• Thumbnail for Lightmap
    A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated...
    7 KB (903 words) - 19:14, 15 April 2025
  • Pixel Gun 3D is a 2013 first-person shooter game developed by Lightmap and published by Cubic Games for iOS and Android. Players choose from a variety...
    21 KB (2,017 words) - 17:01, 17 June 2025
  • Thumbnail for Quake engine
    Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated...
    23 KB (1,721 words) - 16:18, 16 June 2025
  • Thumbnail for UV mapping
    conformal map Mesh parameterization NURBS Polygon mesh Radon transformation Lightmap Digital sculpting Barycentric coordinate system Mullen, T (2009). Mastering...
    5 KB (678 words) - 11:04, 18 January 2024
  • acyclic graph Propositional directed acyclic graph Multigraph Hypergraph Lightmap Winged edge Quad-edge Routing table Symbol table Piece table E-graph List...
    9 KB (914 words) - 05:55, 20 March 2025
  • and other members of the company Ambiera. IrrEdit contains a radiosity lightmap generator and a scripting interface using Squirrel scripts. Since Irrlicht...
    16 KB (1,505 words) - 21:22, 3 December 2024
  • Thumbnail for VRML
    (MRT) and PostProcessing. Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other...
    16 KB (1,662 words) - 23:52, 7 May 2025
  • Thumbnail for Unity (game engine)
    Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering...
    89 KB (7,173 words) - 00:34, 18 June 2025
  • (MRT) and post-processing. Many demos shows that X3D already supports lightmap, normal mapping, SSAO, CSM and real-time environment reflection along with...
    13 KB (1,266 words) - 19:12, 29 December 2024
  • Thumbnail for Unreal Engine 5
    to scene and lighting changes. It eliminates the need for precomputed lightmaps for a given scene and enables automatic adjustments to light, reflections...
    34 KB (2,777 words) - 05:31, 15 June 2025
  • Level of detail (computer graphics) Light field Light transport theory Lightmap Line clipping Line drawing algorithm Local coordinates Low-discrepancy...
    9 KB (844 words) - 20:40, 8 February 2025
  • different environments. CD Projekt's version of the engine also supports lightmaps generated in 3ds Max. Shadows created this way are reported to look more...
    32 KB (3,333 words) - 10:07, 5 May 2025
  • prerendered sprites; full 3D level design instead of a 2.5D map; prerendered lightmaps; and allowing end users to partially program the game (in this case with...
    102 KB (11,677 words) - 19:55, 14 June 2025
  • created to support these different disciplines. Tools like "Hyperion", a lightmap rendering software, were used in place of Maya's viewport rendering software...
    58 KB (5,531 words) - 00:03, 2 May 2025
  • used binary space partitioning. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this...
    21 KB (1,655 words) - 12:56, 17 May 2025
  • the unified lighting and shadowing. Rather than computing or rendering lightmaps during map creation and saving that information in the map data, most...
    79 KB (8,259 words) - 17:35, 11 June 2025
  • Thumbnail for Xonotic
    open-source FPS game". Version 0.6 was released on 8 March 2012. It added sRGB lightmap rendering, a new menu interface, 4 new maps, an integrated statistics system...
    11 KB (1,057 words) - 21:11, 14 June 2025
  • in a texture map or vertex attributes. Typically used for generating lightmaps, normal maps, or low level of detail models. Barycentric coordinates Three-element...
    61 KB (6,469 words) - 11:29, 4 June 2025
  • in the earlier games. The majority of the game is lit statically using lightmaps; this allowed the art team to achieve realistic lighting effects with...
    172 KB (13,430 words) - 12:57, 3 June 2025
  • of lens flare effects located around the light sources on the original lightmaps. There is no skybox; instead, a flat Gouraud-textured purple "sky" is...
    59 KB (6,208 words) - 05:27, 27 April 2025
  • can then be written to the screen. Textures can be an actual image, a lightmap, or even normal maps for advanced surface lighting effects. To render a...
    7 KB (994 words) - 13:41, 10 June 2025
  • engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud shading, and shadows were either faked (such as the traveling...
    28 KB (2,611 words) - 18:47, 17 June 2025
  • was split between three sources; Nephilim, weapon bursts, and pre-set lightmaps. While the Dreamcast was reported to refresh at 60 frames per second,...
    36 KB (3,447 words) - 00:42, 6 April 2025
  • 1990s and early 2000s, when most 3D game engines had pre-calculated/fixed Lightmaps and texture mapping, developers often turned to pre-rendered graphics...
    11 KB (1,384 words) - 12:50, 14 March 2025
  • including radiance exchange via rasterisation, ray direction sampling, fast lightmap baking via tessellation, and ray-bundle tracing, with performance of 200...
    40 KB (3,564 words) - 04:12, 5 May 2025
  • Thumbnail for Radiosity (computer graphics)
    occlusion). Static, pre-computed radiosity may be displayed in real time via lightmaps using standard rasterization techniques. One of the advantages of the...
    21 KB (2,668 words) - 02:34, 18 June 2025
  • supports motion blur, bokeh depth of field, HDR bloom, shadow mapping, lightmaps, irradiance volumes, image-based lighting, FXAA, volumetric lighting/smoke...
    15 KB (1,444 words) - 15:14, 3 May 2025
  • global illumination product "Enlighten" from Geomerics. It supports 3D lightmaps and real-time ray tracing to improve the simulation of light in complex...
    22 KB (1,679 words) - 00:48, 2 May 2025
  • an object to correspond with the brightness of the light source, and lightmaps enable light bouncing and global illumination to be taken into account...
    23 KB (2,404 words) - 11:42, 13 May 2025
  • Star Wars: Obi-Wan. Graphical features such as shaders, bump maps and lightmaps were used to give a 3D effect to 2D textures in the game. Little was revealed...
    25 KB (2,424 words) - 00:44, 2 May 2025