• Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on...
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    Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
    53 KB (5,519 words) - 10:56, 5 June 2025
  • Maniac Mansion (category ScummVM-supported games)
    a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac...
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  • of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned...
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  • patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration...
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  • LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series...
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  • The Curse of Monkey Island (category SCUMM games)
    Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game...
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  • Loom (video game) (category SCUMM games)
    Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface...
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    LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert...
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  • and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with...
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  • graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew...
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    pirate-themed amusement park the entire time. LucasArts adventure games SCUMM ScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer...
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  • Sam & Max Hit the Road (category SCUMM games)
    designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed...
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  • as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most...
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  • Monkey Island 2: LeChuck's Revenge (category SCUMM games)
    Dave Grossman. Monkey Island 2 was the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. Monkey Island 2 was...
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  • The Dig (video game) (category SCUMM games)
    Like other LucasArts adventure games, it uses the SCUMM video game engine, as well as the last SCUMM game on MS-DOS. It features a full voice-acting cast...
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  • release of the film of the same name. It was the third game to use the SCUMM engine. Last Crusade expanded on Lucasfilm Games' traditional adventure...
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  • Day of the Tentacle (category SCUMM games)
    United States. Day of the Tentacle was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to...
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  • Flight of the Amazon Queen (category ScummVM-supported games)
    Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon...
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  • The Secret of Monkey Island (category ScummVM-supported games)
    park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface...
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  • installment of the Monkey Island franchise. LucasArts adventure games SCUMM ScummVM "Electric Eggplant, Resume of David Fox". "Rube Goldberg Puzzler "Rube...
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  • Backyard Football (video game) (category SCUMM games)
    In 2021, a fan-made patch for Backyard Football was made available with ScummVM that relaunched online play. In 2024, former professional football player...
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  • interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial...
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    three other series. All of Humongous's games until 2003 were built on the SCUMM game engine, which Gilbert had developed for LucasArts years prior; following...
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  • Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine...
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  • alongside LucasArts' SCUMM. It influenced modern engines like Adventure Game Studio. Preservation efforts include support for SCI games in ScummVM, which merged...
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  • Full Throttle (1995 video game) (category ScummVM-supported games)
    adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE...
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  • engine for those ports, nor did the game's release for the Commodore 64 SCUMM ScummVM "King's Quest: World Video Game Hall of Fame". The Strong Museum of...
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  • open-source software project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment...
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  • Magic Tales (category ScummVM-supported games)
    Magic Tales is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol...
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