In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation...
18 KB (2,303 words) - 06:18, 7 March 2025
changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used. Bump mapping is a technique...
7 KB (732 words) - 08:32, 13 January 2024
Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied...
4 KB (417 words) - 19:57, 20 June 2024
recalculating every pixel's reflection direction. If normal mapping is used, each polygon has many face normals (the direction a given point on a polygon is facing)...
11 KB (1,205 words) - 00:00, 19 February 2025
Surface normals are commonly used in 3D computer graphics for lighting calculations (see Lambert's cosine law), often adjusted by normal mapping. Render...
17 KB (2,664 words) - 16:29, 1 April 2025
Normal map may refer to: Normal mapping in 3D computer graphics Normal invariants in mathematical surgery theory Normal matrix in linear algebra Normal...
224 bytes (59 words) - 05:08, 10 January 2019
Self-shadowing (section Radiosity Normal Mapping)
hair animation. (PDF) Green, Chris. "Efficient self-shadowed Radiosity normal mapping" (PDF). valvesoftware.com. Archived from the original (PDF) on March...
5 KB (667 words) - 11:25, 14 April 2025
2.5D (section Bump, normal and parallax mapping)
mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping and normal mapping techniques implemented by...
36 KB (4,547 words) - 15:39, 28 March 2025
light bloom, volumetric lighting, normal mapping (for depth effects), bokeh, cel shading, posterization, bump mapping, distortion, chroma keying (for so-called...
23 KB (2,547 words) - 21:34, 5 June 2025
complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and...
32 KB (3,947 words) - 06:46, 13 June 2025
by using low poly meshes. Computer graphics techniques such as normal and bump mapping have been designed to compensate for the decrease of polygons by...
11 KB (1,447 words) - 22:37, 11 April 2025
Computer mapping may refer to any mapping procedure done with the aid of computers: in computer graphics 3D projection texture mapping, normal mapping, tone...
656 bytes (113 words) - 20:10, 15 May 2025
greatly. In 1996, Krishnamurty and Levoy invented normal mapping – an improvement on Jim Blinn's bump mapping. 1999 saw Nvidia release the seminal GeForce...
70 KB (8,842 words) - 22:45, 1 June 2025
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to...
7 KB (828 words) - 21:50, 18 February 2025
buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow volumes, high-dynamic-range...
6 KB (796 words) - 06:45, 15 December 2024
used for lighting calculations (such as Phong shading), normal mapping, or displacement mapping, and to control subdivision. tangent vectors These define...
3 KB (317 words) - 03:28, 10 December 2024
117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM...
7 KB (787 words) - 19:06, 21 May 2025
(75-pixel triangle with Z, A, T and fog) GS effects include: Dot3 bump mapping (normal mapping), mipmapping, spherical harmonic lighting, alpha blending, alpha...
34 KB (3,815 words) - 15:09, 15 June 2025
target application, normal mapping, is an extension of bump mapping that simulates lighting on geometric surfaces by reading surface normals from a rectilinear...
4 KB (493 words) - 01:48, 9 June 2025
Glossary of computer graphics (redirect from Render mapping)
light vector relative to a surface. Bump mapping Technique similar to normal mapping that instead of normal maps uses so called bump maps (height maps)...
61 KB (6,469 words) - 11:29, 4 June 2025
of shadow mapping, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them; normal mapping, HDR rendering...
39 KB (2,821 words) - 00:23, 2 May 2025
Non-photorealistic rendering Non-uniform rational B-spline (NURBS) Normal mapping Oblique projection Octree On-set virtual production Order-independent...
9 KB (844 words) - 20:40, 8 February 2025
on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and...
44 KB (5,237 words) - 07:33, 30 May 2025
shaders editable in Link Editor Normal mapping Shader trees Modeless UV Editor Advanced UV Editor with real time UV mapping controls Unwrapper with Slice...
10 KB (992 words) - 20:33, 21 December 2024
industry or trade credentials. Digital art Texture map UV map UVW map Normal mapping Bethke, Erik (2003). "5". Game Development and Production. Wordware...
2 KB (175 words) - 00:52, 15 October 2024
possibility of support for Metal using MoltenVK. The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic global...
57 KB (4,671 words) - 14:57, 12 June 2025
in June 2014 under GPL-2.0-or-later. Catacomb 3-D (1991) added texture mapping to the walls. The source code was released by Flat Rock Software in June...
21 KB (1,816 words) - 17:12, 6 June 2025
is also commonly used in 3D computer graphics as the base color for Normal mapping, in which it typically represents the smooth areas of the surface. Displayed...
7 KB (793 words) - 00:09, 26 May 2025
Global illumination Improved OpenGL performance Tone Mapping and exposure control Normal Mapping Wardrobe Wizard Performance optimizations wxPython support...
32 KB (1,944 words) - 17:02, 31 December 2024
with other 3D modeling and texturing techniques and Displacement and Normal mapping, it can greatly enhance the appearance of game meshes often to the point...
8 KB (974 words) - 00:46, 23 March 2025