• Thumbnail for OpenGL Shading Language
    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
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  • particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL.[unreliable source?]...
    49 KB (3,424 words) - 23:19, 30 May 2025
  • Thumbnail for WebGL
    background. WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred...
    28 KB (2,665 words) - 11:00, 11 June 2025
  • Thumbnail for OpenGL
    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The...
    60 KB (6,045 words) - 03:43, 27 June 2025
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    The language in which shaders are programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language...
    23 KB (2,547 words) - 21:34, 5 June 2025
  • and WGSL GLSL, shading language for OpenGL HLSL, Microsoft's shading language for Direct3D Metal Shading Language, Apple's shading language for Metal Cg...
    5 KB (468 words) - 05:53, 17 June 2025
  • basic and applied research on severe convective storms OpenGL ES Shading Language, a shading language designed for embedded devices Karlheinz Essl (b. 1960)...
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  • Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Guile (GNU Ubiquitous Intelligent Language for Extensions) GNU Octave Go Go...
    28 KB (1,331 words) - 09:42, 21 June 2025
  • Vulkan (redirect from GlNext)
    a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more...
    61 KB (5,180 words) - 04:25, 21 June 2025
  • Airport in Sweden OpenGL ES Shading Language (GLSL ES), a set of versions of OpenGL Shading Language (GLSL) for use with OpenGL ES or WebGL This disambiguation...
    491 bytes (84 words) - 22:25, 23 September 2023
  • Adreno (category CS1 Chinese (China)-language sources (zh-cn))
    APIs: Direct3D 12_1, OpenCL 3.0, OpenGL ES 3.2 and Vulkan 1.1 Adreno 660 is the first mobile GPU to feature Variable Rate Shading (VRS). All models support...
    72 KB (3,075 words) - 02:42, 3 June 2025
  • Mantle developed by AMD. Mesa Metal developed by Apple. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed...
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  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    functionality for SPIR-V binary code. High-Level Shading Language (HLSL) Cg (programming language) OpenGL Shading Language (GLSL) Tungsten Graphics Shader Infrastructure...
    15 KB (1,415 words) - 18:28, 11 February 2025
  • Thumbnail for Open Cascade Technology
    Viewer; implements a compact OpenGLOpenGL ES renderer, supporting conventional Phong, real-time PBR metal-roughness shading models and interactive ray...
    21 KB (1,476 words) - 18:55, 11 May 2025
  • PowerVR (category CS1 Hungarian-language sources (hu))
    encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called...
    89 KB (5,166 words) - 04:40, 18 June 2025
  • GLX (category OpenGL)
    OpenGL® Graphics with the X Window System® SGI - Open Source Code/GLX at the Wayback Machine (archived 2009-06-08) Current OpenGL API, OpenGL Shading...
    9 KB (884 words) - 12:21, 16 May 2024
  • and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). Programmable shading with Cg OpenGL ES 1.1 extensions (VBO, FBO, PBO...
    2 KB (182 words) - 13:27, 27 April 2024
  • Thumbnail for Mesa (computer graphics)
    Representation (SPIR) to be used by the Vulkan API and OpenCL 2.1. Shaders written in OpenGL Shading Language are to be translated/compiled into TGSI, then optimizations...
    92 KB (9,314 words) - 14:15, 13 March 2025
  • Thumbnail for Row- and column-major order
    the designer sought to adopt, and this was even preserved in the OpenGL Shading Language that was later added (although this also makes it possible to access...
    20 KB (2,316 words) - 15:27, 30 March 2025
  • List of Nvidia graphics processing units (category CS1 Finnish-language sources (fi))
    2017. Retrieved 17 May 2017. OpenGL 2.0 support on Nvidia GPUs (PDF document) Release Notes for Nvidia OpenGL Shading Language Support (PDF document)...
    481 KB (13,322 words) - 13:54, 26 June 2025
  • possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems...
    3 KB (346 words) - 01:54, 4 December 2024
  • Thumbnail for OpenSceneGraph
    0 including the latest extensions Tightly coupled support for OpenGL Shading Language, developed in conjunction with 3Dlabs Support for a wide range...
    19 KB (1,812 words) - 14:15, 30 March 2024
  • Thumbnail for Intel Graphics Technology
    Intel Graphics Technology (category CS1 Spanish-language sources (es))
    Haswell compared to OpenGL 4.5 being exposed on the i965 driver. Additionally, Crocus allows for OpenGL ES 3.2 rather than OpenGL ES 3.1 on Haswell. Aside...
    82 KB (4,715 words) - 21:59, 22 June 2025
  • Thumbnail for Mali (processor)
    Mali (processor) (category CS1 Dutch-language sources (nl))
    Quality for Mobile Devices". https://static.docs.arm.com/dui0363/d/DUI0363D_opengl_es_app_dev_guide.pdf [dead link] Smith, Ryan (July 3, 2014). "A Brief History...
    80 KB (4,684 words) - 02:19, 20 June 2025
  • Thumbnail for Software rendering
    Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like programming languages for shaders...
    11 KB (1,325 words) - 13:14, 8 May 2025
  • Thumbnail for Graphics processing unit
    Graphics processing unit (category OpenCL compute devices)
    can support one or more 3D graphics API, such as DirectX, Metal, OpenGL, OpenGL ES, Vulkan. In the 1970s, the term "GPU" originally stood for graphics...
    82 KB (8,444 words) - 23:09, 22 June 2025
  • HLSL2GLSL (category Shading)
    translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally released by...
    3 KB (204 words) - 11:25, 14 April 2025
  • (2006). OpenGL Shading Language. Addison-Wesley. ISBN 0-321-33489-2. McReynolds, Tom; Blythe, David (2005). Advanced Graphics Programming Using OpenGL. Elsevier...
    2 KB (161 words) - 04:47, 26 December 2024
  • dynamics, support for OpenGL ES materials, and shader effects for multiple shading languages including the Cg programming language, GLSL, and HLSL. First...
    11 KB (1,079 words) - 04:42, 19 May 2025
  • Unigine (category CS1 German-language sources (de))
    3x) only supported OpenGL. UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL. UNIGINE...
    23 KB (1,928 words) - 11:16, 18 June 2025