• Thumbnail for Computer-mediated reality
    Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the...
    15 KB (1,680 words) - 22:17, 24 May 2025
  • two-dimensional plane of virtuality and mediality. Computer-mediated reality Extended reality Simulated reality Spatial computing Transreality gaming Milgram...
    2 KB (216 words) - 01:47, 15 May 2025
  • Thumbnail for Extended reality
    dedicated department. Computer-mediated reality – Ability to manipulate one's perception of reality through the use of a computer Head-mounted display –...
    9 KB (1,008 words) - 12:06, 30 May 2025
  • what one experiences as the real world is actually a simulated reality, such as a computer simulation in which humans are constructs. There has been much...
    53 KB (6,569 words) - 16:39, 14 June 2025
  • Thumbnail for Augmented reality
    reality and computer-mediated reality. Augmented reality refers to experiences that are artificial and that add to the already existing reality. In virtual...
    146 KB (15,945 words) - 08:24, 16 June 2025
  • Thumbnail for Uncanny valley
    Uncanny valley (category Augmented reality)
    prevalence of digital technologies (e.g., virtual reality, augmented reality, and photorealistic computer animation) has propagated discussions and citations...
    85 KB (8,910 words) - 02:47, 13 June 2025
  • virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). HDRR does not require a HDR display...
    23 KB (2,423 words) - 13:29, 25 May 2025
  • Thumbnail for Wearable computer
    (Smartskin) Augmented reality Active tag Calculator watch Computer-mediated reality eHealth EyeTap E-textiles Extended reality FrogPad Futuristic clothing...
    56 KB (6,598 words) - 08:22, 2 April 2025
  • Thumbnail for Palmer Luckey
    Palmer Luckey (category Virtual reality pioneers)
    used ZeniMax's "trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology", and sought financial damages...
    45 KB (4,301 words) - 13:56, 30 May 2025
  • Thumbnail for Virtual reality
    360-degree video AlloSphere Computer-mediated reality Diorama Extended reality Haptic suit Holographic principle Hyperreality Mixed reality Virtual body Virtual...
    114 KB (12,539 words) - 17:52, 23 May 2025
  • Thumbnail for Synthetic vision system
    Synthetic vision system (category Augmented reality)
    A synthetic vision system (SVS) is a computer-mediated reality system for aerial vehicles, that uses 3D to provide pilots with clear and intuitive means...
    12 KB (1,253 words) - 18:22, 16 April 2025
  • Thumbnail for Avatar (computing)
    "Acknowledgments" to Snow Crash: The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a...
    55 KB (6,239 words) - 02:30, 8 June 2025
  • Thumbnail for Posthuman
    use in wearable tetherless computer-mediated reality and personal photo/videographic memory prosthesis." In Wearable Computers, 1998. Digest of Papers....
    19 KB (2,066 words) - 17:32, 24 May 2025
  • Universal Scene Description (category Augmented reality)
    Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive...
    9 KB (683 words) - 01:43, 21 April 2025
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    1991. WaterHCI Part 1: Open Water Monitoring with Realtime Augmented Reality, IEEE SPICES, INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING, INFORMATICS...
    10 KB (1,109 words) - 15:57, 17 April 2025
  • Main Cinematic virtual reality Computer-mediated reality Immersion Metaverse Avatar Projection augmented model "Room-scale" Six degrees of freedom (6DoF)...
    5 KB (648 words) - 20:14, 2 June 2025
  • Thumbnail for Screen-door effect
    Screen-door effect (category Virtual reality)
    More recently, the screen-door effect has been an issue with virtual reality headsets and other head-mounted displays, because these are viewed at a...
    5 KB (560 words) - 01:54, 26 March 2025
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    VRChat (category Virtual reality communities)
    are Way too Obsessed with Rank": Trust System in Social Virtual Reality" (PDF). Computer Supported Cooperative Work. doi:10.1007/s10606-024-09498-7. Retrieved...
    46 KB (4,350 words) - 00:20, 29 May 2025
  • Spatial computing (category Augmented reality)
    (virtual reality framework) – Open-source web framework for virtual realityPages displaying short descriptions of redirect targets Brain–computer interface –...
    18 KB (2,158 words) - 09:47, 10 June 2025
  • Thumbnail for VTuber
    VTuber (category Augmented reality)
    fictional members Virtual influencer – Computer generated character used for social media marketing VRChat – Virtual reality social platform Vtuber Awards –...
    60 KB (5,300 words) - 06:55, 16 June 2025
  • Ready Player One (film) (category Films about virtual reality)
    film is set in 2045, where much of humanity uses the OASIS, a virtual reality simulation, to escape the real world. A teenage orphan finds clues to a...
    92 KB (7,974 words) - 20:44, 12 June 2025
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    Unreal Engine (category Virtual reality works)
    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially...
    52 KB (4,076 words) - 17:54, 6 June 2025
  • Snow Crash (category Novels about virtual reality)
    themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy. In his 1999...
    37 KB (4,091 words) - 14:20, 27 May 2025
  • Thumbnail for Steve Mann (inventor)
    Steve Mann (inventor) (category Human–computer interaction researchers)
    the "Video Orbits" algorithm. Mann also works in the fields of computer-mediated reality. He is a strong advocate of privacy rights, for which work he...
    27 KB (2,718 words) - 10:27, 19 March 2025
  • Stockholm University United Kingdom Mixed Reality Lab, University of Nottingham Ambient IoT Ambient media Computer accessibility Human-centered computing...
    20 KB (1,981 words) - 06:26, 23 May 2025
  • Thumbnail for Six degrees of freedom
    Six degrees of freedom (category Virtual reality)
    degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and...
    10 KB (1,147 words) - 03:56, 27 March 2025
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    EyeTap (category Augmented reality)
    in nature. This is sometimes referred to as computer-mediated reality, commonly known as augmented reality. Eyetap has been explored as a potential tool...
    14 KB (1,385 words) - 01:10, 14 June 2025
  • Thumbnail for Rec Room (video game)
    Rec Room (video game) (category Virtual reality communities)
    Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is currently available on Windows, Xbox...
    17 KB (1,959 words) - 01:04, 10 June 2025
  • develop games based on feel rather than visuals. Computer-mediated reality Augmented reality Virtual reality Haptic technologies Exoskeleton Kaltenbrunner...
    4 KB (469 words) - 09:08, 28 May 2025
  • Thumbnail for PICO 4
    PICO 4 (category Virtual reality headsets)
    PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China...
    8 KB (667 words) - 00:16, 21 April 2025