• Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces...
    14 KB (990 words) - 00:44, 2 May 2025
  • July 2017, Autodesk no longer makes Scaleform available for purchase. Scaleform GFx allowed licensees to create user interfaces using Adobe Flash authoring...
    3 KB (225 words) - 10:00, 26 January 2025
  • digital cameras Scaleform GFx, a game development middleware package This disambiguation page lists articles associated with the title GFX. If an internal...
    278 bytes (69 words) - 22:55, 16 October 2024
  • Thumbnail for Adobe Flash
    HUDs for 3D video games using Scaleform GFx, a technology that renders Flash content within non-Flash video games. Scaleform is supported by more than 10...
    149 KB (12,661 words) - 22:15, 26 May 2025
  • virtual machine (Tamarin) are available. ActionScript was also used with Scaleform GFx for the development of three-dimensional video-game user interfaces...
    40 KB (4,784 words) - 10:36, 21 May 2025
  • the Sony PS3 consoles can run SWF files through their web browsers. Scaleform GFx is a commercial alternative SWF player that features full hardware acceleration...
    30 KB (2,339 words) - 02:08, 21 April 2025
  • functionality include RAD Game Tools' Bink, Firelight FMOD, Havok, and Scaleform GFx. RAD Game Tools develops Bink for basic video rendering, along with...
    24 KB (2,751 words) - 18:33, 21 May 2025
  • technical elements to push the Wii hardware as much as they could. Scaleform GFx was licensed for the game's UI and animated textures, explained as allowing...
    36 KB (3,624 words) - 04:53, 19 April 2025
  • Switch. REDengine 2 utilized middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio. The engine was used for...
    80 KB (7,041 words) - 23:23, 21 May 2025
  • September 10, 2013. "Discreet to be rebranded Autodesk Media and Entertainment". GFX Diary. April 21, 2005. Retrieved September 10, 2013. "Autodesk Re-brands...
    26 KB (2,305 words) - 16:46, 4 May 2025
  • other without losing all realism. Additionally the team used Autodesk's Scaleform GFx for the menu and text displays, Nvidia's PhysX for the in-game physics...
    81 KB (7,462 words) - 15:03, 3 May 2025
  • graphics or networking. Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK. Nvidia GameWorks - visual FX, physics,...
    3 KB (252 words) - 11:49, 27 September 2024
  • of Kings, and uses the Gamebryo engine. Defense Grid also uses the Scaleform GFx user interface engine. The lead designer for the game was Michael Austin...
    20 KB (2,019 words) - 23:30, 1 May 2025
  • and menus such as the player's inventory. gameswf is a prototype of Scaleform GFx, advanced cross-platform GUI solution. "Mini-postmortem on the use of...
    3 KB (163 words) - 15:22, 17 March 2021
  • Adobe Flash Lite Adobe AIR Gameswf Gnash Lightspark Ruffle Shumway Scaleform GFx Swfdec "Authoring" in computing, is the act of creating a document,...
    2 KB (148 words) - 13:30, 14 October 2022