• Thumbnail for Deferred shading
    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex...
    27 KB (2,154 words) - 11:23, 14 April 2025
  • Thumbnail for Shading
    (1975), no. 6, 311–317. (PDF) "Forward Rendering vs. Deferred Rendering". "LearnOpenGL - Deferred Shading". Akenine-Möller, Tomas; Haines, Eric; Hoffman, Naty...
    18 KB (1,843 words) - 11:20, 14 April 2025
  • filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
    5 KB (537 words) - 16:56, 27 March 2025
  • Thumbnail for Scanline rendering
    variant, an ID buffer is rasterized in an intermediate step, allowing deferred shading of the resulting visible pixels. The first publication of the scanline...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • Per-pixel lighting (category Shading)
    pixel-by-pixel. Deferred shading is a per-pixel shading technique that has recently become feasible for games. With deferred shading, a "g-buffer" is...
    6 KB (796 words) - 06:45, 15 December 2024
  • Thumbnail for Cel shading
    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color...
    22 KB (2,229 words) - 00:05, 13 March 2025
  • blurred appearance close to the camera. Deferred shading A technique by which computation of shading is deferred to later stage by rendering in two passes...
    61 KB (6,460 words) - 00:21, 2 December 2024
  • single draw command. A common use of MRT is deferred shading, a shading process which, unlike forward shading, performs lighting calculations on an entire...
    2 KB (298 words) - 16:04, 25 August 2023
  • weather effects and day/night cycles. As with other engines that use deferred shading, the X-Ray Engine does not support multisample anti-aliasing with dynamic...
    44 KB (5,235 words) - 15:22, 3 May 2025
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in...
    22 KB (2,505 words) - 04:34, 5 May 2025
  • character model and the scene are rendered independently. The scene uses deferred shading, while the characters use forward rendering, allowing the production...
    132 KB (8,460 words) - 18:06, 6 May 2025
  • Thumbnail for 3D rendering
    shortened to IOR). Shading can be broken down into two different techniques, which are often studied independently: Surface shading - how light spreads...
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  • perspective Cutaway drawing Cylindrical perspective Data compression Deferred shading Delaunay triangulation Demo effect Depth map Depth peeling Device-independent...
    9 KB (844 words) - 20:40, 8 February 2025
  • game was noted for being the first commercial title to make use of deferred shading, owing to the developers being able to write an advanced renderer without...
    21 KB (1,755 words) - 19:16, 2 May 2025
  • Range map. DCS World 2.1 was released in 2017 and added support for deferred shading and physically based rendering, followed by DCS World 2.2 that same...
    42 KB (3,460 words) - 11:18, 19 April 2025
  • noted that there were many "wasted cycles". The engine can utilise a deferred shading pipeline, and uses tesselation for greater performance, and also has...
    6 KB (581 words) - 15:41, 12 April 2025
  • Thumbnail for Physically based rendering
    often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations...
    10 KB (1,079 words) - 16:08, 22 April 2025
  • Thumbnail for Dreamcast
    the ASIC, can draw more than 3 million polygons per second and use deferred shading. Sega estimated the Dreamcast's theoretical rendering capability at...
    165 KB (15,175 words) - 03:37, 6 May 2025
  • noted for being one of the first commercial video games to make use of deferred shading. Shrek 2 2004 GameCube, PlayStation 2, Xbox, and J2ME Published by...
    15 KB (444 words) - 19:16, 2 May 2025
  • it—either restoring power or taking it away—the developers created a "deferred shading" rendering engine that would render the effects of moving and damaged...
    62 KB (7,103 words) - 23:57, 1 May 2025
  • by SCE, including LittleBigPlanet and Infamous, Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic...
    58 KB (5,531 words) - 00:03, 2 May 2025
  • purpose add-ons. There are also some new technologies in forums such as Deferred shading or Shadow mapping. Many users contribute extensions such as Compute...
    16 KB (1,505 words) - 21:22, 3 December 2024
  • Thumbnail for Metal (API)
    execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language...
    23 KB (1,331 words) - 04:03, 23 April 2025
  • Computer graphics lighting (category Shading)
    professionals can select from a wide array of light sources, lighting models, shading techniques, and effects to meet the specific requirements of each project...
    25 KB (2,794 words) - 18:19, 4 May 2025
  • "DirectX 11: Frostbite 2 engine (Battlefield) uses Compute Shader for Deferred Shading". PC Games Hardware. Archived from the original on May 11, 2013. Retrieved...
    64 KB (6,215 words) - 23:14, 1 May 2025
  • Thumbnail for Red Eclipse
    use more advanced rendering and lighting techniques — most notably deferred shading, better shadow-mapping, and support for reflection and refraction....
    10 KB (977 words) - 23:37, 18 November 2024
  • Thumbnail for Shadow mapping
    Shadow mapping (category Shading)
    filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
    20 KB (2,410 words) - 22:42, 18 February 2025
  • filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
    4 KB (494 words) - 23:58, 4 February 2025
  • Java 3D API, developing Java platform software. He is the inventor of deferred shading, inventor of Geometry compression, co-inventor of 3D-RAM, and the chief...
    5 KB (512 words) - 05:47, 8 December 2024
  • Thumbnail for Warnock algorithm
    code, as the core of his PhD thesis, which also described protocols for shading oblique surfaces and other features that are now the core of 3-dimensional...
    3 KB (335 words) - 13:53, 29 November 2024