• A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device...
    9 KB (1,052 words) - 13:25, 3 January 2025
  • as a Vertex buffer object in OpenGL. Vertex cache A specialised read-only cache in a graphics processing unit for buffering indexed vertex buffer reads...
    61 KB (6,469 words) - 11:29, 4 June 2025
  • Administrative Okrug of Moscow, Russia Vertex Arrays Object, an OpenGL feature similar to Vertex Buffer Object (VBO) Vienna Art Orchestra, a European...
    348 bytes (73 words) - 12:11, 10 February 2025
  • Thumbnail for Kivy (framework)
    multitouch events; a graphic library using only OpenGL ES 2, and based on Vertex Buffer Object and shaders; a wide range of widgets that support multitouch; an...
    8 KB (686 words) - 21:28, 20 February 2025
  • Thumbnail for OpenGL
    20. Release date: July 22, 2013 Enforced buffer object usage controls Asynchronous queries into buffer objects Expression of more layout controls of interface...
    60 KB (6,045 words) - 00:53, 22 May 2025
  • Thumbnail for Shader
    this is a large pixel matrix or "frame buffer". There are three types of shaders in common use (pixel, vertex, and geometry shaders), with several more...
    23 KB (2,547 words) - 21:34, 5 June 2025
  • and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over point...
    49 KB (3,424 words) - 23:19, 30 May 2025
  • VBO may refer to: Vainu Bappu Observatory Vertex Buffer Object, an OpenGL extension for faster rendering of triangles Verbond van Belgische Ondernemingen...
    237 bytes (58 words) - 05:43, 19 October 2016
  • Thumbnail for Scanline rendering
    (but moving objects were Z-buffered over the top). Static scenery used BSP-derived sorting for priority. It proved better than Z-buffer/painter's type...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • Thumbnail for Z-fighting
    the hardware use invariant vertex transformation. Z-fighting that is caused by insufficient precision in the depth buffer can be resolved by simply reducing...
    6 KB (802 words) - 08:34, 4 August 2024
  • volume, project a ray from the light source through each vertex in the shadow casting object to some point (generally at infinity). These projections...
    16 KB (2,270 words) - 08:38, 8 June 2025
  • Thumbnail for Natron (software)
    extensions (ARB_texture_non_power_of_two, ARB_shader_objects, ARB_vertex_buffer_object, ARB_pixel_buffer_object). 32 bit floating point linear color processing...
    11 KB (1,113 words) - 22:31, 12 April 2025
  • triangle vertex properties. Where available, a fragment shader (also called Pixel Shader) is run in the rastering step for each fragment of the object. If...
    28 KB (4,405 words) - 15:24, 2 June 2025
  • Thumbnail for Triangle mesh
    this is supported by the glDrawElements() primitive when using Vertex Buffer Object (VBO).[citation needed] With this method, any arbitrary set of triangles...
    8 KB (1,129 words) - 09:49, 1 June 2025
  • opaque, then part of its background object could show through, which is known as alpha blending. Graphics pipeline Vertex The Drawing Primitives by Janne...
    3 KB (328 words) - 01:50, 2 March 2025
  • some object. These shadowed areas are typically shaded after the scene is rendered to buffers by storing shadowed areas with the stencil buffer. Jim Blinn...
    6 KB (796 words) - 06:45, 15 December 2024
  • immediate mode rendering systems. Primitive vertex attribute data may be inserted frame by frame into a command buffer by a rendering API. This involves significant...
    6 KB (640 words) - 12:15, 26 February 2025
  • Thumbnail for Perl OpenGL
    up to 1.2, and OpenGL extensions, such as Framebuffer Objects (FBO) and Vertex Buffer Objects (VBO). Chris Marshall "Language bindings - OpenGL Wiki"...
    8 KB (827 words) - 00:33, 19 March 2025
  • Thumbnail for Open Cascade Technology
    Open Cascade Technology (OCCT, formerly named CAS.CADE) is an object-oriented C++ class library for 3D computer-aided design (CAD), computer-aided manufacturing...
    21 KB (1,476 words) - 18:55, 11 May 2025
  • Thumbnail for Hidden-surface determination
    front side. If the object is completely opaque, those surfaces never need to be drawn. These surfaces are determined by the vertex winding order: if the...
    11 KB (1,556 words) - 16:37, 4 May 2025
  • Megapixel/s @200 MHz Vertex performance (theoretical): 40Mtriangle/s @100 MHz 15.3Mpolygon/s @200 MHz Power consumption: 0.5-1.0 mW/MHz Frame Buffer max. 4095×4095...
    9 KB (823 words) - 17:23, 1 April 2025
  • in vertex data from an application supplied vertex buffer and feeds them down the pipeline. Vertex Shader: Performs operations on a single vertex at a...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • and setup minimization. Automatic management of Vertex Buffer Objects. Extensive framebuffer objects support. Provided scene managers: generic hierarchical...
    6 KB (737 words) - 15:51, 8 June 2025
  • 3D objects directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders and optionally vertex shaders...
    5 KB (588 words) - 21:34, 8 July 2024
  • Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers Pixel shaders: vertex shaders: texture mapping units: render output units Nvidia has...
    17 KB (1,708 words) - 22:24, 23 February 2025
  • Thumbnail for Reyes rendering
    final image. Next, a shader system assigns a color and opacity to each vertex of a micropolygon. Most Reyes renderers allow users to supply arbitrary...
    9 KB (1,058 words) - 17:07, 6 April 2024
  • Thumbnail for Graph (abstract data type)
    from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y; add_vertex(G, x):...
    16 KB (1,763 words) - 02:32, 14 October 2024
  • graphics) Implicit surface Importance sampling Impossible object Inbetweening Irregular Z-buffer Isometric projection Jaggies k-d tree Lambertian reflectance...
    9 KB (844 words) - 20:40, 8 February 2025
  • functions that can use previously defined server side objects (textures, vertex buffers and index buffers, shaders, etc.) without resending unchanged data...
    6 KB (475 words) - 08:03, 25 July 2023
  • Thumbnail for Shadow mapping
    a z-buffer or depth image of the light source's view, stored in the form of a texture. If you looked out from a source of light, all the objects you can...
    20 KB (2,410 words) - 22:42, 18 February 2025