• Thumbnail for Deferred shading
    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex...
    27 KB (2,159 words) - 20:17, 20 May 2025
  • Thumbnail for Shading
    311–317. (PDF) "Forward Rendering vs. Deferred Rendering". 28 October 2013. "LearnOpenGL - Deferred Shading". Akenine-Möller, Tomas; Haines, Eric; Hoffman...
    18 KB (1,846 words) - 01:57, 18 June 2025
  • filtering Cel shading Fluid animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation...
    5 KB (537 words) - 16:56, 27 March 2025
  • Thumbnail for Scanline rendering
    variant, an ID buffer is rasterized in an intermediate step, allowing deferred shading of the resulting visible pixels. The first publication of the scanline...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • blurred appearance close to the camera. Deferred shading A technique by which computation of shading is deferred to later stage by rendering in two passes...
    61 KB (6,469 words) - 11:29, 4 June 2025
  • Thumbnail for Cel shading
    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color...
    25 KB (2,667 words) - 22:42, 21 July 2025
  • weather effects and day/night cycles. As with other engines that use deferred shading, the X-Ray Engine does not support multisample anti-aliasing with dynamic...
    43 KB (5,141 words) - 12:59, 16 July 2025
  • Per-pixel lighting (category Shading)
    pixel-by-pixel. Deferred shading is a per-pixel shading technique that has recently become feasible for games. With deferred shading, a "g-buffer" is...
    6 KB (796 words) - 14:24, 24 June 2025
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in...
    23 KB (2,547 words) - 21:34, 5 June 2025
  • single draw command. A common use of MRT is deferred shading, a shading process which, unlike forward shading, performs lighting calculations on an entire...
    2 KB (298 words) - 16:04, 25 August 2023
  • Range map. DCS World 2.1 was released in 2017 and added support for deferred shading and physically based rendering, followed by DCS World 2.2 that same...
    42 KB (3,461 words) - 19:45, 27 June 2025
  • Thumbnail for Dreamcast
    the ASIC, can draw more than 3 million polygons per second and use deferred shading. Sega estimated the Dreamcast's theoretical rendering capability at...
    165 KB (15,167 words) - 23:41, 19 July 2025
  • character model and the scene are rendered independently. The scene uses deferred shading, while the characters use forward rendering, allowing the production...
    127 KB (13,312 words) - 16:39, 22 July 2025
  • game was noted for being the first commercial title to make use of deferred shading, owing to the developers being able to write an advanced renderer without...
    21 KB (1,755 words) - 12:06, 16 July 2025
  • it—either restoring power or taking it away—the developers created a "deferred shading" rendering engine that would render the effects of moving and damaged...
    62 KB (7,104 words) - 00:28, 23 July 2025
  • WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web...
    5 KB (468 words) - 05:53, 17 June 2025
  • Thumbnail for 3D rendering
    shortened to IOR). Shading can be broken down into two different techniques, which are often studied independently: Surface shading - how light spreads...
    14 KB (1,541 words) - 11:34, 17 July 2025
  • noted for being one of the first commercial video games to make use of deferred shading. Shrek 2 2004 GameCube, PlayStation 2, Xbox, and J2ME Published by...
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  • purpose add-ons. There are also some new technologies in forums such as Deferred shading or Shadow mapping. Many users contribute extensions such as Compute...
    16 KB (1,505 words) - 21:22, 3 December 2024
  • Thumbnail for Physically based rendering
    often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations...
    10 KB (1,079 words) - 16:08, 22 April 2025
  • by SCE, including LittleBigPlanet and Infamous, Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic...
    58 KB (5,531 words) - 00:03, 2 May 2025
  • "DirectX 11: Frostbite 2 engine (Battlefield) uses Compute Shader for Deferred Shading". PC Games Hardware. Archived from the original on May 11, 2013. Retrieved...
    64 KB (6,215 words) - 19:31, 27 June 2025
  • perspective Cutaway drawing Cylindrical perspective Data compression Deferred shading Delaunay triangulation Demo effect Depth map Depth peeling Device-independent...
    9 KB (847 words) - 15:16, 13 July 2025
  • Thumbnail for Metal (API)
    execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language...
    24 KB (1,391 words) - 21:57, 6 July 2025
  • Thumbnail for Red Eclipse
    use more advanced rendering and lighting techniques — most notably deferred shading, better shadow-mapping, and support for reflection and refraction....
    10 KB (977 words) - 12:22, 20 July 2025
  • Java 3D API, developing Java platform software. He is the inventor of deferred shading, inventor of Geometry compression, co-inventor of 3D-RAM, and the chief...
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  • which demonstrates that large 3d scenes, texture decompression and deferred shading can be done in the browser with no plugins. In April 2012 NPC groups...
    29 KB (2,763 words) - 23:56, 1 May 2025
  • Thumbnail for 3D computer graphics
    YafaRay A 3-D model of a Dunkerque-class battleship rendered with flat shading During the 3-D rendering step, the number of reflections "light rays" can...
    18 KB (2,043 words) - 11:08, 9 July 2025
  • Thumbnail for Rendering (computer graphics)
    shading techniques such as flat shading (lighting is computed once for each triangle, which is then rendered entirely in one color), Gouraud shading (lighting...
    148 KB (14,343 words) - 14:34, 13 July 2025
  • Thumbnail for Computer graphics
    contributed to the foundations of shading in CGI via the development of the Gouraud shading and Blinn–Phong shading models, allowing graphics to move...
    71 KB (8,858 words) - 09:39, 30 June 2025