Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,...
32 KB (3,945 words) - 20:33, 22 March 2025
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort...
7 KB (994 words) - 17:13, 4 November 2024
operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in...
195 KB (16,753 words) - 18:51, 27 April 2025
Unified shaders: texture mapping units: render output units To calculate the processing power, see Performance. Full G80 contains 32 texture address units...
482 KB (13,345 words) - 02:05, 1 May 2025
Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective...
4 KB (587 words) - 03:22, 3 September 2024
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of...
5 KB (678 words) - 11:04, 18 January 2024
normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It...
18 KB (2,303 words) - 06:18, 7 March 2025
Polynomial texture mapping (PTM), also known as Reflectance Transformation Imaging (RTI), is a technique of imaging and interactively displaying objects...
9 KB (834 words) - 19:35, 21 April 2025
Bilinear interpolation (redirect from Bilinear texture mapping)
processing, where it is also called bilinear filtering or bilinear texture mapping. Suppose that we want to find the value of the unknown function f at...
18 KB (3,432 words) - 18:35, 28 February 2025
dynamically generate a new sphere mapping for each new viewpoint (or, to pre-generate a mapping for every viewpoint). Also, a texture mapped onto a sphere's surface...
15 KB (2,082 words) - 10:09, 16 January 2025
Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied...
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are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
27 KB (2,977 words) - 15:43, 24 April 2025
Fabrication process: GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU) Single-precision...
18 KB (6,978 words) - 13:08, 24 April 2025
Glossary of computer graphics (redirect from Swizzled texture)
Affine texture mapping Linear interpolation of texture coordinates in screen space without taking perspective into account, causing texture distortion...
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multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost)...
11 KB (794 words) - 13:06, 30 April 2025
are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
14 KB (3,728 words) - 23:36, 13 December 2024
Subsurface scattering (redirect from Texture space diffusion)
The depth map is then projected onto it using standard projective texture mapping and the scene re-rendered. In this pass, when shading a given point...
10 KB (1,201 words) - 12:20, 18 May 2024
multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost)...
55 KB (4,467 words) - 06:11, 2 May 2025
Clipmap (redirect from MegaTexture)
Reincarnation also uses virtual texturing, though unlike id's virtual texturing system, which is designed for unique texture-mapping everywhere, their system...
6 KB (687 words) - 01:22, 9 December 2024
are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
35 KB (6,765 words) - 01:08, 1 July 2024
Z-order curve (redirect from Texture Swizzling)
memory hierarchy. Some GPUs store texture maps in Z-order to increase spatial locality of reference during texture mapped rasterization. This allows cache...
21 KB (2,681 words) - 19:21, 8 February 2025
text and paper texture over a photograph Composition (visual arts) Design elements and design principles Elements of art Texture mapping Art movement Creativity...
6 KB (715 words) - 21:29, 11 October 2024
are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
30 KB (2,915 words) - 13:25, 27 March 2025
(ALU): texture mapping units (TMU): render output units (ROP): ray tracing units (tensor cores (XMX): execution units: render slices) Texture fillrate...
26 KB (2,317 words) - 21:17, 16 February 2025
single texture. Other projections that have some superior mathematical or computational properties include the paraboloid mapping, the pyramid mapping, the...
11 KB (1,205 words) - 00:00, 19 February 2025
\mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping, which maps surfaces in R 2...
2 KB (296 words) - 03:57, 9 March 2025
Lightmap (redirect from Light mapping)
currently visible textures as the viewer negotiated the scene). As consumer 3d graphics hardware capable of multitexturing, light-mapping became more popular...
7 KB (903 words) - 19:14, 15 April 2025
generalized to mean that shaders are applied. Texture mapping Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic...
71 KB (8,842 words) - 15:11, 6 April 2025
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to...
7 KB (828 words) - 21:50, 18 February 2025
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors...
17 KB (2,189 words) - 00:50, 14 November 2024