Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the...
15 KB (1,680 words) - 22:17, 24 May 2025
two-dimensional plane of virtuality and mediality. Computer-mediated reality Extended reality Simulated reality Spatial computing Transreality gaming Milgram...
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dedicated department. Computer-mediated reality – Ability to manipulate one's perception of reality through the use of a computer Head-mounted display –...
9 KB (1,008 words) - 12:06, 30 May 2025
Simulation hypothesis (redirect from Simulated reality hypothesis)
what one experiences as the real world is actually a simulated reality, such as a computer simulation in which humans are constructs. There has been much...
53 KB (6,569 words) - 16:39, 14 June 2025
reality and computer-mediated reality. Augmented reality refers to experiences that are artificial and that add to the already existing reality. In virtual...
146 KB (15,945 words) - 08:24, 16 June 2025
Uncanny valley (category Augmented reality)
prevalence of digital technologies (e.g., virtual reality, augmented reality, and photorealistic computer animation) has propagated discussions and citations...
85 KB (8,910 words) - 02:47, 13 June 2025
virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). HDRR does not require a HDR display...
23 KB (2,423 words) - 13:29, 25 May 2025
(Smartskin) Augmented reality Active tag Calculator watch Computer-mediated reality eHealth EyeTap E-textiles Extended reality FrogPad Futuristic clothing...
56 KB (6,598 words) - 08:22, 2 April 2025
Palmer Luckey (category Virtual reality pioneers)
used ZeniMax's "trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology", and sought financial damages...
45 KB (4,301 words) - 13:56, 30 May 2025
360-degree video AlloSphere Computer-mediated reality Diorama Extended reality Haptic suit Holographic principle Hyperreality Mixed reality Virtual body Virtual...
114 KB (12,539 words) - 17:52, 23 May 2025
Synthetic vision system (category Augmented reality)
A synthetic vision system (SVS) is a computer-mediated reality system for aerial vehicles, that uses 3D to provide pilots with clear and intuitive means...
12 KB (1,253 words) - 18:22, 16 April 2025
Avatar (computing) (redirect from Avatar (virtual reality))
"Acknowledgments" to Snow Crash: The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a...
55 KB (6,239 words) - 02:30, 8 June 2025
use in wearable tetherless computer-mediated reality and personal photo/videographic memory prosthesis." In Wearable Computers, 1998. Digest of Papers....
19 KB (2,066 words) - 17:32, 24 May 2025
Universal Scene Description (category Augmented reality)
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive...
9 KB (683 words) - 01:43, 21 April 2025
1991. WaterHCI Part 1: Open Water Monitoring with Realtime Augmented Reality, IEEE SPICES, INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING, INFORMATICS...
10 KB (1,109 words) - 15:57, 17 April 2025
Main Cinematic virtual reality Computer-mediated reality Immersion Metaverse Avatar Projection augmented model "Room-scale" Six degrees of freedom (6DoF)...
5 KB (648 words) - 20:14, 2 June 2025
Screen-door effect (category Virtual reality)
More recently, the screen-door effect has been an issue with virtual reality headsets and other head-mounted displays, because these are viewed at a...
5 KB (560 words) - 01:54, 26 March 2025
VRChat (category Virtual reality communities)
are Way too Obsessed with Rank": Trust System in Social Virtual Reality" (PDF). Computer Supported Cooperative Work. doi:10.1007/s10606-024-09498-7. Retrieved...
46 KB (4,350 words) - 00:20, 29 May 2025
Spatial computing (category Augmented reality)
(virtual reality framework) – Open-source web framework for virtual realityPages displaying short descriptions of redirect targets Brain–computer interface –...
18 KB (2,158 words) - 09:47, 10 June 2025
VTuber (category Augmented reality)
fictional members Virtual influencer – Computer generated character used for social media marketing VRChat – Virtual reality social platform Vtuber Awards –...
60 KB (5,300 words) - 06:55, 16 June 2025
Ready Player One (film) (category Films about virtual reality)
film is set in 2045, where much of humanity uses the OASIS, a virtual reality simulation, to escape the real world. A teenage orphan finds clues to a...
92 KB (7,974 words) - 20:44, 12 June 2025
Unreal Engine (category Virtual reality works)
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially...
52 KB (4,076 words) - 17:54, 6 June 2025
Snow Crash (category Novels about virtual reality)
themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy. In his 1999...
37 KB (4,091 words) - 14:20, 27 May 2025
Steve Mann (inventor) (category Human–computer interaction researchers)
the "Video Orbits" algorithm. Mann also works in the fields of computer-mediated reality. He is a strong advocate of privacy rights, for which work he...
27 KB (2,718 words) - 10:27, 19 March 2025
Ubiquitous computing (redirect from Ubiquitous computer)
Stockholm University United Kingdom Mixed Reality Lab, University of Nottingham Ambient IoT Ambient media Computer accessibility Human-centered computing...
20 KB (1,981 words) - 06:26, 23 May 2025
Six degrees of freedom (category Virtual reality)
degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and...
10 KB (1,147 words) - 03:56, 27 March 2025
EyeTap (category Augmented reality)
in nature. This is sometimes referred to as computer-mediated reality, commonly known as augmented reality. Eyetap has been explored as a potential tool...
14 KB (1,385 words) - 01:10, 14 June 2025
Rec Room (video game) (category Virtual reality communities)
Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is currently available on Windows, Xbox...
17 KB (1,959 words) - 01:04, 10 June 2025
develop games based on feel rather than visuals. Computer-mediated reality Augmented reality Virtual reality Haptic technologies Exoskeleton Kaltenbrunner...
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PICO 4 (category Virtual reality headsets)
PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China...
8 KB (667 words) - 00:16, 21 April 2025