X-Video Bitstream Acceleration (XvBA), designed by AMD Graphics for its Radeon GPU and APU, is an arbitrary extension of the X video extension (Xv) for...
6 KB (540 words) - 21:30, 20 February 2025
Unified Video Decoder Distributed Codec Engine Intel Clear Video Media Foundation Nvidia PureVideo OpenMAX VDPAU Video Acceleration API X-Video Bitstream Acceleration...
10 KB (1,116 words) - 06:41, 20 February 2025
(meaning that it doesn't work "out of the box".) (See also X-Video Bitstream Acceleration). Motion compensation support in other ATI/AMD hardware is planned...
13 KB (1,577 words) - 17:57, 14 August 2024
default Unix multi-platform equivalent of Microsoft Windows DirectX Video Acceleration (DxVA) API, but today the API is no longer limited to Intel-specific...
14 KB (1,254 words) - 08:21, 3 January 2025
Graphics processing unit (redirect from Video acceleration)
(API) Vulkan (API) Video Acceleration API (VA API) VDPAU (Video Decode and Presentation API for Unix) X-Video Bitstream Acceleration (XvBA), the X11 equivalent...
82 KB (8,444 words) - 20:18, 1 June 2025
version 8.10 since October 2008 through X-Video Motion Compensation (XvMC) or X-Video Bitstream Acceleration (XvBA). Since April 2013, UVD is supported...
26 KB (3,162 words) - 04:35, 2 November 2024
– designed by Texas Instruments X-Video Bitstream Acceleration (XvBA) – extension to Xv - succeeded by VAAPI X-Video Motion Compensation (XvMC) – extension...
92 KB (9,314 words) - 14:15, 13 March 2025
Scalable Video Coding (SVC). Specified in Annex G of H.264/AVC, SVC allows the construction of bitstreams that contain layers of sub-bitstreams that also...
89 KB (9,795 words) - 06:14, 8 June 2025
hardware acceleration of H.264 video on Windows. This implementation of PureVideo HD, VP3 added entropy hardware to offload VC-1 bitstream decoding with...
36 KB (2,854 words) - 14:07, 10 January 2025
VDPAU (redirect from Video Decode and Presentation API for Unix)
alternative video acceleration API for Linux/UNIX operating-system. X-Video Bitstream Acceleration (XvBA) – an alternative video acceleration API for Linux/UNIX...
20 KB (1,910 words) - 10:32, 17 January 2025
been proposed. Free and open-source software portal Bitstream Speedo Fonts Cairo (graphics) DESQview/X DirectFB General Graphics Interface History of the...
70 KB (7,526 words) - 07:35, 15 June 2025
Distributed Codec Engine (category Video acceleration)
alternative video acceleration API for Linux/UNIX operating-system. VDPAU (Video Decode and Presentation API for Unix) X-Video Bitstream Acceleration (XvBA) X-Video...
5 KB (374 words) - 20:43, 15 March 2024
AV1 (redirect from AOMedia Video 1)
semiconductor firms, video on demand providers, video content producers, software development companies and web browser vendors. The AV1 bitstream specification...
118 KB (9,871 words) - 16:45, 15 June 2025
Instruments. Video Acceleration API (VA API) VDPAU (Video Decode and Presentation API for Unix) X-Video Bitstream Acceleration (XvBA) X-Video Motion Compensation...
18 KB (1,844 words) - 06:48, 26 January 2025
ATI Avivo (category Video acceleration)
(UVD) and the Advanced Video Processor (AVP) which supports hardware decoding of H.264/AVC and VC-1 videos (and included bitstream processing/entropy decoding...
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directly. They get the video data from the main CPU, a byte at a time, and convert it to a serial bitstream, hence the technical name "video shifter". This serial...
18 KB (2,551 words) - 19:41, 5 June 2025
VC-1 (redirect from Video Codec 1)
all video cards manufactured since 2006 support some level of GPU-accelerated VC-1 decoding on the Windows platform via DirectX Video Acceleration APIs...
18 KB (1,860 words) - 12:26, 25 May 2025
Network Device Interface (category Video software)
does not benefit from the hardware acceleration. NDI supports arbitrary metadata as XML blocks, embedded in video and audio frames, as well as stand-alone...
23 KB (2,059 words) - 19:27, 28 May 2025
Indeo (redirect from Indeo Video)
on the modified discrete cosine transform (MDCT). Proprietary bitstream encoding for video, originally developed by Intel. The technology was sold in 2000...
12 KB (1,256 words) - 12:27, 24 March 2024
AVCHD (redirect from Advanced Video Codec High Definition)
Multiview Video Coding. AVCHD Lite cameras duplicate each frame of 25fps/30fps video acquired by camera sensor, producing 720p50/720p60 bitstream compliant...
58 KB (6,662 words) - 10:11, 27 May 2025
Radeon HD 2000 series (section Video acceleration)
enough to handle most of the steps of video acceleration in its stead except for entropy decoding and bitstream processing which are left for the CPU...
31 KB (3,400 words) - 11:51, 17 March 2025
on 2021-02-25. Retrieved 2013-08-17. "DirectX Video Acceleration Specification for High Efficiency Video Coding (HEVC)". Microsoft. 2013-08-21. Retrieved...
68 KB (6,465 words) - 05:41, 15 August 2024
and DivX Plus video files DXVA for H.264 video – Optional hardware acceleration components for H.264 video on supported graphics cards DivX Plus Tech Preview:...
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Radeon HD 5000 series (section Video acceleration)
in the Radeon HD 4000 series only support up to LPCM 7.1 audio and no bitstream output support for Dolby TrueHD and DTS-HD Master Audio audio formats...
15 KB (2,055 words) - 11:17, 28 May 2025
Field-programmable gate array (category Hardware acceleration)
designers such as bitstream encryption and authentication. For example, Altera and Xilinx offer AES encryption (up to 256-bit) for bitstreams stored in an...
55 KB (5,898 words) - 16:18, 17 June 2025
levels. D3D11 bitstream encryption, exposing CENC, CENS, CBC1, and CBCS with 8 or 16 byte initialization vectors. D3D11 and D3D12 video decode histogram...
44 KB (4,687 words) - 13:07, 15 June 2025
Journal of Cyberspace Studies, 5(2), 137–162. https://www.ssoar.info/ssoar/bitstream/handle/document/77017/ssoar-jcss-2021-2-goodarzi_et_al-New_Media_and_Ideology_a...
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a critical factor for video transmission. The effects of this delay may be mitigated using data compression, TCP-acceleration, and HTTP pre-fetching...
70 KB (8,429 words) - 23:15, 2 June 2025
General-purpose computing on graphics processing units (category Video game development)
implementations include Havok Physics, FX and PhysX, both of which are typically used for computer and video games. C++ Accelerated Massive Parallelism (C++...
71 KB (7,033 words) - 19:15, 29 April 2025
Radio (section Audio/video: Television broadcasting)
radio channel, with each carrier modulated with bits from the incoming bitstream so multiple bits are being sent simultaneously, in parallel. At the receiver...
163 KB (16,251 words) - 23:50, 14 June 2025