by Broderbund in 1990. The game places emphasis on racing on stunt...
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  • The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize...
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  • "game programmer". A game programmer should not be confused with a game designer, who works on game design. In the early days of video games (from the early...
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  • Façade is a 2005 interactive storytelling video game by Michael Mateas and Andrew Stern. Conceived by the developers as an "interactive drama", Façade...
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  • Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford. Although initially intended to be...
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  • Narc (stylized as NARC) is a 1988 run and gun arcade video game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro, Todd...
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  • shooter game developed and published by Ghost Story Games. It is Ken Levine's first video game since BioShock Infinite: Burial at Sea in 2014. The game is...
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