Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
37 KB (1,608 words) - 06:21, 12 June 2025
there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate...
102 KB (10,167 words) - 19:56, 24 April 2025
DDI, which requires a unified feature set and abandons the use of "cap bits". Direct3D 10.1 introduces "feature levels" 10_0 and 10_1, which allow use...
68 KB (6,216 words) - 23:32, 1 May 2025
DXVK (category Free software programmed in C++)
management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1. Vulkan 1.3 support is now required. Released on January...
11 KB (889 words) - 17:26, 18 May 2025
memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2...
72 KB (3,075 words) - 02:42, 3 June 2025
View) in non-pixel-shader stages. According to the definition by Microsoft, Direct3D feature level 11_1 must be complete, otherwise the Direct3D 11.1 path...
28 KB (2,358 words) - 11:50, 25 May 2025
Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally supports feature...
4 KB (376 words) - 21:33, 30 August 2024
ANGLE (software) (category Free software programmed in C++)
newer Direct3D 11 backend. The capability to use ANGLE in a Windows Store app was added in 2014. Microsoft contributed support for lower feature levels to...
12 KB (926 words) - 03:20, 10 March 2025
List of Nvidia graphics processing units (category Wikipedia articles in need of updating from April 2021)
features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify Kepler for level 11_1. The...
480 KB (13,293 words) - 00:49, 16 June 2025
interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
44 KB (4,687 words) - 13:07, 15 June 2025
RIVA 128 (category Computer-related introductions in 1997)
128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a...
18 KB (1,778 words) - 14:46, 4 March 2025
Shader (category All Wikipedia articles in need of updating)
originally published in May 1988. As graphics processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders...
23 KB (2,547 words) - 21:34, 5 June 2025
utilize hardware rendering on a graphics card with minimum support of Direct3D Feature Level 9 with WDDM 1.1 drivers. Applications can choose to use it exclusively...
20 KB (2,114 words) - 00:25, 24 January 2025
GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs...
61 KB (5,181 words) - 12:05, 9 May 2025
Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment Direct3D 10 Batch Assessment Direct3D 10 Alpha Blend Assessment Direct3D 10 Texture...
14 KB (1,310 words) - 04:02, 1 June 2025
Mesa (computer graphics) (category Free software programmed in C)
commits were made to the code to support Direct3D 10 and 11. In time, this might offer the ability to use recent Direct3D implementations on Linux systems. 2011-11-30:...
92 KB (9,314 words) - 14:15, 13 March 2025
List of AMD graphics processing units (category All Wikipedia articles written in American English)
lead to slight variations in actual TDP. 4 All models feature UVD2 and PowerPlay. All Radeon HD 4000 IGP models include Direct3D 10.1 and OpenGL 2.0 1 Unified...
195 KB (16,778 words) - 02:30, 15 June 2025
Radeon 9000 series (section Radeon Feature Matrix)
Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D...
24 KB (3,056 words) - 11:53, 17 March 2025
Turing (microarchitecture) (category All Wikipedia articles written in American English)
support DisplayPort 1.4a with Display Stream Compression (DSC) 1.2 PureVideo Feature Set J hardware video decoding GPU Boost 4 NVLink Bridge with VRAM stacking...
16 KB (1,122 words) - 08:13, 12 June 2025
ES & Vulkan (API). DirectX is a collection of game APIs. Direct3D is DirectX's 3D API. Direct3D is freely available from Microsoft, as are the rest of the...
26 KB (2,976 words) - 14:05, 7 May 2025
completely non-functional, primarily because initial drivers were Direct3D 6-based (Direct3D 7 was the first release with HW T&L support). Savage 2000 was...
14 KB (1,486 words) - 03:45, 3 March 2025
GTC 2024". Guru3D. Retrieved April 7, 2024. "Nvidia Blackwell "B100" to feature 2 dies and 192GB of HBM3e memory, B200 with 288GB". VideoCardz. March 17...
26 KB (1,722 words) - 23:57, 19 May 2025
Radeon R300 series (category Computer-related introductions in 2002)
Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D...
31 KB (2,714 words) - 22:08, 23 February 2025
Radeon 8000 series (section Radeon Feature Matrix)
of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL...
17 KB (2,429 words) - 11:53, 17 March 2025
the ViRGE sold well in the OEM market, poor Direct3D performance and lack of OpenGL support prevented the ViRGE from competing in the more lucrative 3D...
10 KB (1,233 words) - 09:15, 26 March 2025
in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In...
25 KB (2,248 words) - 02:08, 11 May 2025
Radeon R200 series (category Computer-related introductions in 2001)
of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL...
28 KB (2,853 words) - 09:52, 2 June 2025
GeForce 600 series (category Computer-related introductions in 2012)
Kepler-based cards. Both Fermi and Kepler based cards support Direct3D 11, both also support Direct3D 12, though not all features provided by the API. Exclusive...
42 KB (2,730 words) - 00:04, 14 June 2025
optional alternative to the shader assembly language in Direct3D 9, but became a requirement in Direct3d 10 and higher, where the shader assembly language...
15 KB (1,566 words) - 03:31, 8 June 2025
microcontroller. Atmel ATmega328, used in the Arduino UNO. Nvidia RIVA 128 (1997) GPU RIVA 128 gains support as preferred Direct3D developer platform press release...
3 KB (208 words) - 05:23, 7 February 2024