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    There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design,...
    98 KB (10,615 words) - 17:05, 17 June 2025
  • The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University...
    5 KB (513 words) - 18:57, 5 January 2024
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    tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education...
    114 KB (12,539 words) - 17:52, 23 May 2025
  • Thumbnail for Augmented reality
    environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace...
    145 KB (15,923 words) - 14:22, 19 June 2025
  • Thumbnail for Extended reality
    Extended reality (XR) is both an umbrella term to refer to and interpolate between augmented reality (AR), mixed reality (MR), and virtual reality (VR),...
    9 KB (1,008 words) - 12:06, 30 May 2025
  • Thumbnail for Immersion (virtual reality)
    In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the...
    56 KB (6,358 words) - 14:04, 26 May 2025
  • Virtual reality therapy (VRT), also known as virtual reality immersion therapy (VRIT), simulation for therapy (SFT), virtual reality exposure therapy (VRET)...
    88 KB (10,894 words) - 13:28, 18 June 2025
  • Thumbnail for Telepresence
    Pessavento & H. Ermert - Palpation Imaging using a Haptic System for Virtual Reality applications in Medicine. - pp 147-153, IOS Press, 2004 "Evaluating the Effectiveness...
    35 KB (4,280 words) - 03:20, 3 May 2025
  • The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality...
    2 KB (216 words) - 01:47, 15 May 2025
  • Thumbnail for Palmer Luckey
    Palmer Luckey (category Virtual reality pioneers)
    designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry. In 2017, Luckey left...
    45 KB (4,294 words) - 14:46, 19 June 2025
  • Thumbnail for Virtual reality headset
    virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment...
    32 KB (2,974 words) - 10:04, 20 May 2025
  • Thumbnail for React Native
    develop Android and iOS applications at Facebook, Microsoft, and Shopify. It is also being used to develop virtual reality applications at Oculus. In 2012...
    11 KB (856 words) - 18:17, 15 June 2025
  • Thumbnail for PICO 4
    PICO 4 (category Virtual reality headsets)
    PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China...
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  • impact virtual offices. Virtual reality applications have the capability of creating offices spaces that are physical spaces within the virtual world where...
    17 KB (1,288 words) - 12:49, 25 March 2025
  • that whereas virtual reality would enable a participant to experience only three senses (sight, sound and optionally smell), simulated reality would enable...
    53 KB (6,569 words) - 16:39, 14 June 2025
  • Thumbnail for VTuber
    VTuber (redirect from Virtual YouTubers)
    (albeit with pre-determined animations), and some also supporting virtual reality hardware, or hand tracking devices such as the Leap Motion Controller...
    60 KB (5,300 words) - 06:55, 16 June 2025
  • Thumbnail for Virtual reality game
    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through...
    57 KB (6,726 words) - 12:49, 6 June 2025
  • The concept of virtual reality (VR) has been depicted in numerous fictional works since the 1930s. Many science fiction books and films have imagined...
    24 KB (3,166 words) - 12:54, 24 April 2025
  • sharing applications are all examples of virtual environments. Simply put, it is a networked common operating space. Once the fidelity of the virtual environment...
    5 KB (632 words) - 05:41, 9 June 2025
  • Thumbnail for DisplayPort
    for Beyond-8K Resolutions, Higher Refresh Rates For 4K/HDR and Virtual Reality Applications". 26 June 2019. Retrieved 26 June 2019. "imgur.com". Imgur. "VESA...
    153 KB (12,438 words) - 13:31, 20 June 2025
  • Thumbnail for A-Frame (software)
    an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. It is maintained by developers from Supermedium (Diego...
    5 KB (471 words) - 03:57, 25 May 2025
  • Thumbnail for Uncanny valley
    Uncanny valley (category Virtual reality)
    The increasing prevalence of digital technologies (e.g., virtual reality, augmented reality, and photorealistic computer animation) has propagated discussions...
    85 KB (8,910 words) - 02:47, 13 June 2025
  • Thumbnail for Virtuality (product)
    Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines delivered...
    29 KB (2,907 words) - 04:17, 25 May 2025
  • reality game (or hybrid reality game) blends elements of both the real and virtual worlds, allowing players to interact with both reality and virtual...
    6 KB (601 words) - 22:55, 19 June 2025
  • Thumbnail for Avatar (computing)
    avatar was used to describe the virtual simulation of the human form in the Metaverse, a fictional virtual-reality application on the Internet. Social status...
    55 KB (6,239 words) - 02:30, 8 June 2025
  • position with the change in position of the user. It is used in virtual reality applications, where the user is moving and the source of sound appears to...
    910 bytes (117 words) - 01:04, 9 March 2025
  • it has proved an effective way to present spatial audio in Virtual Reality applications (e.g. YouTube 360 Video), as the B-Format scene can be rotated...
    50 KB (6,064 words) - 16:30, 29 April 2025
  • Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and...
    18 KB (2,158 words) - 03:13, 25 May 2025
  • for Beyond-8K Resolutions, Higher Refresh Rates for 4K/HDR and Virtual Reality Applications". VESA.org. Video Electronics Standards Association. Archived...
    12 KB (1,015 words) - 04:04, 10 June 2025
  • Thumbnail for Reality Labs
    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented...
    91 KB (7,974 words) - 22:38, 9 May 2025