• High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using...
    22 KB (2,478 words) - 13:24, 9 April 2025
  • High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range...
    23 KB (2,423 words) - 10:09, 3 May 2025
  • others. High-dynamic-range rendering, techniques in computer-generated imagery Multi-exposure HDR capture, a technique for capturing high dynamic range images...
    585 bytes (106 words) - 21:32, 29 December 2021
  • monastery. Lost Coast is a technology demonstration showcasing the high-dynamic-range rendering implemented in the Source engine. It was designed with environments...
    23 KB (2,405 words) - 22:05, 27 February 2025
  • Loudness war High dynamic range High-dynamic-range imaging High-dynamic-range rendering High-dynamic-range video Highlight headroom Range fractionation...
    44 KB (4,521 words) - 11:48, 12 February 2025
  • Thumbnail for GeForce 7 series
    GCAA. The 7100 series does not support technologies such as high-dynamic-range rendering (HDR) and UltraShadow II. Although the 7300 LE was originally...
    45 KB (4,078 words) - 20:12, 20 March 2025
  • High-dynamic-range rendering, HDRR is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range than the final...
    927 bytes (181 words) - 12:48, 7 July 2022
  • High-dynamic-range television (HDR-TV) is a technology that uses high dynamic range (HDR) to improve the quality of display signals. It is contrasted...
    85 KB (7,772 words) - 02:49, 18 April 2025
  • parallax mapping, shadow mapping, specular mapping, shadow volumes, high-dynamic-range rendering, ambient occlusion (screen space ambient occlusion, screen space...
    6 KB (796 words) - 06:45, 15 December 2024
  • taking advantage of advanced lighting and shader routines like high-dynamic-range rendering (HDR) and specular mapping. Bethesda developed and implemented...
    79 KB (7,524 words) - 15:20, 3 May 2025
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    ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable...
    133 KB (11,952 words) - 12:26, 3 May 2025
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    is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras...
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  • Render (redirect from Rendering)
    rendering, generating image or motion picture from virtual 3D models Browser engine, component of a web browser that renders web pages High-dynamic-range...
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  • determination High dynamic range High-dynamic-range rendering Image and object order rendering Image-based lighting Image-based modeling and rendering Image compression...
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  • Thumbnail for Multi-exposure HDR capture
    multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures...
    47 KB (4,903 words) - 13:25, 6 September 2024
  • to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams...
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  • system High Data Rate (disambiguation) High dynamic range, in audio or video High-dynamic-range rendering, in computer graphics High-dynamic-range imaging...
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  • Thumbnail for Ambient occlusion
    work on ambient occlusion rendering. Global illumination Photon mapping Radiosity Ray tracing High-dynamic-range rendering Blender (software) Miller,...
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  • take advantage of advanced lighting and shader routines such as high-dynamic-range rendering (HDR) and specular mapping. Bethesda developed and implemented...
    109 KB (9,251 words) - 19:32, 3 May 2025
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    motion in a single image, short animation, photo booth style, and high-dynamic range rendering (HDR). This feature was moved to Google Photos in 2015. Auto...
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  • features of other advanced game engines of the time including high dynamic range rendering and light bloom. The engine supports integration with both Xfire...
    35 KB (3,696 words) - 05:48, 20 January 2025
  • Thumbnail for Godot (game engine)
    full-screen post-processing effects like bloom, depth of field, high-dynamic-range rendering, and gamma correction. A simplified shader language, similar to...
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  • elements such as desaturated colors, motion blur and partial high dynamic range rendering; and it places heavy emphasis on bloom lighting. As Team Ico...
    139 KB (14,071 words) - 15:04, 3 May 2025
  • aspect, and decided against support for ray tracing and high-dynamic-range rendering given the range of systems they needed to support. The remastered version...
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  • difficult to achieve with conventional image-domain techniques, and high-dynamic-range imaging These gradient-domain editing techniques can also be extended...
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  • advanced graphical effects such as various materials for lighting, high-dynamic-range rendering-centric effects, bloom, crepuscular rays (volumetric lighting)...
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  • technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine. On December 22, 2005, Valve released a...
    66 KB (6,053 words) - 12:51, 3 May 2025
  • Thumbnail for Half-Life (series)
    Valve released Lost Coast, an additional level demonstrating high-dynamic-range rendering (HDR). Consisting of a single map, Lost Coast is based on a cut...
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  • correction Global illumination Glow Grayscale Haze (depth, heat) High-dynamic-range rendering Image distortion Infrared Lens flare (cubic lens distortion flare...
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  • Thumbnail for Xbox One
    One models, including support for high-dynamic-range (HDR) colors (on Xbox One S and Xbox One X), native rendering at 4K resolution (Xbox One X), and...
    210 KB (20,539 words) - 21:02, 16 April 2025