• Thumbnail for Ludonarrative dissonance
    Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the...
    13 KB (1,316 words) - 08:55, 30 April 2025
  • Thumbnail for Clint Hocking
    columns for the video game magazine Edge, and coined the term ludonarrative dissonance. Hocking was born on 18 September 1972 and is from Montreal, Canada...
    43 KB (2,959 words) - 15:09, 3 May 2025
  • visa versa. The tension between a game's mechanics and theme is ludonarrative dissonance. Abstract games do not have themes, because the action is not intended...
    36 KB (3,935 words) - 23:52, 8 May 2025
  • Hocking wrote a noted essay that claimed that BioShock exhibited "ludonarrative dissonance" between its story and mechanics, as while he saw the story as...
    131 KB (12,609 words) - 15:52, 6 June 2025
  • Hocking, Clint, "Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com Makedonski, Brett (September 26, 2012), Ludonarrative dissonance: The roadblock...
    10 KB (1,059 words) - 01:09, 2 May 2025
  • Boltgun". Ars Technica reviewer noted that the game has "zero" ludonarrative dissonance. IGN disliked the enemy AI, saying that it made certain encounters...
    11 KB (1,023 words) - 18:51, 3 June 2025
  • coherent ludonarrative. One of the most notable examples of this is Clint Hocking's blog post on ludonarrative dissonance. Such dissonance, according...
    12 KB (1,557 words) - 03:43, 28 November 2024
  • too many civilians would merely result in a game over, causing ludonarrative dissonance, and how the linearity of the game may prevent it from reaching...
    78 KB (7,244 words) - 23:53, 19 May 2025
  • exchange for weapons, Scoville states that the game "flaunts" its ludonarrative dissonance rather than trying to hide it. Mentioning a fan theory that the...
    23 KB (2,674 words) - 00:50, 1 April 2025
  • Enix role-playing game Bravely Default. A notorious instance of ludonarrative dissonance noted by fans is why a Phoenix Down was not used to revive Aerith...
    107 KB (9,570 words) - 15:15, 3 May 2025
  • sustain the narrative. Moirai was also praised for exploiting ludonarrative dissonance by manipulating player expectations around the consequences of...
    21 KB (2,262 words) - 02:24, 13 May 2025
  • separate lives. The death of Lavitz is cited as an example of ludonarrative dissonance, as this event serves a narrative purpose but little gameplay consequences...
    43 KB (4,556 words) - 14:54, 26 March 2025
  • of the criticism, a trophy was included in Uncharted 4, named 'Ludonarrative Dissonance', with the description "Kill 1,000 enemies". In 2007, Sony placed...
    79 KB (7,877 words) - 05:45, 22 May 2025
  • arcs like hero's journey for him; the team felt this would cause ludonarrative dissonance. The team introduced other characters to accompany Agent 47 through...
    114 KB (11,288 words) - 12:15, 5 June 2025
  • Video game writing, an overview of the associated profession Ludonarrative dissonance Young, Shamus (2019-05-21). "Rage 2: Shut Up and Let me Shoot Stuff"...
    21 KB (1,943 words) - 15:04, 13 December 2024
  • would help us with a narrative problem always present in shooters. Ludonarrative dissonance, a term first coined by Clint Hocking, is when the game's mechanics...
    69 KB (7,077 words) - 23:20, 1 May 2025
  • narrative and gameplay, reinforces comedy in a similar manner to how ludonarrative dissonance is a disconnect between narrative and gameplay. Both comedy and...
    6 KB (728 words) - 15:06, 28 March 2025
  • specific questline has concluded. Some reviewers also questioned the ludonarrative dissonance surrounding the potential in-game use of lethal firearms by Marcus...
    27 KB (2,999 words) - 02:18, 13 May 2025
  • are women. Art game Video game art Video games as an art form Ludonarrative dissonance Huizinga, Johan (1938). Homo Ludens. Haarlem: Tjeenk Willink &...
    40 KB (4,676 words) - 06:36, 25 May 2025