A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space...
3 KB (317 words) - 03:28, 10 December 2024
Shader (redirect from Shader (computer graphics))
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D...
23 KB (2,547 words) - 21:34, 5 June 2025
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement...
2 KB (251 words) - 20:27, 18 May 2025
Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the...
18 KB (1,700 words) - 08:10, 14 February 2025
computer program. A software application or component that performs rendering is called a rendering engine, render engine, rendering system, graphics...
146 KB (14,114 words) - 19:16, 15 June 2025
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity...
25 KB (2,794 words) - 18:19, 4 May 2025
Polygon mesh (redirect from Edge (computer graphics))
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object's...
26 KB (2,618 words) - 06:27, 12 June 2025
curves, lines, or edges meet Vertex (computer graphics), a data structure that describes the position of a point Vertex (curve), a point of a plane curve...
2 KB (307 words) - 11:22, 4 May 2025
a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B...
61 KB (6,469 words) - 11:29, 4 June 2025
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition...
481 KB (13,322 words) - 13:54, 26 June 2025
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the...
28 KB (4,405 words) - 15:24, 2 June 2025
Triangle mesh (redirect from Triangle (graphics))
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by...
8 KB (1,129 words) - 09:49, 1 June 2025
is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in...
6 KB (640 words) - 12:15, 26 February 2025
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present...
82 KB (8,444 words) - 23:09, 22 June 2025
Wire-frame model (category Computer graphics data structures)
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It...
6 KB (612 words) - 05:22, 27 November 2024
a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics 2D geometric model 3D computer graphics 3D modeling...
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In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures...
6 KB (620 words) - 22:54, 27 July 2024
Triangle fan (category Computer graphics)
primitive in 3D computer graphics that saves on storage and processing time. It describes a set of connected triangles that share one central vertex (unlike the...
2 KB (194 words) - 09:28, 21 April 2025
processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the...
71 KB (7,033 words) - 22:49, 19 June 2025
geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An...
12 KB (1,530 words) - 06:36, 3 March 2025
Wavefront .obj file (category 3D graphics file formats)
package. It is an open file format and has been adopted by other 3D computer graphics application vendors. The OBJ file format is a simple data-format that...
20 KB (2,498 words) - 17:13, 2 June 2025
known as alpha blending. Graphics pipeline Vertex The Drawing Primitives by Janne Saarela Hughes, John F. (2014). Computer Graphics: Principles and Practice...
3 KB (328 words) - 01:50, 2 March 2025
colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes...
62 KB (5,403 words) - 01:52, 30 May 2025
Geometric primitive (redirect from Primitives (computer graphics))
In vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible)...
10 KB (1,347 words) - 16:51, 10 May 2025
In geometry, a vertex (pl.: vertices or vertexes), also called a corner, is a point where two or more curves, lines, or line segments meet or intersect...
8 KB (914 words) - 01:21, 17 June 2025
Intel GMA (redirect from Intel graphics media accelerator)
hardware transform and lighting and the similar vertex shader technologies. Like previous Intel integrated graphics parts, the GMA 900 has hardware support for...
52 KB (5,633 words) - 11:44, 2 March 2025
In 3D computer graphics, a lathed object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around...
1 KB (175 words) - 09:19, 7 April 2023
Shading (section In computer graphics)
depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness...
18 KB (1,846 words) - 01:57, 18 June 2025
Phong shading (category Computer graphics algorithms)
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading...
5 KB (610 words) - 01:38, 16 March 2024
Graphics Core Next (GCN) is the codename for a series of microarchitectures and an instruction set architecture that were developed by AMD for its GPUs...
54 KB (4,473 words) - 19:03, 22 April 2025