• Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization...
    69 KB (8,500 words) - 11:34, 3 May 2025
  • Thumbnail for History of video games
    first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox...
    205 KB (23,792 words) - 06:36, 13 May 2025
  • In the video game industry, a live-service game (also referred to as games as a service (GaaS)) represents providing video games or game content on a...
    26 KB (3,198 words) - 16:16, 11 May 2025
  • Thumbnail for Video game
    player demographics towards casual gaming and increasing monetization by incorporating games as a service. Today, video game development requires numerous...
    142 KB (14,988 words) - 15:14, 3 May 2025
  • monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game...
    117 KB (11,498 words) - 08:37, 12 May 2025
  • Machine "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features" (PDF). The State of Mobile Game Monetization 2022 — An Analysis...
    61 KB (4,954 words) - 23:06, 8 May 2025
  • Thumbnail for Video games in China
    broadening the monetization base. Furthermore, the integration of culturally relevant content and localized events has bolstered monetization efforts. By...
    140 KB (15,986 words) - 16:32, 12 May 2025
  • Wordle (redirect from Wordle (video game))
    had no plans to monetize the game, emphasizing, "It's not trying to do anything shady with your data or your eyeballs ... It's just a game that's fun." In...
    61 KB (5,371 words) - 00:38, 19 May 2025
  • of Nintendo games that sign onto the program to receive some monetization of these videos through YouTube. However, in September 2017, Nintendo changed...
    48 KB (4,713 words) - 18:04, 25 March 2025
  • And data monetization refers to a spectrum of ways information assets can be converted into economic value. Another meaning of "monetization" denotes...
    14 KB (1,950 words) - 19:34, 10 March 2025
  • either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after...
    27 KB (2,949 words) - 18:47, 15 May 2025
  • Thumbnail for Video games in the United States
    long-tail monetization of a game well after release. Continuing from the previous decade, a large number of independently developed video games emerged...
    119 KB (10,795 words) - 08:56, 15 May 2025
  • A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC)...
    9 KB (986 words) - 13:37, 13 May 2025
  • Thumbnail for Incremental game
    An incremental game (also known as an idle game, clicker game, or tap game) is a video game genre centered on minimal player interaction, where simple...
    21 KB (2,424 words) - 05:55, 17 May 2025
  • Palia (redirect from Palia (video game))
    from a life sim. MMORPG.com said it has some promise but criticized the monetization. Tyler Edwards writing for Massively Overpowered stated the MMO depth...
    8 KB (680 words) - 20:43, 16 May 2025
  • software monetization solutions can help businesses extract the most value from their software. Another way to achieve software monetization is through...
    20 KB (2,376 words) - 19:31, 10 March 2025
  • Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical...
    278 KB (32,252 words) - 20:15, 11 May 2025
  • As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century...
    192 KB (20,476 words) - 10:01, 15 May 2025
  • Thumbnail for Gacha game
    A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a game, typically a video game, that implements the gachapon machine style mechanics. Similar...
    26 KB (3,284 words) - 04:57, 11 May 2025
  • Thumbnail for Genshin Impact
    2021. "Top Games by Monetization Descriptors — How Top Titles Use Monetization Features" (PDF). The State of Mobile Game Monetization 2022 — An Analysis...
    182 KB (13,579 words) - 03:30, 16 May 2025
  • as works of art by some critics. In 1983, the video game magazine Video Games Player stated that video games "are as much an art form as any other field...
    54 KB (5,856 words) - 20:54, 6 May 2025
  • A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may...
    18 KB (1,742 words) - 02:38, 29 March 2025
  • Thumbnail for Game design document
    Interface, Game Controls Accessibility[citation needed] Monetization[citation needed] This list is by no means exhaustive or applicable to every game. Some...
    8 KB (995 words) - 23:46, 1 May 2025
  • Washboard, M. (2019). "Video game monetization mechanisms in triple A (AAA) video games". In Wardaszko, Marcin (ed.). Simulation & Gaming Through Times and...
    16 KB (1,660 words) - 01:50, 17 May 2025
  • Thumbnail for Ananta (video game)
    options. No release date window or monetization plan has been planned yet, as the developers are focused on game design and content creation. On November...
    8 KB (709 words) - 15:28, 11 April 2025
  • Website monetization is the process of converting existing traffic being sent to a particular website into revenue. The most popular ways of monetizing a website...
    11 KB (1,326 words) - 09:22, 10 April 2025
  • Data monetization, a form of monetization, may refer to the act of generating measurable economic benefits from available data sources (analytics). Less...
    16 KB (2,217 words) - 19:34, 10 March 2025
  • within video game culture that describes time spent in the game in which a player repeats a general task in order to gain rewards like in-game currency...
    17 KB (2,248 words) - 23:50, 1 May 2025
  • M. (2019). "Video game monetization mechanisms in triple A (AAA) video games". In Wardaszko, Marcin (ed.). Simulation & Gaming Through Times and Across...
    55 KB (6,562 words) - 04:21, 15 May 2025
  • Thumbnail for Online game
    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games...
    46 KB (4,413 words) - 04:08, 3 May 2025