• Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the...
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  • Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance...
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  • the rubberband effect in dynamic game difficulty balancing is where AI characters falling behind may get a boost by the game while those ahead may be...
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  • classic aircraft Dynamic difficulty adjustment or dynamic game difficulty balancing, a method of automatically adjusting video game difficulty based on player...
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  • mechanics Game of chance House rule – Unofficial modifications to official rules of a game. Simultaneous action selection Dynamic game difficulty balancing Gold...
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  • tailor the game appropriately. This can include dynamic game difficulty balancing, which consists in adjusting the difficulty in a video game in real-time...
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  • haircut; particularly popular during the 1950s Dynamic game difficulty balancing, also known as difficulty adjustment or DA, an algorithm in video games...
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  • Ludeme Chess clock Kingmaker scenario Pie rule Gamification Dynamic game difficulty balancing Sylvester, Tynan (2013). Designing Games: A Guide to Engineering...
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  • role-playing game. 2.  In shooter games, a rocket-propelled grenade. RTS rubber banding 1.  A game mechanic resulting from dynamic game difficulty balancing that...
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  • and related genres. Depending on game design, it may involve any combination of: Dynamic game difficulty balancing, automatically changing parameters...
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  • support. It offers dynamic memory allocation primitives designed to make it well-suited to running in constant memory on a video game console. GOAL has...
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  • Super Mario Galaxy 2 (category Articles using Infobox video game using locally defined parameters)
    unlocked. The game contains forty-nine galaxies allotted among seven different regions in the universe (called "worlds"), with the general difficulty progressively...
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  • Super Mario Bros. Wonder (category Articles using Infobox video game using locally defined parameters)
    the final game. Additionally, to balance the gameplay between younger and experienced players, Wonder was designed to have a sliding difficulty scale, with...
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    Armor class is a mechanic that can be used as part of health and combat game balancing. AC "is roughly equivalent to defensive dodging in war games". The health...
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  • PlayStation 3 game. Although the Souls series is notorious for its difficulty, Bluepoint stated that the remake would not introduce different difficulty levels...
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  • used storyboards to sketch out the rest of the game's plot, balancing the overall pacing of the game. One ending captured on these storyboards, but abandoned...
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  • engage in combat. This mechanic can also be used to increase difficulty over the course of the game, with missions that end immediately when the alarm phase...
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  • achieve instead of featuring traditional difficulty levels was an "elegant-ass approach to game difficulty". Nintendo Life's only complaint was that...
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  • Castlevania Chronicles (category Articles using Infobox video game using locally defined parameters)
    increasing difficulty levels before reaching its maximum difficulty cap. Castlevania Chronicles includes an Arrange Mode that adjusts the game balance for a...
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  • (October 19, 2018). "Spider-Man PS4 Gets New Game Plus And Ultimate Difficulty; Here Are The Full Patch Notes". GameSpot. Archived from the original on January...
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  • He revives his magical skills in order to mentor the young girl while balancing living a normal life and safeguarding the future of the Wizard World....
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  • one axis (in two opposite directions). When balancing or riding on a sphere-and-ring board, the difficulty and ride speed, which is how fast the rider...
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  • compelling battle and exploration experiences. Writing for GameSpot, Kallie Plagge praised the dynamic exploration aspect and streamlined gameplay. Just Lunning...
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  • Uncharted 4: A Thief's End (category Articles using Infobox video game using locally defined parameters)
    Naughty Dog's first game developed specifically for the PlayStation 4; the team took advantage of the hardware to process larger dynamic environments. A Thief's...
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  • The Legend of Heroes: Trails in the Sky (category Articles using Infobox video game using locally defined parameters)
    of the game included two difficulty settings, Normal and Hard, while later versions introduced a third difficulty known as Nightmare. The game follows...
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  • Operation Flashpoint: Dragon Rising (category Articles using Infobox video game using locally defined parameters)
    which are dangerous. At any difficulty level the player may be killed by a single shot. The highest difficulty removes the game's checkpoint system entirely...
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  • only player to start the game with more than three units. Only one unit at a time may occupy a given map region. Balancing units to supply center counts...
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    choosing their response to life challenges. They should focus on resolving "dynamic tension" (the difference between current reality and the envisioned goal...
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  • Warhammer: End Times – Vermintide (category Articles using Infobox video game using locally defined parameters)
    visuals and map design, while criticizing the balancing issues and occasional technical issues. The game was supported by both paid and free downloadable...
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  • Call of Duty: Modern Warfare III is a 2023 first-person shooter game developed by Sledgehammer Games and published by Activision. It is the twentieth installment...
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