• BlinnPhong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model...
    12 KB (1,614 words) - 09:28, 22 April 2025
  • The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed...
    14 KB (2,224 words) - 22:34, 18 February 2025
  • Thumbnail for Gouraud shading
    artifact of Gouraud shading. List of common shading algorithms BlinnPhong reflection model Phong shading Gouraud, Henri (1971). Computer Display of Curved...
    6 KB (640 words) - 19:39, 13 October 2024
  • Thumbnail for Phong shading
    and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model. Phong shading...
    5 KB (610 words) - 01:38, 16 March 2024
  • Thumbnail for Bui Tuong Phong
    pioneer. He invented the widely used Phong shading algorithm and Phong reflection model. Phong was born in Hanoi. After attending the Lycée Albert Sarraut...
    6 KB (588 words) - 08:38, 12 May 2025
  • Phong may refer to: Phong shading Phong reflection model BlinnPhong shading model Bui Tuong Phong - creator of the Phong shading interpolation method...
    540 bytes (89 words) - 23:10, 21 April 2024
  • illumination models are the Phong and the Blinn-Phong illumination models. One of the most common reflection models is the Phong model. The Phong model assumes...
    25 KB (2,794 words) - 18:19, 4 May 2025
  • Thumbnail for Jim Blinn
    Sagan documentary series Cosmos, and the research of the BlinnPhong shading model. In 2000, Blinn was elected a member of the National Academy of Engineering...
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  • reflection include: Phong BlinnPhong Cook–Torrance (microfacets) Ward anisotropic Subsurface scattering is an indirect form of reflection where some of the...
    3 KB (319 words) - 18:21, 14 March 2022
  • partitioning Bit blit Bit plane Bitmap Bitmap textures Blend modes BlinnPhong reflection model Bloom (shader effect) Bounding interval hierarchy Bounding sphere...
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  • Thumbnail for Bump mapping
    is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface. Bump...
    7 KB (732 words) - 08:32, 13 January 2024
  • Thumbnail for Reflection mapping
    refinements were researched and documented by Bui-Tuong Phong in 1975, and later James Blinn and Martin Newell, who developed environment mapping in 1976;...
    11 KB (1,205 words) - 00:00, 19 February 2025
  • Thumbnail for Specular highlight
    Where R is the mirror reflection of the light vector off the surface, and V is the viewpoint vector. In the BlinnPhong shading model, the intensity of a...
    14 KB (2,509 words) - 18:33, 27 September 2024
  • Thumbnail for 3D rendering
    graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light...
    14 KB (1,541 words) - 20:51, 11 June 2025
  • Thumbnail for Bidirectional reflectance distribution function
    BlinnPhong model, resembling Phong, but allowing for certain quantities to be interpolated, reducing computational overhead. Torrance–Sparrow model,...
    24 KB (2,891 words) - 20:07, 18 June 2025
  • Thumbnail for Rendering (computer graphics)
    shading 1973 – Phong shading 1973 – Phong reflectance model 1974 – Texture mapping 1974 – Z-buffering 1976 – Environment mapping 1977 – BlinnPhong reflectance...
    146 KB (14,114 words) - 19:16, 15 June 2025
  • the second vector. Phong reflection model Blinn-Phong shading model Fresnel equations Schlick, C. (1994). "An Inexpensive BRDF Model for Physically-based...
    3 KB (327 words) - 17:43, 26 December 2024
  • other programming languages. X3D rendering includes both classic (e.g. Blinn-Phong) and modern physically based rendering (PBR) methods matching glTF 2...
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  • Thumbnail for Computer graphics
    Blinn and Bui Tuong Phong contributed to the foundations of shading in CGI via the development of the Gouraud shading and BlinnPhong shading models,...
    70 KB (8,842 words) - 22:45, 1 June 2025
  • Thumbnail for Computer graphics (computer science)
    quickly re-rendering scenes Arthur Appel James Arvo Brian A. Barsky Jim Blinn Jack E. Bresenham Loren Carpenter Edwin Catmull James H. Clark Robert L...
    14 KB (1,273 words) - 16:40, 15 March 2025
  • Thumbnail for University of Utah School of Computing
    computer animation. These contributions include: Gouraud shading Phong reflection model Phong shading rendering equation Utah teapot Computing research at...
    21 KB (2,609 words) - 03:31, 12 June 2025
  • Thumbnail for University of Utah College of Engineering
    first CG physically modeled human face Bui Tuong Phong, Computer scientist, inventor of the Phong reflection model and the Phong shading interpolation...
    34 KB (3,126 words) - 16:45, 15 March 2025
  • (Advanced Research Projects Agency). Research results included Gouraud, Phong, and Blinn shading, texture mapping, hidden surface algorithms, curved surface...
    119 KB (14,371 words) - 21:26, 16 June 2025
  • Thumbnail for Torque (game engine)
    shaded water rendering system was implemented with full reflection, refraction, and Fresnel reflection. TGEA incorporated a lighting system based on Torque...
    26 KB (2,235 words) - 20:00, 24 May 2025
  • Thumbnail for 3DMark
    and cloud blending Material surfaces use either Blinn-Phong shading model or Strauss lighting model and subsurface scattering in some cases The CPU tests...
    19 KB (528 words) - 08:35, 13 June 2025
  • algebraic mathematics package still in use (REDUCE), the Phong reflection model, the Phong shading method, and the rendering equation. Through the movement...
    110 KB (9,944 words) - 22:59, 20 June 2025
  • animation of a human face Bui Tuong Phong – computer scientist; inventor of the Phong reflection model and the Phong shading interpolation method Jim Waldo...
    51 KB (5,498 words) - 09:54, 2 June 2025