In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex...
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(1975), no. 6, 311–317. (PDF) "Forward Rendering vs. Deferred Rendering". "LearnOpenGL - Deferred Shading". Akenine-Möller, Tomas; Haines, Eric; Hoffman, Naty...
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Ray marching (section Deferred shading)
filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
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variant, an ID buffer is rasterized in an intermediate step, allowing deferred shading of the resulting visible pixels. The first publication of the scanline...
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Per-pixel lighting (category Shading)
pixel-by-pixel. Deferred shading is a per-pixel shading technique that has recently become feasible for games. With deferred shading, a "g-buffer" is...
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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color...
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blurred appearance close to the camera. Deferred shading A technique by which computation of shading is deferred to later stage by rendering in two passes...
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single draw command. A common use of MRT is deferred shading, a shading process which, unlike forward shading, performs lighting calculations on an entire...
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weather effects and day/night cycles. As with other engines that use deferred shading, the X-Ray Engine does not support multisample anti-aliasing with dynamic...
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Shader (redirect from Pixel shading)
darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in...
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character model and the scene are rendered independently. The scene uses deferred shading, while the characters use forward rendering, allowing the production...
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3D rendering (section Reflection and shading models)
shortened to IOR). Shading can be broken down into two different techniques, which are often studied independently: Surface shading - how light spreads...
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perspective Cutaway drawing Cylindrical perspective Data compression Deferred shading Delaunay triangulation Demo effect Depth map Depth peeling Device-independent...
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game was noted for being the first commercial title to make use of deferred shading, owing to the developers being able to write an advanced renderer without...
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Range map. DCS World 2.1 was released in 2017 and added support for deferred shading and physically based rendering, followed by DCS World 2.2 that same...
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noted that there were many "wasted cycles". The engine can utilise a deferred shading pipeline, and uses tesselation for greater performance, and also has...
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Physically based rendering (redirect from Physically-based shading)
often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations...
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the ASIC, can draw more than 3 million polygons per second and use deferred shading. Sega estimated the Dreamcast's theoretical rendering capability at...
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noted for being one of the first commercial video games to make use of deferred shading. Shrek 2 2004 GameCube, PlayStation 2, Xbox, and J2ME Published by...
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it—either restoring power or taking it away—the developers created a "deferred shading" rendering engine that would render the effects of moving and damaged...
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by SCE, including LittleBigPlanet and Infamous, Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic...
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purpose add-ons. There are also some new technologies in forums such as Deferred shading or Shadow mapping. Many users contribute extensions such as Compute...
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Metal (API) (redirect from Metal Shading Language)
execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language...
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Computer graphics lighting (category Shading)
professionals can select from a wide array of light sources, lighting models, shading techniques, and effects to meet the specific requirements of each project...
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"DirectX 11: Frostbite 2 engine (Battlefield) uses Compute Shader for Deferred Shading". PC Games Hardware. Archived from the original on May 11, 2013. Retrieved...
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use more advanced rendering and lighting techniques — most notably deferred shading, better shadow-mapping, and support for reflection and refraction....
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Shadow mapping (category Shading)
filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
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filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
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Java 3D API, developing Java platform software. He is the inventor of deferred shading, inventor of Geometry compression, co-inventor of 3D-RAM, and the chief...
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code, as the core of his PhD thesis, which also described protocols for shading oblique surfaces and other features that are now the core of 3-dimensional...
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