• Thumbnail for Normal mapping
    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation...
    18 KB (2,303 words) - 06:18, 7 March 2025
  • Thumbnail for Bump mapping
    changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used. Bump mapping is a technique...
    7 KB (732 words) - 08:32, 13 January 2024
  • Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied...
    4 KB (417 words) - 19:57, 20 June 2024
  • Thumbnail for Reflection mapping
    recalculating every pixel's reflection direction. If normal mapping is used, each polygon has many face normals (the direction a given point on a polygon is facing)...
    11 KB (1,205 words) - 00:00, 19 February 2025
  • Normal map may refer to: Normal mapping in 3D computer graphics Normal invariants in mathematical surgery theory Normal matrix in linear algebra Normal...
    224 bytes (59 words) - 05:08, 10 January 2019
  • Thumbnail for Normal (geometry)
    Surface normals are commonly used in 3D computer graphics for lighting calculations (see Lambert's cosine law), often adjusted by normal mapping. Render...
    17 KB (2,678 words) - 16:29, 1 April 2025
  • hair animation. (PDF) Green, Chris. "Efficient self-shadowed Radiosity normal mapping" (PDF). valvesoftware.com. Archived from the original (PDF) on March...
    5 KB (667 words) - 11:25, 14 April 2025
  • Computer mapping may refer to any mapping procedure done with the aid of computers: in computer graphics 3D projection texture mapping, normal mapping, tone...
    446 bytes (81 words) - 18:13, 1 September 2020
  • Thumbnail for Shader
    light bloom, volumetric lighting, normal mapping (for depth effects), bokeh, cel shading, posterization, bump mapping, distortion, chroma keying (for so-called...
    22 KB (2,505 words) - 11:20, 14 April 2025
  • mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping and normal mapping techniques implemented by...
    36 KB (4,547 words) - 15:39, 28 March 2025
  • Thumbnail for Computer graphics
    greatly. In 1996, Krishnamurty and Levoy invented normal mapping – an improvement on Jim Blinn's bump mapping. 1999 saw Nvidia release the seminal GeForce...
    71 KB (8,842 words) - 15:11, 6 April 2025
  • Thumbnail for Low poly
    by using low poly meshes. Computer graphics techniques such as normal and bump mapping have been designed to compensate for the decrease of polygons by...
    11 KB (1,447 words) - 22:37, 11 April 2025
  • Thumbnail for Texture mapping
    complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and...
    32 KB (3,945 words) - 20:33, 22 March 2025
  • light vector relative to a surface. Bump mapping Technique similar to normal mapping that instead of normal maps uses so called bump maps (height maps)...
    61 KB (6,460 words) - 00:21, 2 December 2024
  • Thumbnail for Vertex (computer graphics)
    used for lighting calculations (such as Phong shading), normal mapping, or displacement mapping, and to control subdivision. tangent vectors These define...
    3 KB (317 words) - 03:28, 10 December 2024
  • buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow volumes, high-dynamic-range...
    6 KB (796 words) - 06:45, 15 December 2024
  • Thumbnail for Super Nintendo Entertainment System Game Pak
    117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM...
    7 KB (787 words) - 19:36, 16 January 2025
  • Thumbnail for Id Tech
    in June 2014 under GPL-2.0-or-later. Catacomb 3-D (1991) added texture mapping to the walls. The source code was released by Flat Rock Software in June...
    20 KB (1,719 words) - 18:38, 16 February 2025
  • Thumbnail for Displacement mapping
    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to...
    7 KB (828 words) - 21:50, 18 February 2025
  • Non-photorealistic rendering Non-uniform rational B-spline (NURBS) Normal mapping Oblique projection Octree On-set virtual production Order-independent...
    9 KB (844 words) - 20:40, 8 February 2025
  • target application, normal mapping, is an extension of bump mapping that simulates lighting on geometric surfaces by reading surface normals from a rectilinear...
    4 KB (493 words) - 16:27, 24 March 2022
  • Thumbnail for Godot (game engine)
    possibility of support for Metal using MoltenVK. The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic global...
    57 KB (4,666 words) - 12:59, 20 April 2025
  • of shadow mapping, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them; normal mapping, HDR rendering...
    39 KB (2,821 words) - 13:46, 4 April 2025
  • Thumbnail for Texture artist
    industry or trade credentials. Digital art Texture map UV map UVW map Normal mapping Bethke, Erik (2003). "5". Game Development and Production. Wordware...
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  • Thumbnail for GameCube technical specifications
    bump mapping, Dot3 bump mapping (normal mapping), lightmapping, shadow mapping, shadow volumes, planar projection shadows, environment mapping, mipmapping...
    14 KB (223 words) - 14:49, 19 January 2025
  • to drop it altogether. Graphically, F.E.A.R. uses normal mapping, bump mapping, and parallax mapping to give textures a more realistic appearance; the...
    117 KB (11,898 words) - 06:16, 9 April 2025
  • is also commonly used in 3D computer graphics as the base color for Normal mapping, in which it typically represents the smooth areas of the surface. Displayed...
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  • Thumbnail for PlayStation 2 technical specifications
    (75-pixel triangle with Z, A, T and fog) GS effects include: Dot3 bump mapping (normal mapping), mipmapping, spherical harmonic lighting, alpha blending, alpha...
    33 KB (3,815 words) - 04:49, 27 April 2025
  • Thumbnail for Trompe-l'œil
    limited application of some 3D effects to them Bump mapping, normal mapping and parallax mapping—graphical techniques used to add fake details that enhance...
    29 KB (3,034 words) - 17:13, 16 March 2025
  • Thumbnail for Cube mapping
    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected...
    15 KB (2,082 words) - 10:09, 16 January 2025