The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
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A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
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in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
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and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
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Direct3D (redirect from Direct3D feature level)
Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
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Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
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extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
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to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
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VB.NET, see .NET languages. See .NET languages below. MPI column: Whether supports message passing via MPI - commonly used for high-performance scientific...
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Torque (game engine) (redirect from Torque Shader Engine)
contained several ready-to-apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine...
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for the new API. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization...
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library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
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Displacement mapping (redirect from Displacement shader)
3D computer graphics. In reference to Microsoft's proprietary High Level Shader Language, displacement mapping can be interpreted as a kind of "vertex-texture...
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pixel/fragment, also known as shaders. Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like...
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WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web Community...
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passed to the next pipeline process: often a fragment shader; more recently, a geometry shader. The ARB Fragment Program extension provides APIs to load...
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Stage3D (redirect from Adobe Graphics Assembly Language)
proprietary Shader language called FLSL (FLare3D Shader Language), that makes writing Shader programs easier. HLAG is another example of a high-level Shader language...
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Standard Portable Intermediate Representation (category Shading languages)
from Shader Model 7 on. The purposes of SPIR-V are to natively represent the primitives needed by compute and graphics; to separate high-level language from...
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Features new to Windows Vista (category CS1 German-language sources (de))
Windows Display Driver Model (WDDM) and incorporates Microsoft's High-Level Shader Language 4.0. However, Direct3D 10 is not backward compatible with previous...
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Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). Programmable shading with Cg OpenGL ES 1.1 extensions...
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can be created on Silverlight elements using High Level Shader Language (HLSL) to make use of pixel shaders. A bitmap API is provided to let Silverlight...
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Kesson RenderMan Notes (notes on shader writing) RenderMan Shader Language by Dominik Susmel Rendering for Beginners RIB files and shaders from the book...
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interpolate the surface normal between vertices. The second shader is a so-called fragment shader and implements the Blinn–Phong shading model in order to...
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Metal (API) (redirect from Metal Shading Language)
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions...
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Features new to Windows XP (category CS1 German-language sources (de))
of the High-Level Shader Language, support for floating-point texture formats, Multiple Render Targets, and texture lookups in the vertex shader. Windows...
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OpenGL (redirect from Open Graphics Language)
2012 Compute shaders leveraging GPU parallelism within the context of the graphics pipeline Shader storage buffer objects, allowing shaders to read and...
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only as finely as necessary to appear smooth in the final image. Next, a shader system assigns a color and opacity to each vertex of a micropolygon. Most...
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Compute kernel (redirect from Compute shader)
as OpenGL), or embedded directly in application code written in a high level language, as in the case of C++AMP. Microsoft support this as DirectCompute...
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key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic...
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Pascal (microarchitecture) (category CS1 French-language sources (fr))
(FP32) shader processors On Fermi, 1 SM combines 32 single-precision (FP32) shader processors On Kepler, 1 SM combines 192 single-precision (FP32) shader processors...
23 KB (1,989 words) - 16:59, 24 October 2024