• Thumbnail for Z-buffering
    variation on z-buffering which results in more evenly distributed precision is called w-buffering (see below). At the start of a new scene, the z-buffer must...
    16 KB (2,450 words) - 07:49, 21 May 2025
  • irregular z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical z-buffer in that...
    4 KB (514 words) - 09:17, 21 May 2025
  • Thumbnail for Scanline rendering
    hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • Thumbnail for Z-fighting
    insufficient to eliminate all z-fighting issues. Z-fighting can be reduced through the use of a higher resolution depth buffer, by z-buffering in some scenarios,...
    6 KB (802 words) - 08:34, 4 August 2024
  • Thumbnail for Hidden-surface determination
    pixel in the Z-buffer, the pixel is rejected, otherwise, it is shaded and its depth value replaces the one in the Z-buffer. Z-buffering supports dynamic...
    11 KB (1,556 words) - 16:37, 4 May 2025
  • Thumbnail for Depth map
    The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The "Z" in these latter terms relates to a convention that...
    8 KB (899 words) - 08:56, 27 May 2025
  • Thumbnail for HyperZ
    Radeon 9800 SE HyperZ HD – R420 used in Radeon X700 to Radeon X850 XT PE Rasterization Z-buffering Irregular Z-buffer Depth map "ATI HyperZ on 180nm Radeons"...
    4 KB (483 words) - 12:53, 27 August 2024
  • Thumbnail for Stencil buffer
    A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and...
    16 KB (2,391 words) - 00:52, 2 October 2024
  • resolution many times over the Z-buffer, with a moderate increase in cost. The A-buffer method is a descendant of the well known Z-buffer, which provides good quality...
    4 KB (480 words) - 15:33, 30 April 2025
  • double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in full 24-bit color. Similarly, when Z-buffering is...
    4 KB (403 words) - 10:50, 5 September 2024
  • Thumbnail for GameCube technical specifications
    polygons/sec, with fogging, Z-buffering, alpha blending and Gouraud shading 30 million polygons/sec, with fogging, Z-buffering, alpha blending and texture...
    14 KB (223 words) - 06:36, 28 May 2025
  • Z, z, -z, z', or z- in Wiktionary, the free dictionary. Z, or z, is the twenty-sixth and last letter of the English alphabet. Z may also refer to: Z (1969...
    7 KB (987 words) - 15:40, 22 February 2025
  • Thumbnail for PlayStation 2 technical specifications
    which includes 32bit pixels & all the systems basic alpha-blending, Z-buffering & filtering operations When needing to do texture mapping, the 16 pipes...
    33 KB (3,815 words) - 00:21, 6 May 2025
  • Thumbnail for Graphics processing unit
    specifications for 3D chip makers to compete to support 3D texture, lighting and Z-buffering. ATI, which was later to be acquired by AMD, began development on the...
    82 KB (8,445 words) - 12:59, 21 May 2025
  • Thumbnail for AGP Inline Memory Module
    modules that are used as dedicated video memory (display cache) to store Z-buffering and they usually have 4 MB of 32-bit wide SDRAM. "Computex 2001 Manufacturer...
    1 KB (123 words) - 04:35, 29 August 2024
  • Thumbnail for Voodoo2
    MIP-mapping, Z-buffering, alpha-blending and fogging enabled). 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended...
    11 KB (1,130 words) - 03:52, 4 January 2025
  • Thumbnail for Xbox technical specifications
    Realistic fillrate: Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping Texture fillrate: 500–1400...
    9 KB (727 words) - 08:10, 5 December 2024
  • Thumbnail for Rendering (computer graphics)
    shading 1973 - Phong reflectance model 1974 - Texture mapping 1974 - Z-buffering 1976 - Environment mapping 1977 - Blinn–Phong reflectance model 1977...
    146 KB (14,114 words) - 18:20, 23 May 2025
  • Algorithms, Painter's Algorithm & Z-Buffering. Wikimedia Commons has media related to Painter's problem. Painter's & Z-Buffer Algorithms and Polygon Rendering...
    14 KB (1,467 words) - 22:10, 12 May 2025
  • Thumbnail for Back-face culling
    surfaces face towards the camera, then additional use of methods such as Z-buffering or the Painter's algorithm may be necessary to ensure the correct surface...
    10 KB (1,400 words) - 15:05, 21 May 2025
  • another volume, since the resulting Z coordinates are not stored in the image, but are only used in Z-buffering in the later rastering step. In a perspective...
    28 KB (4,381 words) - 12:15, 23 February 2025
  • high-impedance (Hi-Z) state. In the Hi-Z state, the output of the buffer is effectively disconnected from the subsequent circuit. Tri-state buffers are commonly...
    9 KB (1,197 words) - 01:41, 3 March 2025
  • Thumbnail for Shader
    translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active...
    23 KB (2,547 words) - 20:32, 30 May 2025
  • graphics, Z-order was applied on a per-polygon basis to avoid using Z-buffer, which was considered expensive at the time. In modern 3D graphics, Z-order is...
    5 KB (712 words) - 14:24, 5 November 2024
  • manufactured by NEC. Thanks to the daughter die, the Xenos can do 4× MSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU...
    46 KB (4,921 words) - 21:43, 20 May 2025
  • eliminating sharp transitions. Triple buffering Improvement of double buffering for extra performance by adding another back buffer. Tristrip A common rendering...
    61 KB (6,469 words) - 10:59, 27 May 2025
  • texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement...
    6 KB (796 words) - 06:45, 15 December 2024
  • SIMNET's on-ground point of view and large numbers of moving vehicles. Z-buffering is memory intensive relative to Binary Space Partitioning but was made...
    13 KB (1,786 words) - 02:25, 29 November 2024
  • graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • Warnock algorithm Wire-frame model Xiaolin Wu's line algorithm Z-buffering Z-fighting Z-order Z-order curve List of combinatorial computational geometry topics...
    9 KB (844 words) - 20:40, 8 February 2025