• In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution...
    11 KB (1,314 words) - 11:09, 14 April 2025
  • support nearest-neighbor sampling from individual mipmaps whilst linearly interpolating the two nearest mipmaps relevant to the sample. In Bilinear filtering...
    17 KB (2,189 words) - 00:50, 14 November 2024
  • Thumbnail for Anisotropic filtering
    from the stored texture, as trilinear mipmap filtering needs to take four samples for each of the two mipmaps and then anisotropic sampling (at 16-tap)...
    12 KB (1,312 words) - 11:16, 10 February 2025
  • texture filtering method, which also performs linear interpolation between mipmaps. Bilinear filtering has several weaknesses that make it an unattractive...
    4 KB (571 words) - 17:34, 6 April 2024
  • Thumbnail for Image scaling
    bi-sampling scaling is mipmaps. A mipmap is a prescaled set of downscaled copies. When downscaling, the nearest larger mipmap is used as the origin to...
    17 KB (1,854 words) - 21:37, 24 May 2025
  • In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. This is useful for loading...
    6 KB (690 words) - 12:22, 22 May 2025
  • University of Victoria. multum in parvo much in little Conciseness. The term "mipmap" is formed using the phrase's abbreviation "MIP"; motto of Rutland, a county...
    2 KB (4,019 words) - 20:48, 5 April 2025
  • Thumbnail for Alpha compositing
    2013. However, something interesting happens when we generate the next mipmap level... "TomF's Tech Blog - It's only pretending to be a wiki". TomF's...
    22 KB (2,531 words) - 16:48, 4 May 2025
  • Thumbnail for Texture mapping
    In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal...
    32 KB (3,947 words) - 12:50, 25 May 2025
  • Thumbnail for Lance Williams (graphics researcher)
    Lance Williams An image of Lance Williams stored as a mipmap. Born (1949-09-25)September 25, 1949 Lawrence, Kansas, U.S. Died August 20, 2017(2017-08-20)...
    7 KB (821 words) - 00:53, 26 April 2025
  • vegetation rendering. To achieve this, regions are streamed from a clipped mipmap (through a method known as clipmapping) in memory. Six clipmaps are created...
    274 KB (21,170 words) - 03:05, 30 May 2025
  • real-time renderable meshes. Anisotropic filtering Distance fog Draw distance Mipmap Popping (computer graphics) Progressive meshes Sparse voxel octree Spatial...
    16 KB (1,894 words) - 08:09, 27 April 2025
  • Thumbnail for Unity (game engine)
    renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports...
    89 KB (7,173 words) - 14:37, 29 May 2025
  • Thumbnail for Pyramid (image processing)
    than having to store or generate a different file for each resolution. Mipmap Scale space implementation Level of detail JPEG 2000#Multiple resolution...
    13 KB (1,435 words) - 05:09, 17 April 2025
  • Thumbnail for RIVA 128
    texturing was its use of automated mipmap generation. While this improves visual quality and performance in games without mipmaps, it also caused unforeseen problems...
    18 KB (1,778 words) - 14:46, 4 March 2025
  • filtering, with anisotropic filtering allowing for smoother transitions between mipmap levels. The engine can also handle complex and dynamic light shafts and...
    93 KB (8,385 words) - 23:20, 1 May 2025
  • : 176  Microtexture An alternative term sometimes used for Detail textures. Mipmap Method of preventing aliasing by storing differently scaled versions of...
    61 KB (6,469 words) - 10:59, 27 May 2025
  • support (including combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and...
    49 KB (3,424 words) - 23:19, 30 May 2025
  • Thumbnail for OpenGL
    supported in contemporary hardware, such as tessellating, and generating mipmaps and primitive shapes. The GLU specification was last updated in 1998 and...
    60 KB (6,045 words) - 00:53, 22 May 2025
  • transport Micropolygon Minimum bounding box Minimum bounding rectangle Mipmap Monte Carlo integration Morph target animation Morphing Morphological antialiasing...
    9 KB (844 words) - 20:40, 8 February 2025
  • sharpness of details at different viewing scales known as mip-NeRF (comes from mipmap). Rather than sampling a single ray per pixel, the technique fits a gaussian...
    21 KB (2,619 words) - 20:22, 3 May 2025
  • of the texture map. When rendering the image, the appropriate-resolution mipmap is chosen and hence the texture pixels (texels) are already filtered when...
    24 KB (3,270 words) - 00:06, 28 April 2025
  • Thumbnail for Volume rendering
    resolution volume is resampled to a smaller size in the same way as a 2D mipmap image is created from the original. These smaller volume are also used by...
    24 KB (2,829 words) - 19:25, 19 February 2025
  • Thumbnail for Summed-area table
    was introduced to computer graphics in 1984 by Frank Crow for use with mipmaps. In computer vision it was popularized by Lewis and then given the name...
    10 KB (1,477 words) - 00:44, 25 May 2025
  • map. Anisotropic filtering Distance fog Heightmap Level of detail (LOD) Mipmap Spatial anti-aliasing "The Next Generation 1996 Lexicon A to Z". Next Generation...
    6 KB (738 words) - 11:52, 11 April 2025
  • conservative oDepth, Depth Bias, addressable stream output, per-resource mipmap clamping, floating-point viewports, shader conversion instructions, improved...
    102 KB (10,167 words) - 19:56, 24 April 2025
  • searches images for matching metadata iv - a simple image viewer maketx - a mipmap generation tool As of January 2018 the library supports the following formats:...
    3 KB (304 words) - 02:59, 13 February 2025
  • The format has been updated several times, adding support for tiles, mipmaps, new compression methods, and other features. In 2007, OpenEXR was honored...
    11 KB (1,117 words) - 23:05, 5 January 2025
  • are mapping between screen- and world-coordinates, generation of texture mipmaps, drawing of quadric surfaces, NURBS, tessellation of polygonal primitives...
    2 KB (206 words) - 13:05, 22 June 2018
  • Thumbnail for Texture compression
    methods. The key idea is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for...
    6 KB (719 words) - 06:00, 26 May 2025